// Check if the number of renderers is greater than 1.
DALI_TEST_CHECK(label.GetRendererCount() > 1u);
+ // Coverage test for case of layoutSize is bigger than maxTextureSize
+ float max_value = static_cast<float>(std::numeric_limits<uint16_t>::max());
+ label.SetProperty(Actor::Property::SIZE, Vector2(max_value, 30.0f));
+ application.SendNotification();
+ application.Render();
+
+
END_TEST;
}