+
+Actor CreateColorActor( const Vector4& color )
+{
+ Actor solidColorActor = Actor::New();
+
+ RendererFactory factory = RendererFactory::Get();
+ Dali::Property::Map map;
+ map[ "rendererType" ] = "color";
+ map[ "mixColor" ] = color;
+ ControlRenderer colorRenderer = factory.CreateControlRenderer( map );
+ colorRenderer.SetOnStage( solidColorActor );
+
+ return solidColorActor;
+}
+