+ field.TextChangedSignal().Connect(&TestTextChangedCallback);
+
+ gTextChangedCallBackCalled = false;
+ field.SetProperty( TextField::Property::TEXT, "ABC" );
+ DALI_TEST_CHECK( gTextChangedCallBackCalled );
+
+ application.SendNotification();
+
+ field.SetKeyInputFocus();
+
+ gTextChangedCallBackCalled = false;
+ application.ProcessEvent( GenerateKey( "D", "D", 0, 0, 0, Integration::KeyEvent::Down ) );
+ DALI_TEST_CHECK( gTextChangedCallBackCalled );
+
+ END_TEST;
+}
+
+// Negative test for the textChanged signal.
+int utcDaliTextFieldTextChangedN(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldTextChangedN");
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.TextChangedSignal().Connect(&TestTextChangedCallback);
+
+ gTextChangedCallBackCalled = false;
+ field.SetProperty( TextField::Property::PLACEHOLDER_TEXT, "ABC" ); // Setting placeholder, not TEXT
+ DALI_TEST_CHECK( !gTextChangedCallBackCalled );
+
+ END_TEST;
+}
+
+// Positive test for Max Characters reached signal.
+int utcDaliTextFieldMaxCharactersReachedP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldMaxCharactersReachedP");
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ const int maxNumberOfCharacters = 1;
+ field.SetProperty( TextField::Property::MAX_LENGTH, maxNumberOfCharacters );
+
+ field.SetKeyInputFocus();
+
+ gMaxCharactersCallBackCalled = false;
+ field.MaxLengthReachedSignal().Connect(&TestMaxLengthReachedCallback);
+
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
+
+ END_TEST;
+}
+
+// Negative test for Max Characters reached signal.
+int utcDaliTextFieldMaxCharactersReachedN(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldMaxCharactersReachedN");
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ const int maxNumberOfCharacters = 3;
+ field.SetProperty( TextField::Property::MAX_LENGTH, maxNumberOfCharacters );
+
+ field.SetKeyInputFocus();
+
+ gMaxCharactersCallBackCalled = false;
+ field.MaxLengthReachedSignal().Connect(&TestMaxLengthReachedCallback);
+
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ DALI_TEST_CHECK( !gMaxCharactersCallBackCalled );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldEvent01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEvent01");
+
+ // Creates a tap event. After creating a tap event the text field should
+ // have the focus and add text with key events should be possible.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a key event but as the text field has not the focus it should do nothing.
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string(""), TEST_LOCATION );
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Now the text field has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ // Create a second text field and send key events to it.
+ TextField field2 = TextField::New();
+
+ field2.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ field2.SetSize( 100.f, 100.f );
+ field2.SetPosition( 100.f, 100.f );
+
+ Stage::GetCurrent().Add( field2 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Create a tap event on the second text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The second text field has the focus. It should handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check the text has been added to the second text field.
+ DALI_TEST_EQUALS( field2.GetProperty<std::string>( TextField::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldEvent02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEvent02");
+
+ // Checks if the right number of actors are created.
+
+ TextField field = TextField::New();
+ field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
+ DALI_TEST_CHECK( field );
+ LoadMarkerImages(application, field);
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check there are the expected number of children ( offscreen root actor, and the offscreen image view
+ DALI_TEST_EQUALS( field.GetChildCount(), 2u, TEST_LOCATION );
+
+ Actor offscreenRoot = field.GetChildAt( 0u );
+ DALI_TEST_CHECK( offscreenRoot.IsLayer() );
+ DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
+
+ Actor offscreenImage = field.GetChildAt( 1u );
+ DALI_TEST_CHECK( offscreenImage );
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor layer = field.GetChildAt( 2u );
+ DALI_TEST_CHECK( layer.IsLayer() );
+
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
+
+ // Now the text field has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Checks the cursor and the renderer have been created.
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer
+
+ Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
+ DALI_TEST_CHECK( cursor );
+
+ CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
+ DALI_TEST_CHECK( camera );
+
+ // The offscreen root actor has a container with all the actors which contain the text renderers.
+ Actor container = offscreenRoot.GetChildAt( 1u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )