int rootChildCount = rootActor.GetChildCount();
Vector2 centerPoint = application.GetScene().GetSize() * 0.5f;
int rootChildCount = rootActor.GetChildCount();
Vector2 centerPoint = application.GetScene().GetSize() * 0.5f;
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Stationary, centerPoint ) ); // Emit for code coverage, will have no effect
+ application.ProcessEvent( GenerateSingleHover( PointState::STATIONARY, centerPoint ) ); // Emit for code coverage, will have no effect
int rootChildCount = rootActor.GetChildCount();
Vector2 centerPoint = application.GetScene().GetSize() * 0.5f;
int rootChildCount = rootActor.GetChildCount();
Vector2 centerPoint = application.GetScene().GetSize() * 0.5f;
int rootChildCount = rootActor.GetChildCount();
Vector2 centerPoint = application.GetScene().GetSize() * 0.5f;
int rootChildCount = rootActor.GetChildCount();
Vector2 centerPoint = application.GetScene().GetSize() * 0.5f;
application.SendNotification();
application.Render();
tet_infoline( "Emit a value which exceeds threshold, timer should start again" );
hoverPoint.x += 10.0f;
application.SendNotification();
application.Render();
tet_infoline( "Emit a value which exceeds threshold, timer should start again" );
hoverPoint.x += 10.0f;
int rootChildCount = rootActor.GetChildCount();
Vector2 hoverPoint = application.GetScene().GetSize() * 0.5f;
int rootChildCount = rootActor.GetChildCount();
Vector2 hoverPoint = application.GetScene().GetSize() * 0.5f;
int rootChildCount = rootActor.GetChildCount();
Vector2 hoverPoint = application.GetScene().GetSize() * 0.5f;
int rootChildCount = rootActor.GetChildCount();
Vector2 hoverPoint = application.GetScene().GetSize() * 0.5f;
DALI_TEST_EQUALS( rootActor.GetChildCount(), rootChildCount, TEST_LOCATION );
hoverPoint.x += 10.0f; // Stay within bounds but exceed threshold
DALI_TEST_EQUALS( rootActor.GetChildCount(), rootChildCount, TEST_LOCATION );
hoverPoint.x += 10.0f; // Stay within bounds but exceed threshold
int rootChildCount = rootActor.GetChildCount();
Vector2 centerPoint = application.GetScene().GetSize() * 0.5f;
int rootChildCount = rootActor.GetChildCount();
Vector2 centerPoint = application.GetScene().GetSize() * 0.5f;
tet_infoline( "Change content while timer is running and ensure it matches the new value" );
control.SetProperty( DevelControl::Property::TOOLTIP, "Second Value" );
tet_infoline( "Change content while timer is running and ensure it matches the new value" );
control.SetProperty( DevelControl::Property::TOOLTIP, "Second Value" );
DALI_TEST_EQUALS( rootActor.GetChildCount(), rootChildCount, TEST_LOCATION );
tet_infoline( "More movement at same point, and emit signal, we should get the tooltip" );
DALI_TEST_EQUALS( rootActor.GetChildCount(), rootChildCount, TEST_LOCATION );
tet_infoline( "More movement at same point, and emit signal, we should get the tooltip" );