Dali::Property::Map map;
map[ "rendererType" ] = "COLOR";
map[ "mixColor" ] = color;
- Visual colorRenderer = factory.CreateVisual( map );
- colorRenderer.SetOnStage( solidColorActor );
+ Visual::Base colorVisual = factory.CreateVisual( map );
+ colorVisual.SetOnStage( solidColorActor );
return solidColorActor;
}