Property::Map shadowMapSet;
Property::Map shadowMapGet;
- shadowMapSet.Insert( "color", "green" );
- shadowMapSet.Insert( "offset", "2 2" );
+ shadowMapSet.Insert( "color", Color::GREEN );
+ shadowMapSet.Insert( "offset", Vector2(2.0f, 2.0f) );
+ shadowMapSet.Insert( "blurRadius", 5.0f );
label.SetProperty( TextLabel::Property::SHADOW, shadowMapSet );
shadowMapSet.Clear();
Property::Map shadowDisabledMapGet;
- shadowDisabledMapGet.Insert( "color", "green" );
- shadowDisabledMapGet.Insert( "offset", "0 0" );
+ shadowDisabledMapGet.Insert( "color", Color::GREEN );
+ shadowDisabledMapGet.Insert( "offset", Vector2(0.0f, 0.0f) );
+ shadowDisabledMapGet.Insert( "blurRadius", 5.0f );
label.SetProperty( TextLabel::Property::SHADOW, shadowMapSet );
Property::Map shadowMapSet;
shadowMapSet.Insert( "color", "green" );
shadowMapSet.Insert( "offset", "2 2" );
+ shadowMapSet.Insert( "blurRadius", "3" );
label.SetProperty( TextLabel::Property::SHADOW, shadowMapSet );
outlineMapSet["color"] = Color::RED;