Merge "CanvasView: Do ApplyNativeFragmentShader for NativeImage buffer" into devel...
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Transition.cpp
index b694a69..0ead710 100755 (executable)
@@ -24,6 +24,8 @@
 #include <dali-toolkit/public-api/transition/transition-set.h>
 #include <dali-toolkit/public-api/transition/transition-base.h>
 #include <dali-toolkit/public-api/transition/transition.h>
+#include <dali-toolkit/public-api/transition/fade-transition.h>
+#include <dali-toolkit/public-api/transition/slide-transition.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -94,6 +96,9 @@ int UtcDaliTransitionSetGetProperty01(void)
   controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
   controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
   controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 50.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 50.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, 1.f);
   control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
 
   Control control2 = Control::New();
@@ -104,6 +109,9 @@ int UtcDaliTransitionSetGetProperty01(void)
   controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
   controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
   controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 30.f);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 30.f);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, -1.f);
   control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
 
   application.GetScene().Add(control1);
@@ -112,7 +120,7 @@ int UtcDaliTransitionSetGetProperty01(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, TimePeriod(-0.1f, -0.1f));
+  Transition transition = Transition::New(control1, control2, true, TimePeriod(-0.1f, -0.1f));
   TimePeriod timePeriod = transition.GetTimePeriod();
   DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION);
   DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION);
@@ -148,6 +156,9 @@ int UtcDaliTransitionSetGetProperty02(void)
   controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
   controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
   controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, Vector4(50.0f, 30.0f, 40.0f, 20.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 50.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, -1.f);
   control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
 
   Control control2 = Control::New();
@@ -158,6 +169,9 @@ int UtcDaliTransitionSetGetProperty02(void)
   controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
   controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
   controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, Vector4(32.f, 54.0f, 24.0f, 42.0f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 30.f);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, -1.f);
   control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
 
   application.GetScene().Add(control1);
@@ -166,7 +180,7 @@ int UtcDaliTransitionSetGetProperty02(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, TimePeriod(-0.1f));
+  Transition transition = Transition::New(control1, control2, true, TimePeriod(-0.1f));
   TimePeriod timePeriod = transition.GetTimePeriod();
   DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION);
   DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION);
@@ -200,6 +214,9 @@ int UtcDaliTransitionBetweenControlPair(void)
   Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
   float destinationOpacity(0.8f);
   float destinationRadius(50.f);
+  float destinationBorderlineWidth(80.0f);
+  Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f);
+  float destinationBorderlineOffset(-1.0f);
   Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
 
   Control control1 = Control::New();
@@ -214,6 +231,9 @@ int UtcDaliTransitionBetweenControlPair(void)
   controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
   controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
   controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 30.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 60.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, 1.f);
   control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
 
   Control control2 = Control::New();
@@ -228,12 +248,21 @@ int UtcDaliTransitionBetweenControlPair(void)
   controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
   controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
   controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationRadius);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
   control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
 
   DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
   Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
   Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+  float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+  Vector4 borderlineColor = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_COLOR)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+  float borderlineOffset = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
 
   application.GetScene().Add(control1);
   application.GetScene().Add(control2);
@@ -241,7 +270,7 @@ int UtcDaliTransitionBetweenControlPair(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -263,6 +292,15 @@ int UtcDaliTransitionBetweenControlPair(void)
   Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
   cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  borderlineWidth = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  borderlineOffset = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION);
 
   application.SendNotification();
   application.Render(700);
@@ -284,6 +322,194 @@ int UtcDaliTransitionBetweenControlPair(void)
   index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
   cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
   DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  borderlineWidth = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  borderlineOffset = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPair2(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPair2 - source target will be transitioned.");
+
+  Vector3 sourcePosition(100, 200, 0);
+  Vector3 sourceSize(150, 150, 0);
+  Vector3 sourceScale(1, 2, 0);
+  Vector4 sourceColor(1.0f, 1.0f, 1.0f, 0.5f);
+  float sourceOpacity(0.5f);
+  float sourceRadius(30.f);
+  float sourceBorderlineWidth(60.0f);
+  Vector4 sourceBorderlineColor(1.0f, 0.0f, 0.0f, 1.0f);
+  float sourceBorderlineOffset(1.f);
+  Vector4 sourceRadiusV4 = Vector4(sourceRadius, sourceRadius, sourceRadius, sourceRadius);
+
+  Vector3 destinationPosition(50, 50, 0);
+  Vector3 destinationSize(120, 120, 0);
+  Vector3 destinationScale(2, 1, 0);
+  Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
+  float destinationOpacity(0.8f);
+  float destinationRadius(50.f);
+  float destinationBorderlineWidth(80.0f);
+  Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f);
+  float destinationBorderlineOffset(-1.0f);
+  Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control1.SetProperty(Actor::Property::POSITION, sourcePosition);
+  control1.SetProperty(Actor::Property::SIZE, sourceSize);
+  control1.SetProperty(Actor::Property::SCALE, sourceScale);
+  control1.SetProperty(Actor::Property::COLOR, sourceColor);
+  control1.SetProperty(Actor::Property::OPACITY, sourceOpacity);
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceRadius);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::CENTER);
+  control2.SetProperty(Actor::Property::POSITION, destinationPosition);
+  control2.SetProperty(Actor::Property::SIZE, destinationSize);
+  control2.SetProperty(Actor::Property::SCALE, destinationScale);
+  control2.SetProperty(Actor::Property::COLOR, destinationColor);
+  control2.SetProperty(Actor::Property::OPACITY, destinationOpacity);
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationRadius);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+  Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
+  Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+  float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+  Vector4 borderlineColor = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_COLOR)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+  float borderlineOffset = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Transition transition = Transition::New(control1, control2, false, TimePeriod(0.5f));
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(50);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalNotReceived();
+
+  DALI_TEST_NOT_EQUALS(destinationPosition, control1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
+  DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
+
+  Dali::Renderer renderer = control1.GetRendererAt(0);
+  Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  borderlineWidth = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  borderlineOffset = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(700);
+
+  // We did expect the animation to finish
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  // After the transition is finished,
+  // every current and renderer propeties of control1 are equal to destination properties.
+  DALI_TEST_EQUALS(destinationPosition, control1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationSize, control1.GetCurrentProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationScale, control1.GetCurrentProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationColor, control1.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationOpacity, control1.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+  DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
+  renderer = control1.GetRendererAt(0);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  borderlineWidth = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  borderlineOffset = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
+
+  // every actor properties of control1 are returned to the source properties.
+  DALI_TEST_EQUALS(sourcePosition, control1.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+  DALI_TEST_EQUALS(sourceSize, control1.GetProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
+  DALI_TEST_EQUALS(sourceScale, control1.GetProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
+  DALI_TEST_EQUALS(sourceColor, control1.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
+  DALI_TEST_EQUALS(sourceOpacity, control1.GetProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(20);
+
+  // after next update, renderer properties are returned to the source properties.
+  DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
+  renderer = control1.GetRendererAt(0);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_EQUALS(sourceRadiusV4, cornerRadius, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+  borderlineWidth = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_EQUALS(sourceBorderlineWidth, borderlineWidth, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+  borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_EQUALS(sourceBorderlineColor, borderlineColor, TEST_LOCATION);
+
+  index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+  borderlineOffset = renderer.GetCurrentProperty<float>(index);
+  DALI_TEST_EQUALS(sourceBorderlineOffset, borderlineOffset, TEST_LOCATION);
 
   END_TEST;
 }
@@ -294,6 +520,9 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   tet_infoline(" UtcDaliTransitionBetweenControlPair");
 
   Vector4 destinationRadius(50.f, 30.f, 40.f, 0.f);
+  float   destinationBorderlineWidth(40.f);
+  Vector4 destinationBorderlineColor(1.0f, 0.5f, 0.2f, 0.8f);
+  float   destinationBorderlineOffset(1.f);
 
   Control control1 = Control::New();
   control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
@@ -308,11 +537,20 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
   controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
   controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationRadius);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
   control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
 
   Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
   Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
+  float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+  Vector4 borderlineColor = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_COLOR)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+  float borderlineOffset = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
 
   application.GetScene().Add(control1);
   application.GetScene().Add(control2);
@@ -320,7 +558,7 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -339,6 +577,12 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
   cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
+  borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+  borderlineColor = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_COLOR)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+  borderlineOffset = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
 
   application.SendNotification();
   application.Render(700);
@@ -353,6 +597,12 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
   backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
   cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
   DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
+  borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+  borderlineColor = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_COLOR)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+  borderlineOffset = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET)->Get<float>();
+  DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
 
   END_TEST;
 }
@@ -374,6 +624,9 @@ int UtcDaliTransitionBetweenImageViewPair(void)
   controlProperty1.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
   controlProperty1.Insert(Toolkit::Visual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.5f, 0.5f));
   controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 50.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 50.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, 1.f);
   control1.SetProperty(Toolkit::ImageView::Property::IMAGE, controlProperty1);
 
   ImageView control2 = ImageView::New();
@@ -386,6 +639,9 @@ int UtcDaliTransitionBetweenImageViewPair(void)
   controlProperty2.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
   controlProperty2.Insert(Toolkit::Visual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 1.0f, 1.0f));
   controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 30.f);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 30.f);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(0.0f, 1.0f, 1.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, -1.f);
   control2.SetProperty(Toolkit::ImageView::Property::IMAGE, controlProperty2);
 
   DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
@@ -399,7 +655,7 @@ int UtcDaliTransitionBetweenImageViewPair(void)
   Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
   Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
 
-  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -456,6 +712,9 @@ int UtcDaliTransitionBetweenImageViewPairWithDelay(void)
   controlProperty1.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
   controlProperty1.Insert(Toolkit::Visual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.5f, 0.5f));
   controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 50.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 50.f);
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, 1.f);
   control1.SetProperty(Toolkit::ImageView::Property::IMAGE, controlProperty1);
 
   ImageView control2 = ImageView::New();
@@ -468,6 +727,9 @@ int UtcDaliTransitionBetweenImageViewPairWithDelay(void)
   controlProperty2.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
   controlProperty2.Insert(Toolkit::Visual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 1.0f, 1.0f));
   controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 30.f);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, 30.f);
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, Vector4(0.0f, 1.0f, 1.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, -1.f);
   control2.SetProperty(Toolkit::ImageView::Property::IMAGE, controlProperty2);
 
   DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
@@ -481,7 +743,7 @@ int UtcDaliTransitionBetweenImageViewPairWithDelay(void)
   Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
   Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
 
-  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f, 0.5f));
+  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f, 0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -499,7 +761,6 @@ int UtcDaliTransitionBetweenImageViewPairWithDelay(void)
 
   DALI_TEST_EQUALS(startWorldPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
 
-
   application.SendNotification();
   application.Render(400);
 
@@ -574,7 +835,7 @@ int UtcDaliTransitionBetweenControlPairWithTree(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -641,7 +902,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithChild(void)
   application.SendNotification();
   application.Render(20);
 
-  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
   transition.TransitionWithChild(true);
   TransitionSet transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
@@ -721,7 +982,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutPositionInheritance(void)
   control3.SetProperty(Actor::Property::INHERIT_ORIENTATION, true);
   control3.SetProperty(Actor::Property::INHERIT_SCALE, true);
 
-  transition = Transition::New(control1, control3, TimePeriod(0.5f));
+  transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
   transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -812,7 +1073,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance(voi
   bool signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
 
-  transition = Transition::New(control1, control3, TimePeriod(0.5f));
+  transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
   transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -898,7 +1159,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutScaleInheritance(void)
   bool signalReceived(false);
   TransitionFinishCheck finishCheck(signalReceived);
 
-  transition = Transition::New(control1, control3, TimePeriod(0.5f));
+  transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
   transitionSet = TransitionSet::New();
   transitionSet.AddTransition(transition);
   transitionSet.Play();
@@ -927,3 +1188,82 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutScaleInheritance(void)
 
   END_TEST;
 }
+
+
+int UtcDaliMultipleTransitionAppearing(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliMultipleTransitionAppearing");
+
+  Control control = Control::New();
+  control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+  control.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  Property::Map controlProperty;
+  controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
+
+  application.GetScene().Add(control);
+
+  application.SendNotification();
+  application.Render(20);
+
+  DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+  TransitionSet transitionSet = TransitionSet::New();
+  FadeTransition fade = FadeTransition::New(control, 0.5, TimePeriod(1.0f, 1.0f));
+  fade.SetAppearingTransition(true); // set fade in
+  transitionSet.AddTransition(fade);
+  SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f, 1.0f));
+  slide.SetAppearingTransition(true); // set slide
+  transitionSet.AddTransition(slide);
+  transitionSet.Play();
+
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(300);
+
+  float currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+  DALI_TEST_CHECK(currentOpacity == 0.0f);
+
+  application.SendNotification();
+  application.Render(400);
+
+  currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+  DALI_TEST_CHECK(currentOpacity == 0.5f);
+
+  application.SendNotification();
+  application.Render(500);
+
+  currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+  DALI_TEST_CHECK(currentOpacity > 0.5f && currentOpacity < 1.0f);
+
+  application.SendNotification();
+  application.Render(500);
+
+  currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+  DALI_TEST_CHECK(currentOpacity > 0.5f && currentOpacity < 1.0f);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalNotReceived();
+
+  application.SendNotification();
+  application.Render(500);
+
+  // We did expect the animation to finish
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  application.SendNotification();
+  application.Render(20);
+
+  DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+  END_TEST;
+}