const char* const PROPERTY_NAME_DECORATION_BOUNDING_BOX = "decorationBoundingBox";
const char* const PROPERTY_NAME_INPUT_METHOD_SETTINGS = "inputMethodSettings";
const char* const PROPERTY_NAME_INPUT_COLOR = "inputColor";
+const char* const PROPERTY_NAME_ENABLE_MARKUP = "enableMarkup";
const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_DECORATION_BOUNDING_BOX ) == TextField::Property::DECORATION_BOUNDING_BOX );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_METHOD_SETTINGS ) == TextField::Property::INPUT_METHOD_SETTINGS );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_COLOR ) == TextField::Property::INPUT_COLOR );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_MARKUP ) == TextField::Property::ENABLE_MARKUP );
END_TEST;
}
field.SetProperty( TextField::Property::INPUT_COLOR, Color::YELLOW );
DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::INPUT_COLOR ), Color::YELLOW, TEST_LOCATION );
+ // Check the enable markup property.
+ DALI_TEST_CHECK( !field.GetProperty<bool>( TextField::Property::ENABLE_MARKUP ) );
+ field.SetProperty( TextField::Property::ENABLE_MARKUP, true );
+ DALI_TEST_CHECK( field.GetProperty<bool>( TextField::Property::ENABLE_MARKUP ) );
+
END_TEST;
}