// Cursor position should be the same than position2.
Vector3 position6 = cursor.GetCurrentPosition();
- DALI_TEST_EQUALS( Vector3( 0.f, position2.y, position2.z ), position6, TEST_LOCATION ); // TODO Should be in the same position2.
+ DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
// Should not be renderer.
DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor only.