#include <unistd.h>
#include <iostream>
-#include <dali/integration-api/events/key-event-integ.h>
-#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/public-api/rendering/renderer.h>
-#include <dali/devel-api/actors/actor-devel.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
#include <dali-toolkit/devel-api/text/rendering-backend.h>
#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
+#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/adaptor-framework/key-devel.h>
+#include <dali/devel-api/events/pan-gesture-devel.h>
#include <dali/devel-api/text-abstraction/font-client.h>
+#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/public-api/rendering/renderer.h>
#include "test-text-geometry-utils.h"
#include "toolkit-clipboard.h"
return true;
}
+
+// Stores data that is populated in the callback and will be read by the test cases
+struct SignalData
+{
+ SignalData()
+ : functorCalled(false),
+ voidFunctorCalled(false),
+ receivedGesture()
+ {
+ }
+
+ void Reset()
+ {
+ functorCalled = false;
+ voidFunctorCalled = false;
+
+ receivedGesture.Reset();
+
+ pannedActor.Reset();
+ }
+
+ bool functorCalled;
+ bool voidFunctorCalled;
+ PanGesture receivedGesture;
+ Actor pannedActor;
+};
+
+// Functor that sets the data when called
+struct GestureReceivedFunctor
+{
+ GestureReceivedFunctor(SignalData& data)
+ : signalData(data)
+ {
+ }
+
+ void operator()(Actor actor, const PanGesture& pan)
+ {
+ signalData.functorCalled = true;
+ signalData.receivedGesture = pan;
+ signalData.pannedActor = actor;
+ }
+
+ void operator()()
+ {
+ signalData.voidFunctorCalled = true;
+ }
+
+ SignalData& signalData;
+};
+
} // namespace
int UtcDaliToolkitTextFieldConstructorP(void)
application.Render();
// Tap first to get the focus.
- TestGenerateTap(application, 3.0f, 25.0f);
+ TestGenerateTap(application, 3.0f, 25.0f, 100);
// Render and notify
application.SendNotification();
application.Render();
// Double tap to select a word.
- TestGenerateTap(application, 3.0f, 25.0f);
+ TestGenerateTap(application, 3.0f, 25.0f, 200);
// Render and notify
application.SendNotification();
application.SendNotification();
application.Render();
+ // Generate a Back key event. Nothing happens to the text field.
+ application.ProcessEvent(GenerateKey("XF86Back", "", "XF86Back", DALI_KEY_BACK, 0, 0, Integration::KeyEvent::DOWN, "XF86Back", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE));
+ application.ProcessEvent(GenerateKey("XF86Back", "", "XF86Back", DALI_KEY_BACK, 0, 0, Integration::KeyEvent::UP, "XF86Back", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE));
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
// The text shouldn't be deleted.
DALI_TEST_EQUALS(field.GetProperty<std::string>(TextField::Property::TEXT), longText, TEST_LOCATION);
application.Render();
END_TEST;
-}
\ No newline at end of file
+}
+
+int utcDaliTextFieldPanGesturePropagation(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldPanGesturePropagation");
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK(field);
+
+ field.SetProperty(TextField::Property::TEXT, "This is a long text for the size of the text-field.");
+ field.SetProperty(TextField::Property::POINT_SIZE, 10.f);
+
+ field.SetProperty(Actor::Property::SIZE, Vector2(50.f, 100.f));
+ field.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ field.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ actor.Add(field);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach(actor);
+ detector.DetectedSignal().Connect(&application, functor);
+
+ // Tap first to get the focus.
+ TestGenerateTap(application, 3.0f, 25.0f, 100);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Pan the text field
+ uint32_t time = 100;
+ TestStartPan(application, Vector2(40.0f, 50.0f), Vector2(40.0f, 50.0f), time);
+ TestMovePan(application, Vector2(10.0f, 50.0f), time);
+ TestEndPan(application, Vector2(40.0f, 50.0f), time);
+ application.SendNotification();
+ application.Render();
+
+ // The text scrolls because there is text that is scrolling.
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
+ // Set the size large enough to prevent scrolling.
+ field.SetProperty(Actor::Property::SIZE, Vector2(700.f, 100.f));
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ time = 200;
+ TestStartPan(application, Vector2(40.0f, 50.0f), Vector2(40.0f, 50.0f), time);
+ TestMovePan(application, Vector2(10.0f, 50.0f), time);
+ TestEndPan(application, Vector2(40.0f, 50.0f), time);
+
+ // Because scrolling is not possible, the pan gesture is propagated.
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
+
+ END_TEST;
+}