Stage::GetCurrent().Add( label );
// Turn on all the effects
label.SetProperty( TextLabel::Property::MULTI_LINE, false );
- label.SetProperty( TextLabel::Property::AUTO_SCROLL_GAP, 50.0f );
- label.SetProperty( TextLabel::Property::AUTO_SCROLL_LOOP_COUNT, 3 );
- label.SetProperty( TextLabel::Property::AUTO_SCROLL_SPEED, 80.0f);
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_GAP, 50.0f );
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_LOOP_COUNT, 3 );
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_SPEED, 80.0f );
try
{
// Render some text with the shared atlas backend
- label.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, true );
+ label.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, true );
application.SendNotification();
application.Render();
}
END_TEST;
}
+int UtcDaliToolkitTextlabelScrollingN(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextlabelScrollingN");
+
+ TextLabel label = TextLabel::New("Some text to scroll");
+ DALI_TEST_CHECK( label );
+
+ Stage::GetCurrent().Add( label );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // The text scrolling works only on single line text.
+ label.SetProperty( TextLabel::Property::MULTI_LINE, true );
+
+ // Turn on all the effects.
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_GAP, 50.0f );
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_LOOP_COUNT, 3 );
+ label.SetProperty( TextLabel::Property::AUTO_SCROLL_SPEED, 80.0f );
+
+ // Enable the auto scrolling effect.
+ label.SetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL, true );
+
+ // The auto scrolling shouldn't be enabled.
+ const bool enabled = label.GetProperty( TextLabel::Property::ENABLE_AUTO_SCROLL ).Get<bool>();
+ DALI_TEST_CHECK( !enabled );
+
+ END_TEST;
+}
+
int UtcDaliToolkitTextlabelEllipsis(void)
{
ToolkitTestApplication application;