const unsigned int DEFAULT_FONT_SIZE = 1152u;
const std::string DEFAULT_FONT_DIR( "/resources/fonts" );
+const int KEY_A_CODE = 38;
+const int KEY_D_CODE = 40;
+
static bool gTextChangedCallBackCalled;
static bool gMaxCharactersCallBackCalled;
static bool gInputStyleChangedCallbackCalled;
field.SetKeyInputFocus();
gTextChangedCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "D", "D", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down ) );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
END_TEST;
gMaxCharactersCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
DALI_TEST_CHECK( maxLengthReachedSignal );
gMaxCharactersCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
DALI_TEST_CHECK( !gMaxCharactersCallBackCalled );
DALI_TEST_CHECK( !maxLengthReachedSignal );
application.Render();
// Add a key event but as the text field has not the focus it should do nothing.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
// Render and notify
application.SendNotification();
application.Render();
// Now the text field has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
// Render and notify
application.SendNotification();
application.Render();
// The second text field has the focus. It should handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
// Now the text field has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
// Render and notify
application.SendNotification();
Wait(application, 500);
+ // Long Press
+ application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Wait(application, 500);
+
Stage stage = Stage::GetCurrent();
Layer layer = stage.GetRootLayer();
Actor actor = layer.FindChildByName("optionPaste");
application.ProcessEvent( event );
}
DALI_TEST_EQUALS( field.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("testTextFieldEvent"), TEST_LOCATION );
+
END_TEST;
}
END_TEST;
}
+
+int utcDaliTextFieldEscKeyLoseFocus(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEscKeyLoseFocus");
+
+ // Creates a tap event. After creating a tap event the text field should
+ // have the focus and add text with key events should be possible.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a key event but as the text field has not the focus it should do nothing.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string(""), TEST_LOCATION );
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Now the text field has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Up ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("ad"), TEST_LOCATION );
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( false, field.HasKeyInputFocus(), TEST_LOCATION );
+
+ // No more text should be introduced
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("ad"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldSomeSpecialKeys(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldSomeSpecialKeys");
+
+ // Checks some special keys when the text is selected.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ Stage::GetCurrent().Add( field );
+ LoadMarkerImages(application, field);
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ const std::string longText( "This is a long text for the size of the text-field." );
+
+ field.SetProperty( TextField::Property::TEXT, longText );
+ field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Double tap to select a word.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "XF86PowerOff", "XF86PowerOff", DALI_KEY_POWER, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "XF86PowerOff", "XF86PowerOff", DALI_KEY_POWER, 0, 0, Integration::KeyEvent::Up ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "XF86Menu", "XF86Menu", DALI_KEY_MENU, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "XF86Menu", "XF86Menu", DALI_KEY_MENU, 0, 0, Integration::KeyEvent::Up ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "XF86Home", "XF86Home", DALI_KEY_HOME, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "XF86Home", "XF86Home", DALI_KEY_HOME, 0, 0, Integration::KeyEvent::Up ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The text shouldn't be deleted.
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), longText, TEST_LOCATION );
+
+ END_TEST;
+}