Adding Visual namespace and Visual becomes Visual::Base
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ToolBar.cpp
index fec7948..aa19e76 100644 (file)
@@ -21,7 +21,7 @@
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali-toolkit/devel-api/controls/tool-bar/tool-bar.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 
 using namespace Dali;
 using namespace Toolkit;
@@ -39,9 +39,12 @@ Actor CreateColorActor( const Vector4& color )
 {
   Actor solidColorActor = Actor::New();
 
-  RendererFactory factory = RendererFactory::Get();
-  ControlRenderer colorRenderer = factory.GetControlRenderer( color );
-  colorRenderer.SetOnStage( solidColorActor );
+  VisualFactory factory = VisualFactory::Get();
+  Dali::Property::Map map;
+  map[ "rendererType" ] = "COLOR";
+  map[ "mixColor" ] = color;
+  Visual::Base colorVisual = factory.CreateVisual( map );
+  colorVisual.SetOnStage( solidColorActor );
 
   return solidColorActor;
 }