Set DPI when testing font-client
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TextField.cpp
index b6f5c71..31e5126 100644 (file)
@@ -74,6 +74,11 @@ const char* const PROPERTY_NAME_SELECTION_HANDLE_MARKER_IMAGE_RIGHT  = "selectio
 const char* const PROPERTY_NAME_SELECTION_HIGHLIGHT_COLOR            = "selectionHighlightColor";
 const char* const PROPERTY_NAME_DECORATION_BOUNDING_BOX              = "decorationBoundingBox";
 const char* const PROPERTY_NAME_INPUT_METHOD_SETTINGS                = "inputMethodSettings";
+const char* const PROPERTY_NAME_INPUT_COLOR                          = "inputColor";
+const char* const PROPERTY_NAME_ENABLE_MARKUP                        = "enableMarkup";
+const char* const PROPERTY_NAME_INPUT_FONT_FAMILY                    = "inputFontFamily";
+const char* const PROPERTY_NAME_INPUT_FONT_STYLE                     = "inputFontStyle";
+const char* const PROPERTY_NAME_INPUT_POINT_SIZE                     = "inputPointSize";
 
 const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
 
@@ -262,6 +267,11 @@ int UtcDaliTextFieldGetPropertyP(void)
   DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SELECTION_HIGHLIGHT_COLOR ) == TextField::Property::SELECTION_HIGHLIGHT_COLOR );
   DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_DECORATION_BOUNDING_BOX ) == TextField::Property::DECORATION_BOUNDING_BOX );
   DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_METHOD_SETTINGS ) == TextField::Property::INPUT_METHOD_SETTINGS );
+  DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_COLOR ) == TextField::Property::INPUT_COLOR );
+  DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_MARKUP ) == TextField::Property::ENABLE_MARKUP );
+  DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_FONT_FAMILY ) == TextField::Property::INPUT_FONT_FAMILY );
+  DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_FONT_STYLE ) == TextField::Property::INPUT_FONT_STYLE );
+  DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_POINT_SIZE ) == TextField::Property::INPUT_POINT_SIZE );
   END_TEST;
 }
 
@@ -389,6 +399,23 @@ int UtcDaliTextFieldSetPropertyP(void)
   field.SetProperty( TextField::Property::DECORATION_BOUNDING_BOX, Rect<int>( 0, 0, 1, 1 ) );
   DALI_TEST_EQUALS( field.GetProperty<Rect <int > >( TextField::Property::DECORATION_BOUNDING_BOX ), Rect<int>( 0, 0, 1, 1 ), TEST_LOCATION );
 
+  // Check input color property.
+  field.SetProperty( TextField::Property::INPUT_COLOR, Color::YELLOW );
+  DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::INPUT_COLOR ), Color::YELLOW, TEST_LOCATION );
+
+  // Check the enable markup property.
+  DALI_TEST_CHECK( !field.GetProperty<bool>( TextField::Property::ENABLE_MARKUP ) );
+  field.SetProperty( TextField::Property::ENABLE_MARKUP, true );
+  DALI_TEST_CHECK( field.GetProperty<bool>( TextField::Property::ENABLE_MARKUP ) );
+
+  // Check input font properties.
+  field.SetProperty( TextField::Property::INPUT_FONT_FAMILY, "Setting input font family" );
+  DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_FONT_FAMILY ), "Setting input font family", TEST_LOCATION );
+  field.SetProperty( TextField::Property::INPUT_FONT_STYLE, "Setting input font style" );
+  DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_FONT_STYLE ), "Setting input font style", TEST_LOCATION );
+  field.SetProperty( TextField::Property::INPUT_POINT_SIZE, 12.f );
+  DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::INPUT_POINT_SIZE ), 12.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -668,7 +695,7 @@ int utcDaliTextFieldEvent02(void)
   DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
   DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer
 
-  ImageActor cursor = ImageActor::DownCast( layer.GetChildAt( 0u ) );
+  Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
   DALI_TEST_CHECK( cursor );
 
   CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );