// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
Stage::GetCurrent().Add( label );
- label.SetSize( 360.0f, 20.f );
+ label.SetProperty( Actor::Property::SIZE, Vector2( 360.0f, 20.f ) );
// Turn on all the effects
label.SetProperty( TextLabel::Property::MULTI_LINE, false );
label.SetProperty( TextLabel::Property::AUTO_SCROLL_GAP, 50.0f );
// Turn on all the effects
label.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
label.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- label.SetSize( 360.0f, 10.f );
+ label.SetProperty( Actor::Property::SIZE, Vector2( 360.0f, 10.f ) );
try
{
label.SetProperty( TextLabel::Property::TEXT, "Hello world " );
label.SetProperty( DevelTextLabel::Property::IGNORE_SPACES_AFTER_TEXT, false );
- label.SetSize( 400.0f, 10.f );
+ label.SetProperty( Actor::Property::SIZE, Vector2( 400.0f, 10.f ) );
try
{
label.SetProperty( TextLabel::Property::TEXT, "Hello world" );
label.SetProperty( DevelTextLabel::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true );
- label.SetSize( 400.0f, 10.f );
+ label.SetProperty( Actor::Property::SIZE, Vector2( 400.0f, 10.f ) );
try
{
int lineCount =0 ;
TextLabel label = TextLabel::New();
- label.SetSize( 300.0f, 300.f );
+ label.SetProperty( Actor::Property::SIZE, Vector2( 300.0f, 300.f ) );
label.SetProperty( TextLabel::Property::TEXT, "Hello world Hello world" );
label.SetProperty( TextLabel::Property::MULTI_LINE, true );
tet_infoline(" UtcDaliToolkitTextlabelTextStyle Setting Outline after Shadow");
TextLabel label = TextLabel::New();
- label.SetSize( 300.0f, 300.f );
+ label.SetProperty( Actor::Property::SIZE, Vector2( 300.0f, 300.f ) );
label.SetProperty( TextLabel::Property::TEXT, "Hello world Hello world" );
label.SetProperty( TextLabel::Property::POINT_SIZE, 12 );
Stage::GetCurrent().Add( label );
tet_infoline(" UtcDaliToolkitTextlabelTextFit");
TextLabel label = TextLabel::New();
Vector2 size( 460.0f, 100.0f );
- label.SetSize( size );
+ label.SetProperty( Actor::Property::SIZE, size );
label.SetProperty( TextLabel::Property::TEXT, "Hello world" );
// check point size