DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::MAX_LENGTH ), maxNumberOfCharacters, TEST_LOCATION );
// Check exceed policy
- // Set a different exceed policy is not implemented.
+ field.SetProperty( TextField::Property::EXCEED_POLICY, Dali::Toolkit::TextField::EXCEED_POLICY_CLIP );
+ DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::EXCEED_POLICY ), static_cast<int>( Dali::Toolkit::TextField::EXCEED_POLICY_CLIP ), TEST_LOCATION );
+ field.SetProperty( TextField::Property::EXCEED_POLICY, Dali::Toolkit::TextField::EXCEED_POLICY_ORIGINAL );
+ DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::EXCEED_POLICY ), static_cast<int>( Dali::Toolkit::TextField::EXCEED_POLICY_ORIGINAL ), TEST_LOCATION );
// Check that the Alignment properties can be correctly set
field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "END" );
application.SendNotification();
application.Render();
- // Check there are the expected number of children ( offscreen root actor, and the offscreen image view
- DALI_TEST_EQUALS( field.GetChildCount(), 2u, TEST_LOCATION );
+ // Check there are the expected number of children ( stencil ).
+ DALI_TEST_EQUALS( field.GetChildCount(), 1u, TEST_LOCATION );
- Actor offscreenRoot = field.GetChildAt( 0u );
- DALI_TEST_CHECK( offscreenRoot.IsLayer() );
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
-
- Actor offscreenImage = field.GetChildAt( 1u );
- DALI_TEST_CHECK( offscreenImage );
+ Actor stencil = field.GetChildAt( 0u );
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
// Create a tap event to touch the text field.
application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
application.SendNotification();
application.Render();
- Actor layer = field.GetChildAt( 2u );
+ Actor layer = field.GetChildAt( 1u );
DALI_TEST_CHECK( layer.IsLayer() );
DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
// Now the text field has the focus, so it can handle the key events.
application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
// Checks the cursor and the renderer have been created.
DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 1u, TEST_LOCATION ); // The renderer
Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
DALI_TEST_CHECK( cursor );
- CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
- DALI_TEST_CHECK( camera );
-
// The offscreen root actor has a container with all the actors which contain the text renderers.
- Actor container = offscreenRoot.GetChildAt( 1u );
+ Actor container = stencil.GetChildAt( 0u );
for( unsigned int index = 0; index < container.GetChildCount(); ++index )
{
Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
// Should not be a renderer.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor only.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
END_TEST;
}
application.SendNotification();
application.Render();
- // The offscreen root actor should have three actors: the camera, a renderer and the highlight actor.
- Actor offscreenRoot = field.GetChildAt( 1u );
- DALI_TEST_CHECK( offscreenRoot.IsLayer() );
-
- CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
- DALI_TEST_CHECK( camera );
+ // The offscreen root actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = field.GetChildAt( 0u );
// The offscreen root actor has a container with all the actors which contain the text renderers.
- Actor container = offscreenRoot.GetChildAt( 1u );
+ Actor container = stencil.GetChildAt( 0u );
for( unsigned int index = 0; index < container.GetChildCount(); ++index )
{
Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
DALI_TEST_CHECK( renderer );
}
- Renderer highlight = offscreenRoot.GetChildAt( 2u ).GetRendererAt( 0u );
+ Renderer highlight = stencil.GetChildAt( 1u ).GetRendererAt( 0u );
DALI_TEST_CHECK( highlight );
END_TEST;
SendPan(application, Gesture::Finished, pos);
Wait(application, RENDER_FRAME_INTERVAL);
- Actor offscreenRoot = field.GetChildAt( 1u );
+ Actor stencil = field.GetChildAt( 1u );
END_TEST;
}