Updating code formatting
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Transition.cpp
old mode 100755 (executable)
new mode 100644 (file)
index 0ead710..332e771
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-#include <iostream>
-#include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/actors/actor-devel.h>
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/public-api/transition/transition-set.h>
-#include <dali-toolkit/public-api/transition/transition-base.h>
-#include <dali-toolkit/public-api/transition/transition.h>
 #include <dali-toolkit/public-api/transition/fade-transition.h>
 #include <dali-toolkit/public-api/transition/slide-transition.h>
+#include <dali-toolkit/public-api/transition/transition-base.h>
+#include <dali-toolkit/public-api/transition/transition-set.h>
+#include <dali-toolkit/public-api/transition/transition.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <stdlib.h>
+#include <iostream>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
 namespace
 {
-
 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
 
 }
@@ -212,11 +211,11 @@ int UtcDaliTransitionBetweenControlPair(void)
   Vector3 destinationSize(120, 120, 0);
   Vector3 destinationScale(2, 1, 0);
   Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
-  float destinationOpacity(0.8f);
-  float destinationRadius(50.f);
-  float destinationBorderlineWidth(80.0f);
+  float   destinationOpacity(0.8f);
+  float   destinationRadius(50.f);
+  float   destinationBorderlineWidth(80.0f);
   Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f);
-  float destinationBorderlineOffset(-1.0f);
+  float   destinationBorderlineOffset(-1.0f);
   Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
 
   Control control1 = Control::New();
@@ -255,7 +254,7 @@ int UtcDaliTransitionBetweenControlPair(void)
 
   DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
   Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
-  Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  Vector4       cornerRadius  = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
   float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
   DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
@@ -270,12 +269,12 @@ int UtcDaliTransitionBetweenControlPair(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
+  Transition    transition    = Transition::New(control1, control2, true, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
 
-  bool signalReceived(false);
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
   transitionSet.FinishedSignal().Connect(&application, finishCheck);
 
@@ -288,17 +287,17 @@ int UtcDaliTransitionBetweenControlPair(void)
 
   DALI_TEST_NOT_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
   DALI_TEST_EQUALS(1, control2.GetRendererCount(), TEST_LOCATION);
-  Dali::Renderer renderer = control2.GetRendererAt(0);
-  Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
-  cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+  Dali::Renderer  renderer = control2.GetRendererAt(0);
+  Property::Index index    = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  cornerRadius             = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
   borderlineWidth = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
   borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  index            = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
   borderlineOffset = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION);
 
@@ -318,17 +317,17 @@ int UtcDaliTransitionBetweenControlPair(void)
   DALI_TEST_EQUALS(destinationColor, control2.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
   DALI_TEST_EQUALS(destinationOpacity, control2.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
   DALI_TEST_EQUALS(1, control2.GetRendererCount(), TEST_LOCATION);
-  renderer = control2.GetRendererAt(0);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  renderer     = control2.GetRendererAt(0);
+  index        = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
   cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
   borderlineWidth = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
   borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  index            = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
   borderlineOffset = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
 
@@ -344,22 +343,22 @@ int UtcDaliTransitionBetweenControlPair2(void)
   Vector3 sourceSize(150, 150, 0);
   Vector3 sourceScale(1, 2, 0);
   Vector4 sourceColor(1.0f, 1.0f, 1.0f, 0.5f);
-  float sourceOpacity(0.5f);
-  float sourceRadius(30.f);
-  float sourceBorderlineWidth(60.0f);
+  float   sourceOpacity(0.5f);
+  float   sourceRadius(30.f);
+  float   sourceBorderlineWidth(60.0f);
   Vector4 sourceBorderlineColor(1.0f, 0.0f, 0.0f, 1.0f);
-  float sourceBorderlineOffset(1.f);
+  float   sourceBorderlineOffset(1.f);
   Vector4 sourceRadiusV4 = Vector4(sourceRadius, sourceRadius, sourceRadius, sourceRadius);
 
   Vector3 destinationPosition(50, 50, 0);
   Vector3 destinationSize(120, 120, 0);
   Vector3 destinationScale(2, 1, 0);
   Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
-  float destinationOpacity(0.8f);
-  float destinationRadius(50.f);
-  float destinationBorderlineWidth(80.0f);
+  float   destinationOpacity(0.8f);
+  float   destinationRadius(50.f);
+  float   destinationBorderlineWidth(80.0f);
   Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f);
-  float destinationBorderlineOffset(-1.0f);
+  float   destinationBorderlineOffset(-1.0f);
   Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
 
   Control control1 = Control::New();
@@ -398,7 +397,7 @@ int UtcDaliTransitionBetweenControlPair2(void)
 
   DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
   Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
-  Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  Vector4       cornerRadius  = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
   float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
   DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
@@ -413,12 +412,12 @@ int UtcDaliTransitionBetweenControlPair2(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, false, TimePeriod(0.5f));
+  Transition    transition    = Transition::New(control1, control2, false, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
 
-  bool signalReceived(false);
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
   transitionSet.FinishedSignal().Connect(&application, finishCheck);
 
@@ -432,20 +431,20 @@ int UtcDaliTransitionBetweenControlPair2(void)
   DALI_TEST_NOT_EQUALS(destinationPosition, control1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
   DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
 
-  Dali::Renderer renderer = control1.GetRendererAt(0);
-  Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
-  cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+  Dali::Renderer  renderer = control1.GetRendererAt(0);
+  Property::Index index    = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  cornerRadius             = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
   borderlineWidth = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
   borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  index            = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
   borderlineOffset = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION);
 
@@ -465,20 +464,20 @@ int UtcDaliTransitionBetweenControlPair2(void)
   DALI_TEST_EQUALS(destinationOpacity, control1.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
 
   DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
-  renderer = control1.GetRendererAt(0);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  renderer     = control1.GetRendererAt(0);
+  index        = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
   cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
   borderlineWidth = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
   borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  index            = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
   borderlineOffset = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
 
@@ -494,20 +493,20 @@ int UtcDaliTransitionBetweenControlPair2(void)
 
   // after next update, renderer properties are returned to the source properties.
   DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
-  renderer = control1.GetRendererAt(0);
-  index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  renderer     = control1.GetRendererAt(0);
+  index        = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
   cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_EQUALS(sourceRadiusV4, cornerRadius, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
   borderlineWidth = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_EQUALS(sourceBorderlineWidth, borderlineWidth, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  index           = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
   borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_EQUALS(sourceBorderlineColor, borderlineColor, TEST_LOCATION);
 
-  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  index            = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
   borderlineOffset = renderer.GetCurrentProperty<float>(index);
   DALI_TEST_EQUALS(sourceBorderlineOffset, borderlineOffset, TEST_LOCATION);
 
@@ -543,7 +542,7 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
 
   Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
-  Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  Vector4       cornerRadius  = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
   float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
   DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
@@ -558,12 +557,12 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
+  Transition    transition    = Transition::New(control1, control2, true, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
 
-  bool signalReceived(false);
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
   transitionSet.FinishedSignal().Connect(&application, finishCheck);
 
@@ -575,7 +574,7 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   finishCheck.CheckSignalNotReceived();
 
   backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
-  cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  cornerRadius  = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
   borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
   DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
@@ -595,7 +594,7 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   application.Render(20);
 
   backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
-  cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  cornerRadius  = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
   borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
   DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
@@ -652,15 +651,15 @@ int UtcDaliTransitionBetweenImageViewPair(void)
   application.SendNotification();
   application.Render(20);
 
-  Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+  Vector3 startWorldPosition  = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
   Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
 
-  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
+  Transition    transition    = Transition::New(control1, control2, true, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
 
-  bool signalReceived(false);
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
   transitionSet.FinishedSignal().Connect(&application, finishCheck);
 
@@ -672,7 +671,7 @@ int UtcDaliTransitionBetweenImageViewPair(void)
   finishCheck.CheckSignalNotReceived();
 
   // control2 moved about 80%
-  Vector3 currentPosition = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+  Vector3 currentPosition      = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
   Vector3 expectedPosition_0_7 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.7;
   Vector3 expectedPosition_0_9 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.9;
   DALI_TEST_CHECK(currentPosition.x <= expectedPosition_0_7.x && currentPosition.x >= expectedPosition_0_9.x);
@@ -740,15 +739,15 @@ int UtcDaliTransitionBetweenImageViewPairWithDelay(void)
   application.SendNotification();
   application.Render(20);
 
-  Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+  Vector3 startWorldPosition  = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
   Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
 
-  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f, 0.5f));
+  Transition    transition    = Transition::New(control1, control2, true, TimePeriod(0.5f, 0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
 
-  bool signalReceived(false);
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
   transitionSet.FinishedSignal().Connect(&application, finishCheck);
 
@@ -769,7 +768,7 @@ int UtcDaliTransitionBetweenImageViewPairWithDelay(void)
   finishCheck.CheckSignalNotReceived();
 
   // control2 moved about 60% (800ms)
-  Vector3 currentPosition = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+  Vector3 currentPosition      = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
   Vector3 expectedPosition_0_5 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.5;
   Vector3 expectedPosition_0_7 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.7;
   DALI_TEST_CHECK(currentPosition.x <= expectedPosition_0_5.x && currentPosition.x >= expectedPosition_0_7.x);
@@ -835,12 +834,12 @@ int UtcDaliTransitionBetweenControlPairWithTree(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
+  Transition    transition    = Transition::New(control1, control2, true, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
 
-  bool signalReceived(false);
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
   transitionSet.FinishedSignal().Connect(&application, finishCheck);
 
@@ -908,7 +907,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithChild(void)
   transitionSet.AddTransition(transition);
   transitionSet.Play();
 
-  bool signalReceived(false);
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
   transitionSet.FinishedSignal().Connect(&application, finishCheck);
 
@@ -972,9 +971,9 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutPositionInheritance(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition;
-  TransitionSet transitionSet;
-  bool signalReceived(false);
+  Transition            transition;
+  TransitionSet         transitionSet;
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
 
   // not inherit Position.
@@ -982,7 +981,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutPositionInheritance(void)
   control3.SetProperty(Actor::Property::INHERIT_ORIENTATION, true);
   control3.SetProperty(Actor::Property::INHERIT_SCALE, true);
 
-  transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
+  transition    = Transition::New(control1, control3, true, TimePeriod(0.5f));
   transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -1015,8 +1014,8 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance(voi
   ToolkitTestApplication application;
   tet_infoline(" UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance");
 
-  Radian sourceAngle(1.0f);
-  Radian destinationAngle(2.0f);
+  Radian     sourceAngle(1.0f);
+  Radian     destinationAngle(2.0f);
   Quaternion sourceOrientation(sourceAngle, Vector3::XAXIS);
   Quaternion destinationOrientation(destinationAngle, Vector3::XAXIS);
 
@@ -1056,7 +1055,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance(voi
   control3.SetProperty(Actor::Property::INHERIT_SCALE, true);
 
   Vector3 currentAxis;
-  Radian currentRadian;
+  Radian  currentRadian;
 
   application.GetScene().Add(control1);
   application.GetScene().Add(control2);
@@ -1068,12 +1067,12 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance(voi
   Quaternion currentOrientation = control3.GetProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION);
   DALI_TEST_EQUALS(currentOrientation, destinationOrientation, 0.0001f, TEST_LOCATION);
 
-  Transition transition;
-  TransitionSet transitionSet;
-  bool signalReceived(false);
+  Transition            transition;
+  TransitionSet         transitionSet;
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
 
-  transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
+  transition    = Transition::New(control1, control3, true, TimePeriod(0.5f));
   transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -1154,12 +1153,12 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutScaleInheritance(void)
   Vector3 currentScale = control3.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
   DALI_TEST_EQUALS(currentScale, destinationScale, 0.0001f, TEST_LOCATION);
 
-  Transition transition;
-  TransitionSet transitionSet;
-  bool signalReceived(false);
+  Transition            transition;
+  TransitionSet         transitionSet;
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
 
-  transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
+  transition    = Transition::New(control1, control3, true, TimePeriod(0.5f));
   transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -1189,7 +1188,6 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutScaleInheritance(void)
   END_TEST;
 }
 
-
 int UtcDaliMultipleTransitionAppearing(void)
 {
   ToolkitTestApplication application;
@@ -1212,8 +1210,8 @@ int UtcDaliMultipleTransitionAppearing(void)
 
   DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
 
-  TransitionSet transitionSet = TransitionSet::New();
-  FadeTransition fade = FadeTransition::New(control, 0.5, TimePeriod(1.0f, 1.0f));
+  TransitionSet  transitionSet = TransitionSet::New();
+  FadeTransition fade          = FadeTransition::New(control, 0.5, TimePeriod(1.0f, 1.0f));
   fade.SetAppearingTransition(true); // set fade in
   transitionSet.AddTransition(fade);
   SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f, 1.0f));
@@ -1221,7 +1219,7 @@ int UtcDaliMultipleTransitionAppearing(void)
   transitionSet.AddTransition(slide);
   transitionSet.Play();
 
-  bool signalReceived(false);
+  bool                  signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
   transitionSet.FinishedSignal().Connect(&application, finishCheck);