Property::Map shadowMapSet;
Property::Map shadowMapGet;
- shadowMapSet.Insert( "color", "green" );
- shadowMapSet.Insert( "offset", "2 2" );
+ shadowMapSet.Insert( "color", Color::GREEN );
+ shadowMapSet.Insert( "offset", Vector2(2.0f, 2.0f) );
+ shadowMapSet.Insert( "blurRadius", 5.0f );
label.SetProperty( TextLabel::Property::SHADOW, shadowMapSet );
shadowMapSet.Clear();
Property::Map shadowDisabledMapGet;
- shadowDisabledMapGet.Insert( "color", "green" );
- shadowDisabledMapGet.Insert( "offset", "0 0" );
+ shadowDisabledMapGet.Insert( "color", Color::GREEN );
+ shadowDisabledMapGet.Insert( "offset", Vector2(0.0f, 0.0f) );
+ shadowDisabledMapGet.Insert( "blurRadius", 5.0f );
label.SetProperty( TextLabel::Property::SHADOW, shadowMapSet );
label.SetProperty( TextLabel::Property::ELLIPSIS, true );
DALI_TEST_CHECK( label.GetProperty<bool>( TextLabel::Property::ELLIPSIS ) );
+ // Check the layout direction property
+ label.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
+ DALI_TEST_EQUALS( label.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
END_TEST;
}
// Render some text with the shared atlas backend
labelImmediate.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, true );
labelFinished.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, true );
+
+ labelImmediate.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, false );
+ labelFinished.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, false );
+
+ labelImmediate.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, true );
+ labelFinished.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, true );
application.SendNotification();
application.Render();
Property::Map shadowMapSet;
shadowMapSet.Insert( "color", "green" );
shadowMapSet.Insert( "offset", "2 2" );
+ shadowMapSet.Insert( "blurRadius", "3" );
label.SetProperty( TextLabel::Property::SHADOW, shadowMapSet );
outlineMapSet["color"] = Color::RED;