Merge "Add a TextEditor property to limit input to maximum characters" into devel...
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TextEditor.cpp
index 3fd4bd6..f4a05e7 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <unistd.h>
 #include <dali/public-api/rendering/renderer.h>
 #include <dali/devel-api/adaptor-framework/clipboard.h>
+#include <dali/devel-api/adaptor-framework/key-devel.h>
+#include <dali/devel-api/text-abstraction/font-client.h>
 #include <dali/integration-api/events/key-event-integ.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/tap-gesture-event.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
+#include <dali-toolkit/devel-api/text/rendering-backend.h>
 
 using namespace Dali;
 using namespace Toolkit;
@@ -97,33 +98,37 @@ const char* const PROPERTY_NAME_PLACEHOLDER_TEXT                     = "placehol
 const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR               = "placeholderTextColor";
 const char* const PROPERTY_NAME_ENABLE_SELECTION                     = "enableSelection";
 const char* const PROPERTY_NAME_PLACEHOLDER                          = "placeholder";
+const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION               = "enableShiftSelection";
+const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE                   = "enableGrabHandle";
+const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION      = "matchSystemLanguageDirection";
+const char* const PROPERTY_NAME_MAX_LENGTH                           = "maxLength";
 
-const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
 
 const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f );
 const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color.
 
-const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
-const float TO_MILLISECONDS = 1000.f;
-const float TO_SECONDS = 1.f / TO_MILLISECONDS;
 const float RENDER_FRAME_INTERVAL = 16.66f;
 
-const float SCROLL_THRESHOLD = 10.f;
-const float SCROLL_SPEED = 300.f;
-
 const unsigned int DEFAULT_FONT_SIZE = 1152u;
 const std::string DEFAULT_FONT_DIR( "/resources/fonts" );
 
 const int KEY_A_CODE = 38;
 const int KEY_D_CODE = 40;
+const int KEY_C_CODE = 54;
+const int KEY_V_CODE = 55;
+const int KEY_X_CODE = 53;
 const int KEY_WHITE_SPACE_CODE = 65;
 
+const int KEY_SHIFT_MODIFIER = 257;
+const int KEY_CONTROL_MODIFIER = 258;
+
 const char* HANDLE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insertpoint-icon.png";
 
 const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
 
 static bool gTextChangedCallBackCalled;
 static bool gInputStyleChangedCallbackCalled;
+static bool gMaxCharactersCallBackCalled;
 static Dali::Toolkit::TextEditor::InputStyle::Mask gInputStyleMask;
 
 struct CallbackFunctor
@@ -155,108 +160,39 @@ static void TestInputStyleChangedCallback( TextEditor control, TextEditor::Input
   gInputStyleMask = mask;
 }
 
-// Generate a TapGestureEvent to send to Core.
-Integration::TapGestureEvent GenerateTap(
-    Gesture::State state,
-    unsigned int numberOfTaps,
-    unsigned int numberOfTouches,
-    Vector2 point)
-{
-  Integration::TapGestureEvent tap( state );
-
-  tap.numberOfTaps = numberOfTaps;
-  tap.numberOfTouches = numberOfTouches;
-  tap.point = point;
-
-  return tap;
-}
-
-// Generate a PanGestureEvent to send to Core
-Integration::PanGestureEvent GeneratePan( Gesture::State state,
-                                          const Vector2& previousPosition,
-                                          const Vector2& currentPosition,
-                                          unsigned long timeDelta,
-                                          unsigned int numberOfTouches = 1u )
+static void TestMaxLengthReachedCallback( TextEditor control )
 {
-  Integration::PanGestureEvent pan(state);
-
-  pan.previousPosition = previousPosition;
-  pan.currentPosition = currentPosition;
-  pan.timeDelta = timeDelta;
-  pan.numberOfTouches = numberOfTouches;
+  tet_infoline(" TestMaxLengthReachedCallback");
 
-  return pan;
+  gMaxCharactersCallBackCalled = true;
 }
 
 // Generate a KeyEvent to send to Core.
 Integration::KeyEvent GenerateKey( const std::string& keyName,
+                                   const std::string& logicalKey,
                                    const std::string& keyString,
                                    int keyCode,
                                    int keyModifier,
                                    unsigned long timeStamp,
                                    const Integration::KeyEvent::State& keyState,
+                                   const std::string& compose = "",
                                    const std::string& deviceName = DEFAULT_DEVICE_NAME,
-                                   const DevelDevice::Class::Type& deviceClass = DevelDevice::Class::NONE,
-                                   const DevelDevice::Subclass::Type& deviceSubclass = DevelDevice::Subclass::NONE )
+                                   const Device::Class::Type& deviceClass = Device::Class::NONE,
+                                   const Device::Subclass::Type& deviceSubclass = Device::Subclass::NONE )
 {
   return Integration::KeyEvent( keyName,
+                                logicalKey,
                                 keyString,
                                 keyCode,
                                 keyModifier,
                                 timeStamp,
                                 keyState,
+                                compose,
                                 deviceName,
                                 deviceClass,
                                 deviceSubclass );
 }
 
-/**
- * Helper to generate PanGestureEvent
- *
- * @param[in] application Application instance
- * @param[in] state The Gesture State
- * @param[in] pos The current position of touch.
- */
-static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
-{
-  static Vector2 last;
-
-  if( (state == Gesture::Started) ||
-      (state == Gesture::Possible) )
-  {
-    last.x = pos.x;
-    last.y = pos.y;
-  }
-
-  application.ProcessEvent( GeneratePan( state, last, pos, 16 ) );
-
-  last.x = pos.x;
-  last.y = pos.y;
-}
-
-/*
- * Simulate time passed by.
- *
- * @note this will always process at least 1 frame (1/60 sec)
- *
- * @param application Test application instance
- * @param duration Time to pass in milliseconds.
- * @return The actual time passed in milliseconds
- */
-static int Wait(ToolkitTestApplication& application, int duration = 0)
-{
-  int time = 0;
-
-  for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
-  {
-    application.SendNotification();
-    application.Render(RENDER_FRAME_INTERVAL);
-    time += RENDER_FRAME_INTERVAL;
-  }
-
-  return time;
-}
-
 Dali::Integration::Point GetPointDownInside( Vector2& pos )
 {
   Dali::Integration::Point point;
@@ -281,18 +217,64 @@ bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Ma
     {
       const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index );
 
-      Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+      Property::Value* valueSet = NULL;
+      if ( valueGet.first.type == Property::Key::INDEX )
+      {
+        valueSet = fontStyleMapSet.Find( valueGet.first.indexKey );
+      }
+      else
+      {
+        // Get Key is a string so searching Set Map for a string key
+        valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+      }
+
       if( NULL != valueSet )
       {
-        if( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() )
+        if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() ) )
+        {
+          tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+          return false;
+        }
+        else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get<bool>() != valueSet->Get<bool>() ) )
+        {
+          tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<bool>(), valueSet->Get<bool>() );
+          return false;
+        }
+        else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get<int>() != valueSet->Get<int>() ) )
+        {
+          tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<int>(), valueSet->Get<int>() );
+          return false;
+        }
+        else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get<float>() != valueSet->Get<float>() ) )
         {
-          tet_printf( "  Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+          tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get<float>(), valueSet->Get<float>() );
+          return false;
+        }
+        else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get<Vector2>() != valueSet->Get<Vector2>() ) )
+        {
+          Vector2 vector2Get = valueGet.second.Get<Vector2>();
+          Vector2 vector2Set = valueSet->Get<Vector2>();
+          tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y );
+          return false;
+        }
+        else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get<Vector4>() != valueSet->Get<Vector4>() ) )
+        {
+          Vector4 vector4Get = valueGet.second.Get<Vector4>();
+          Vector4 vector4Set = valueSet->Get<Vector4>();
+          tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a );
           return false;
         }
       }
       else
       {
-        tet_printf( "  The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+        if ( valueGet.first.type == Property::Key::INDEX )
+        {
+          tet_printf( "  The key %d doesn't exist.", valueGet.first.indexKey );
+        }
+        else
+        {
+          tet_printf( "  The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+        }
         return false;
       }
     }
@@ -310,13 +292,13 @@ public:
   {
   }
 
-  void Callback( TextEditor editor, DevelTextEditor::Scroll::Type type )
+  void Callback( TextEditor editor, TextEditor::Scroll::Type type )
   {
-    if( type == DevelTextEditor::Scroll::STARTED )
+    if( type == TextEditor::Scroll::STARTED )
     {
       mStartedCalled = true;
     }
-    else if( type == DevelTextEditor::Scroll::FINISHED )
+    else if( type == TextEditor::Scroll::FINISHED )
     {
       mFinishedCalled = true;
     }
@@ -387,6 +369,23 @@ int UtcDaliToolkitTextEditorCopyConstructorP(void)
   END_TEST;
 }
 
+int UtcDaliTextEditorMoveConstructor(void)
+{
+  ToolkitTestApplication application;
+
+  TextEditor textEditor = TextEditor::New();
+  textEditor.SetProperty( TextEditor::Property::TEXT, "Test" );
+  DALI_TEST_CHECK( textEditor.GetProperty<std::string>( TextEditor::Property::TEXT ) == "Test" );
+
+  TextEditor moved = std::move( textEditor );
+  DALI_TEST_CHECK( moved );
+  DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+  DALI_TEST_CHECK( moved.GetProperty<std::string>( TextEditor::Property::TEXT ) == "Test" );
+  DALI_TEST_CHECK( !textEditor );
+
+  END_TEST;
+}
+
 int UtcDaliToolkitTextEditorAssignmentOperatorP(void)
 {
   ToolkitTestApplication application;
@@ -400,6 +399,24 @@ int UtcDaliToolkitTextEditorAssignmentOperatorP(void)
   END_TEST;
 }
 
+int UtcDaliTextEditorMoveAssignment(void)
+{
+  ToolkitTestApplication application;
+
+  TextEditor textEditor = TextEditor::New();
+  textEditor.SetProperty( TextEditor::Property::TEXT, "Test" );
+  DALI_TEST_CHECK( textEditor.GetProperty<std::string>( TextEditor::Property::TEXT ) == "Test" );
+
+  TextEditor moved;
+  moved = std::move( textEditor );
+  DALI_TEST_CHECK( moved );
+  DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+  DALI_TEST_CHECK( moved.GetProperty<std::string>( TextEditor::Property::TEXT ) == "Test" );
+  DALI_TEST_CHECK( !textEditor );
+
+  END_TEST;
+}
+
 int UtcDaliTextEditorNewP(void)
 {
   ToolkitTestApplication application;
@@ -418,7 +435,7 @@ int UtcDaliTextEditorGetPropertyP(void)
   DALI_TEST_CHECK( editor );
 
   // Check Property Indices are correct
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == TextEditor::Property::RENDERING_BACKEND );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == DevelTextEditor::Property::RENDERING_BACKEND );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_TEXT ) == TextEditor::Property::TEXT );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_TEXT_COLOR ) == TextEditor::Property::TEXT_COLOR );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_FONT_FAMILY ) == TextEditor::Property::FONT_FAMILY );
@@ -459,17 +476,21 @@ int UtcDaliTextEditorGetPropertyP(void)
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_EMBOSS ) == TextEditor::Property::INPUT_EMBOSS );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_OUTLINE ) == TextEditor::Property::OUTLINE );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_OUTLINE ) == TextEditor::Property::INPUT_OUTLINE );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == DevelTextEditor::Property::SMOOTH_SCROLL );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == DevelTextEditor::Property::SMOOTH_SCROLL_DURATION );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == DevelTextEditor::Property::ENABLE_SCROLL_BAR );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == DevelTextEditor::Property::PIXEL_SIZE );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == DevelTextEditor::Property::LINE_COUNT );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == TextEditor::Property::SMOOTH_SCROLL );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == TextEditor::Property::SMOOTH_SCROLL_DURATION );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == TextEditor::Property::ENABLE_SCROLL_BAR );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == TextEditor::Property::SCROLL_BAR_SHOW_DURATION );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == TextEditor::Property::SCROLL_BAR_FADE_DURATION );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == TextEditor::Property::PIXEL_SIZE );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == TextEditor::Property::LINE_COUNT );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == TextEditor::Property::ENABLE_SELECTION );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextEditor::Property::PLACEHOLDER );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == DevelTextEditor::Property::PLACEHOLDER_TEXT );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == DevelTextEditor::Property::ENABLE_SELECTION );
-  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == DevelTextEditor::Property::PLACEHOLDER );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextEditor::Property::ENABLE_SHIFT_SELECTION );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextEditor::Property::ENABLE_GRAB_HANDLE );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MAX_LENGTH ) == DevelTextEditor::Property::MAX_LENGTH );
 
   END_TEST;
 }
@@ -499,13 +520,13 @@ int UtcDaliTextEditorSetPropertyP(void)
   tet_infoline(" UtcDaliToolkitTextEditorSetPropertyP");
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   // Note - we can't check the defaults since the stylesheets are platform-specific
 
   // Check the render backend property.
-  editor.SetProperty( TextEditor::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
-  DALI_TEST_EQUALS( (Text::RenderingType)editor.GetProperty<int>( TextEditor::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
+  editor.SetProperty( DevelTextEditor::Property::RENDERING_BACKEND, DevelText::RENDERING_SHARED_ATLAS );
+  DALI_TEST_EQUALS( (DevelText::RenderingType)editor.GetProperty<int>( DevelTextEditor::Property::RENDERING_BACKEND ), DevelText::RENDERING_SHARED_ATLAS, TEST_LOCATION );
 
   // Check text property.
   editor.SetProperty( TextEditor::Property::TEXT, "Setting Text" );
@@ -692,9 +713,9 @@ int UtcDaliTextEditorSetPropertyP(void)
   Property::Map underlineMapSet;
   Property::Map underlineMapGet;
 
-  underlineMapSet.Insert( "enable", "true" );
-  underlineMapSet.Insert( "color", "red" );
-  underlineMapSet.Insert( "height", "1" );
+  underlineMapSet.Insert( "enable", true );
+  underlineMapSet.Insert( "color", Color::RED );
+  underlineMapSet.Insert( "height", 1 );
 
   editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet );
 
@@ -710,8 +731,9 @@ int UtcDaliTextEditorSetPropertyP(void)
   Property::Map shadowMapSet;
   Property::Map shadowMapGet;
 
-  shadowMapSet.Insert( "color", "green" );
-  shadowMapSet.Insert( "offset", "2 2" );
+  shadowMapSet.Insert( "color", Color::GREEN );
+  shadowMapSet.Insert( "offset", Vector2(2.0f, 2.0f) );
+  shadowMapSet.Insert( "blurRadius", 3.0f );
 
   editor.SetProperty( TextEditor::Property::SHADOW, shadowMapSet );
 
@@ -732,35 +754,51 @@ int UtcDaliTextEditorSetPropertyP(void)
   DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_EMBOSS ), std::string("Emboss input properties"), TEST_LOCATION );
 
   // Check the outline property
+
+  // Test string type first
+  // This is purely to maintain backward compatibility, but we don't support string as the outline property type.
   editor.SetProperty( TextEditor::Property::OUTLINE, "Outline properties" );
   DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::OUTLINE ), std::string("Outline properties"), TEST_LOCATION );
 
+  // Then test the property map type
+  Property::Map outlineMapSet;
+  Property::Map outlineMapGet;
+
+  outlineMapSet["color"] = Color::RED;
+  outlineMapSet["width"] = 2.0f;
+
+  editor.SetProperty( TextEditor::Property::OUTLINE, outlineMapSet );
+
+  outlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::OUTLINE );
+  DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
+  DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
+
   // Check the input outline property
   editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "Outline input properties" );
   DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_OUTLINE ), std::string("Outline input properties"), TEST_LOCATION );
 
   // Check the smooth scroll property
-  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION );
-  editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
-  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION );
+  editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
 
   // Check the smooth scroll duration property
-  editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
-  DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+  editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+  DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
 
   // Check the scroll bar property
-  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION );
-  editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
-  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION );
+  editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
 
-  editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
-  DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
-  editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
-  DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+  editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+  DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+  editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+  DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
 
   // Check the pixel size of font
-  editor.SetProperty( DevelTextEditor::Property::PIXEL_SIZE, 20.f );
-  DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+  editor.SetProperty( TextEditor::Property::PIXEL_SIZE, 20.f );
+  DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
 
   // Check placeholder text properties.
   editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT, "Setting Placeholder Text" );
@@ -771,74 +809,100 @@ int UtcDaliTextEditorSetPropertyP(void)
   DALI_TEST_EQUALS( editor.GetProperty<Vector4>( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR ), Color::RED, TEST_LOCATION );
 
   // Check the enable selection property
-  editor.SetProperty( DevelTextEditor::Property::ENABLE_SELECTION, false );
-  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SELECTION ), false, TEST_LOCATION );
+  editor.SetProperty( TextEditor::Property::ENABLE_SELECTION, false );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SELECTION ), false, TEST_LOCATION );
 
   // Check the placeholder property with pixel size
   Property::Map placeholderPixelSizeMapSet;
   Property::Map placeholderPixelSizeMapGet;
   Property::Map placeholderFontstyleMap;
-  placeholderPixelSizeMapSet["placeholderText"] = "Setting Placeholder Text";
-  placeholderPixelSizeMapSet["placeholderTextFocused"] = "Setting Placeholder Text Focused";
-  placeholderPixelSizeMapSet["placeholderColor"] = Color::BLUE;
-  placeholderPixelSizeMapSet["placeholderFontFamily"] = "Arial";
-  placeholderPixelSizeMapSet["placeholderPixelSize"] = 15.0f;
+  placeholderPixelSizeMapSet["text"] = "Setting Placeholder Text";
+  placeholderPixelSizeMapSet["textFocused"] = "Setting Placeholder Text Focused";
+  placeholderPixelSizeMapSet["color"] = Color::BLUE;
+  placeholderPixelSizeMapSet["fontFamily"] = "Arial";
+  placeholderPixelSizeMapSet["pixelSize"] = 15.0f;
 
   placeholderFontstyleMap.Insert( "weight", "bold" );
-  placeholderPixelSizeMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
-  editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderPixelSizeMapSet );
+  placeholderPixelSizeMapSet["fontStyle"] = placeholderFontstyleMap;
+  editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderPixelSizeMapSet );
 
-  placeholderPixelSizeMapGet = editor.GetProperty<Property::Map>( DevelTextEditor::Property::PLACEHOLDER );
+  placeholderPixelSizeMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
   DALI_TEST_EQUALS( placeholderPixelSizeMapGet.Count(), placeholderPixelSizeMapSet.Count(), TEST_LOCATION );
-  DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderPixelSizeMapSet ), true, TEST_LOCATION );
+
+  tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value");
+  Property::Map placeholderConversionMap;
+  placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderPixelSizeMapSet["text"];
+  placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderPixelSizeMapSet["textFocused"] ;
+  placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderPixelSizeMapSet["color"];
+  placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+  placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderPixelSizeMapSet["fontFamily"];
+  placeholderConversionMap[ Text::PlaceHolder::Property::PIXEL_SIZE ] = placeholderPixelSizeMapSet["pixelSize"];
+
+  DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderConversionMap ), true, TEST_LOCATION );
 
   // Check the placeholder property with point size
   Property::Map placeholderMapSet;
   Property::Map placeholderMapGet;
-  placeholderMapSet["placeholderText"] = "Setting Placeholder Text";
-  placeholderMapSet["placeholderTextFocused"] = "Setting Placeholder Text Focused";
-  placeholderMapSet["placeholderColor"] = Color::RED;
-  placeholderMapSet["placeholderFontFamily"] = "Arial";
-  placeholderMapSet["placeholderPointSize"] = 12.0f;
-
+  placeholderMapSet["text"] = "Setting Placeholder Text";
+  placeholderMapSet["textFocused"] = "Setting Placeholder Text Focused";
+  placeholderMapSet["color"] = Color::RED;
+  placeholderMapSet["fontFamily"] = "Arial";
+  placeholderMapSet["pointSize"] = 12.0f;
   // Check the placeholder font style property
   placeholderFontstyleMap.Clear();
 
   placeholderFontstyleMap.Insert( "weight", "bold" );
   placeholderFontstyleMap.Insert( "width", "condensed" );
   placeholderFontstyleMap.Insert( "slant", "italic" );
-  placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
-  editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderMapSet );
+  placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+  editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
 
-  placeholderMapGet = editor.GetProperty<Property::Map>( DevelTextEditor::Property::PLACEHOLDER );
+  placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
   DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
-  DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
+
+  tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value");
+  placeholderConversionMap.Clear();
+  placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderMapSet["text"];
+  placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderMapSet["textFocused"] ;
+  placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderMapSet["color"];
+  placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+  placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderMapSet["fontFamily"];
+  placeholderConversionMap[ Text::PlaceHolder::Property::POINT_SIZE ] = placeholderMapSet["pointSize"];
+  DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
 
   // Reset font style.
   placeholderFontstyleMap.Clear();
   placeholderFontstyleMap.Insert( "weight", "normal" );
   placeholderFontstyleMap.Insert( "slant", "oblique" );
-  placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
-  editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderMapSet );
+  placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+  editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
 
-  placeholderMapGet = editor.GetProperty<Property::Map>( DevelTextEditor::Property::PLACEHOLDER );
+  placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
   DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
-  DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
+  placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderMapSet["fontStyle"];
+  DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
 
   placeholderFontstyleMap.Clear();
   placeholderFontstyleMap.Insert( "slant", "roman" );
-  placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
-  editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderMapSet );
+  placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+  editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
 
-  placeholderMapGet = editor.GetProperty<Property::Map>( DevelTextEditor::Property::PLACEHOLDER );
+  placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
 
   placeholderFontstyleMap.Clear();
-  placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
+  placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
 
-  editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderMapSet );
-  placeholderMapGet = editor.GetProperty<Property::Map>( DevelTextEditor::Property::PLACEHOLDER );
+  editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+  placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
   DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
-  DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
+  placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderMapSet["fontStyle"];
+  DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+  editor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
+  DALI_TEST_EQUALS( editor.GetProperty<int>( Actor::Property::LAYOUT_DIRECTION ), static_cast<int>( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
 
   END_TEST;
 }
@@ -857,12 +921,12 @@ int utcDaliTextEditorAtlasRenderP(void)
 
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   try
   {
     // Render some text with the shared atlas backend
-    editor.SetProperty( TextEditor::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
+    editor.SetProperty( DevelTextEditor::Property::RENDERING_BACKEND, DevelText::RENDERING_SHARED_ATLAS );
     application.SendNotification();
     application.Render();
   }
@@ -881,7 +945,7 @@ int utcDaliTextEditorTextChangedP(void)
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   // connect to the text changed signal.
   ConnectionTracker* testTracker = new ConnectionTracker();
@@ -899,7 +963,7 @@ int utcDaliTextEditorTextChangedP(void)
   editor.SetKeyInputFocus();
 
   gTextChangedCallBackCalled = false;
-  application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
   DALI_TEST_CHECK( gTextChangedCallBackCalled );
 
   END_TEST;
@@ -907,15 +971,13 @@ int utcDaliTextEditorTextChangedP(void)
 
 int utcDaliTextEditorInputStyleChanged01(void)
 {
-  ToolkitTestApplication application;
-  tet_infoline(" utcDaliTextEditorInputStyleChanged01");
-
   // The text-editor emits signals when the input style changes. These changes of style are
   // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals
   // can't be emitted during the size negotiation as the callbacks may update the UI.
   // The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation.
-  // This creates an implementation of the adaptor stub and a queue of idle callbacks.
-  application.CreateAdaptor();
+  // The ToolkitTestApplication creates an implementation of the adaptor stub and a queue of idle callbacks.
+  ToolkitTestApplication application;
+  tet_infoline(" utcDaliTextEditorInputStyleChanged01");
 
   // Load some fonts.
 
@@ -933,9 +995,9 @@ int utcDaliTextEditorInputStyleChanged01(void)
   DALI_TEST_CHECK( editor );
 
 
-  editor.SetSize( 300.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
   editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
   editor.SetProperty( TextEditor::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='green'>llo</color> <font weight='bold'>world</font> demo</font>" );
@@ -946,7 +1008,7 @@ int utcDaliTextEditorInputStyleChanged01(void)
   bool inputStyleChangedSignal = false;
   editor.ConnectSignal( testTracker, "inputStyleChanged",   CallbackFunctor(&inputStyleChangedSignal) );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   // Render and notify
   application.SendNotification();
@@ -960,8 +1022,7 @@ int utcDaliTextEditorInputStyleChanged01(void)
   inputStyleChangedSignal = false;
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 18.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 18.f, 25.f ) ) );
+  TestGenerateTap( application, 18.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
@@ -988,8 +1049,7 @@ int utcDaliTextEditorInputStyleChanged01(void)
   inputStyleChangedSignal = false;
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) );
+  TestGenerateTap( application, 30.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
@@ -1006,8 +1066,7 @@ int utcDaliTextEditorInputStyleChanged01(void)
   inputStyleChangedSignal = false;
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 43.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 43.f, 25.f ) ) );
+  TestGenerateTap( application, 43.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
@@ -1031,8 +1090,7 @@ int utcDaliTextEditorInputStyleChanged01(void)
   inputStyleChangedSignal = false;
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 88.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 88.f, 25.f ) ) );
+  TestGenerateTap( application, 88.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
@@ -1065,8 +1123,7 @@ int utcDaliTextEditorInputStyleChanged01(void)
   inputStyleChangedSignal = false;
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 115.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 115.f, 25.f ) ) );
+  TestGenerateTap( application, 115.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
@@ -1083,8 +1140,7 @@ int utcDaliTextEditorInputStyleChanged01(void)
   inputStyleChangedSignal = false;
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 164.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 164.f, 25.f ) ) );
+  TestGenerateTap( application, 164.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
@@ -1112,8 +1168,7 @@ int utcDaliTextEditorInputStyleChanged01(void)
   inputStyleChangedSignal = false;
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 191.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 191.f, 25.f ) ) );
+  TestGenerateTap( application, 191.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
@@ -1130,15 +1185,13 @@ int utcDaliTextEditorInputStyleChanged01(void)
 
 int utcDaliTextEditorInputStyleChanged02(void)
 {
-  ToolkitTestApplication application;
-  tet_infoline(" utcDaliTextEditorInputStyleChanged02");
-
   // The text-editor emits signals when the input style changes. These changes of style are
   // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals
   // can't be emitted during the size negotiation as the callbacks may update the UI.
   // The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation.
-  // This creates an implementation of the adaptor stub and a queue of idle callbacks.
-  application.CreateAdaptor();
+  // The ToolkitTestApplication creates an implementation of the adaptor stub and a queue of idle callbacks.
+  ToolkitTestApplication application;
+  tet_infoline(" utcDaliTextEditorInputStyleChanged02");
 
   // Load some fonts.
 
@@ -1156,9 +1209,9 @@ int utcDaliTextEditorInputStyleChanged02(void)
   DALI_TEST_CHECK( editor );
 
 
-  editor.SetSize( 300.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
   editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
   editor.SetProperty( TextEditor::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='blue'> l</color><color value='green'>lo</color> <font weight='bold'>world</font> demo</font>" );
@@ -1169,7 +1222,7 @@ int utcDaliTextEditorInputStyleChanged02(void)
   bool inputStyleChangedSignal = false;
   editor.ConnectSignal( testTracker, "inputStyleChanged",   CallbackFunctor(&inputStyleChangedSignal) );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   // Render and notify
   application.SendNotification();
@@ -1183,10 +1236,8 @@ int utcDaliTextEditorInputStyleChanged02(void)
   inputStyleChangedSignal = false;
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 53.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 53.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 53.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 53.f, 25.f ) ) );
+  TestGenerateTap( application, 53.0f, 25.0f, 100 );
+  TestGenerateTap( application, 53.0f, 25.0f, 200 );
 
   // Render and notify
   application.SendNotification();
@@ -1219,7 +1270,7 @@ int utcDaliTextEditorInputStyleChanged02(void)
   gInputStyleMask = TextEditor::InputStyle::NONE;
   inputStyleChangedSignal = false;
 
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1244,7 +1295,7 @@ int utcDaliTextEditorInputStyleChanged02(void)
   gInputStyleMask = TextEditor::InputStyle::NONE;
   inputStyleChangedSignal = false;
 
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1260,7 +1311,7 @@ int utcDaliTextEditorInputStyleChanged02(void)
   gInputStyleMask = TextEditor::InputStyle::NONE;
   inputStyleChangedSignal = false;
 
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1301,7 +1352,7 @@ int utcDaliTextEditorInputStyleChanged02(void)
   editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "emboss" );
   editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "outline" );
 
-  application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1314,8 +1365,7 @@ int utcDaliTextEditorInputStyleChanged02(void)
   DALI_TEST_CHECK( !inputStyleChangedSignal );
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 63.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 63.f, 25.f ) ) );
+  TestGenerateTap( application, 63.0f, 25.0f, 900 );
 
   // Render and notify
   application.SendNotification();
@@ -1357,8 +1407,7 @@ int utcDaliTextEditorInputStyleChanged02(void)
   editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet );
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) );
+  TestGenerateTap( application, 30.0f, 25.0f, 1500 );
 
   // Render and notify
   application.SendNotification();
@@ -1395,11 +1444,11 @@ int utcDaliTextEditorEvent01(void)
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
-  editor.SetSize( 300.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
   // Avoid a crash when core load gl resources.
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -1409,7 +1458,7 @@ int utcDaliTextEditorEvent01(void)
   application.Render();
 
   // Add a key event but as the text editor has not the focus it should do nothing.
-  application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1418,16 +1467,15 @@ int utcDaliTextEditorEvent01(void)
   DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string(""), TEST_LOCATION );
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+  TestGenerateTap( application, 150.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Now the text editor has the focus, so it can handle the key events.
-  application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1438,28 +1486,27 @@ int utcDaliTextEditorEvent01(void)
   // Create a second text editor and send key events to it.
   TextEditor editor2 = TextEditor::New();
 
-  editor2.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  editor2.SetSize( 100.f, 100.f );
-  editor2.SetPosition( 100.f, 100.f );
+  editor2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor2.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  editor2.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+  editor2.SetProperty( Actor::Property::POSITION, Vector2( 100.f, 100.f ));
 
-  Stage::GetCurrent().Add( editor2 );
+  application.GetScene().Add( editor2 );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Create a tap event on the second text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+  TestGenerateTap( application, 150.0f, 125.0f );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // The second text editor has the focus. It should handle the key events.
-  application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1482,11 +1529,11 @@ int utcDaliTextEditorEvent02(void)
   editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
-  editor.SetSize( 300.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
   // Avoid a crash when core load gl resources.
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -1501,22 +1548,21 @@ int utcDaliTextEditorEvent02(void)
   Actor stencil = editor.GetChildAt( 0u );
 
   // Create a tap event to touch the text editor.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+  TestGenerateTap( application, 150.0f, 25.0f, 100 );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   Actor layer = editor.GetChildAt( 1u );
-  DALI_TEST_CHECK( layer.IsLayer() );
+  DALI_TEST_CHECK( layer.GetProperty< bool >( Actor::Property::IS_LAYER ) );
 
   DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
   DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
 
   // Now the text editor has the focus, so it can handle the key events.
-  application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1538,60 +1584,58 @@ int utcDaliTextEditorEvent02(void)
   }
 
   // Move the cursor and check the position changes.
-  Vector3 position1 = cursor.GetCurrentPosition();
+  Vector3 position1 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
 
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector3 position2 = cursor.GetCurrentPosition();
+  Vector3 position2 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
 
   DALI_TEST_CHECK( position2.x < position1.x );
 
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector3 position3 = cursor.GetCurrentPosition();
+  Vector3 position3 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
 
   DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
 
   // Send some taps and check the cursor positions.
 
   // Try to tap at the beginning.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+  TestGenerateTap( application, 1.0f, 25.0f, 700 );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Cursor position should be the same than position1.
-  Vector3 position4 = cursor.GetCurrentPosition();
+  Vector3 position4 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
 
   DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
 
   // Tap away from the start position.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) );
+  TestGenerateTap( application, 16.0f, 25.0f, 1400 );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector3 position5 = cursor.GetCurrentPosition();
+  Vector3 position5 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
 
   DALI_TEST_CHECK( position5.x > position4.x );
 
   // Remove all the text.
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
   editor.SetProperty( TextEditor::Property::TEXT, "" );
 
   // Render and notify
@@ -1599,7 +1643,7 @@ int utcDaliTextEditorEvent02(void)
   application.Render();
 
   // Cursor position should be the same than position2.
-  Vector3 position6 = cursor.GetCurrentPosition();
+  Vector3 position6 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
 
   DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
 
@@ -1619,13 +1663,13 @@ int utcDaliTextEditorEvent03(void)
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
   editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
-  editor.SetSize( 30.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
   // Avoid a crash when core load gl resources.
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -1637,8 +1681,7 @@ int utcDaliTextEditorEvent03(void)
   // Send some taps and check text controller with clipboard window
   Dali::Clipboard clipboard = Clipboard::Get();
   clipboard.ShowClipboard();
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  TestGenerateTap( application, 3.0f, 25.0f, 100 );
   clipboard.HideClipboard();
 
   // Render and notify
@@ -1646,16 +1689,14 @@ int utcDaliTextEditorEvent03(void)
   application.Render();
 
   // Tap first to get the focus.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  TestGenerateTap( application, 3.0f, 25.0f, 1000 );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Double tap to select a word.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
+  TestGenerateTap( application, 3.0f, 25.0f, 1100 );
 
   // Render and notify
   application.SendNotification();
@@ -1677,8 +1718,8 @@ int utcDaliTextEditorEvent03(void)
   }
 
   // Double tap out of bounds
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
+  TestGenerateTap( application, 29.0f, 25.0f, 1700 );
+  TestGenerateTap( application, 29.0f, 25.0f, 1800 );
 
   // Render and notify
   application.SendNotification();
@@ -1695,6 +1736,13 @@ int utcDaliTextEditorEvent03(void)
     DALI_TEST_CHECK( renderer );
   }
 
+  // Long Press
+  TestGenerateLongPress(application, 1.0f, 25.0f);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
   END_TEST;
 }
 
@@ -1708,13 +1756,13 @@ int utcDaliTextEditorEvent04(void)
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
   editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
-  editor.SetSize( 100.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
   // Avoid a crash when core load gl resources.
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -1724,16 +1772,15 @@ int utcDaliTextEditorEvent04(void)
   application.Render();
 
   // Tap on the text editor
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  TestGenerateTap( application, 3.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Move at the end of the text.
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1741,8 +1788,8 @@ int utcDaliTextEditorEvent04(void)
 
   for( unsigned int index = 0u; index < 10u; ++index )
   {
-    application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-    application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+    application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+    application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
     // Render and notify
     application.SendNotification();
@@ -1750,7 +1797,7 @@ int utcDaliTextEditorEvent04(void)
   }
 
   // Add a character
-  application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1759,8 +1806,8 @@ int utcDaliTextEditorEvent04(void)
   DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
 
   // Add some key events
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1768,8 +1815,8 @@ int utcDaliTextEditorEvent04(void)
 
   for( unsigned int index = 0u; index < 10u; ++index )
   {
-    application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-    application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+    application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+    application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
     // Render and notify
     application.SendNotification();
@@ -1777,7 +1824,7 @@ int utcDaliTextEditorEvent04(void)
   }
 
   // Add a character
-  application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( " ", "", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1798,18 +1845,18 @@ int utcDaliTextEditorEvent05(void)
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
   editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
-  editor.SetSize( 50.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
-  editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
-  editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
-  editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
-  editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+  editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+  editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+  editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+  editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
 
   // Avoid a crash when core load gl resources.
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -1819,16 +1866,15 @@ int utcDaliTextEditorEvent05(void)
   application.Render();
 
   // Tap on the text editor
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  TestGenerateTap( application, 3.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Move at the end of the text.
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1837,32 +1883,32 @@ int utcDaliTextEditorEvent05(void)
   for( unsigned int index = 0u; index < 10u; ++index )
   {
     // Add a character
-    application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+    application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
     // Render and notify
     application.SendNotification();
     application.Render();
   }
   // Modify duration after scroll is enabled
-  editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f );
+  editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f );
 
   // Continuous scroll left to increase coverage
   for( unsigned int index = 0u; index < 10u; ++index )
   {
-    application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+    application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
     // Render and notify
     application.SendNotification();
     application.Render();
   }
-  DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
-  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
-  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
-  DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
-  DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+  DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+  DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
 
   // Press Escape to increase coverage
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
   application.SendNotification();
   application.Render();
 
@@ -1881,13 +1927,13 @@ int utcDaliTextEditorEvent06(void)
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
   editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
-  editor.SetSize( 100.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
   // Avoid a crash when core load gl resources.
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -1897,15 +1943,14 @@ int utcDaliTextEditorEvent06(void)
   application.Render();
 
   // Tap on the text editor
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  TestGenerateTap( application, 3.0f, 25.0f );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Move to seconds line of the text.
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Render and notify
   application.SendNotification();
@@ -1915,12 +1960,12 @@ int utcDaliTextEditorEvent06(void)
 
 
   // Add  another script characters ( glyph height is defferent )
-  application.ProcessEvent( GenerateKey( "d", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "d", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "d", "", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "ㅁ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "d", "", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "ኢ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   // Delete characters
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
 
   DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION );
 
@@ -1931,22 +1976,374 @@ int utcDaliTextEditorEvent06(void)
   DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
 
   // For coverage
-  application.ProcessEvent( GenerateKey( "", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.SendNotification();
+  application.Render();
+
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.SendNotification();
+  application.Render();
+
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.SendNotification();
+  application.Render();
+
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.SendNotification();
+  application.Render();
+
+  application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_DELETE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.SendNotification();
+  application.Render();
+
+  application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.SendNotification();
+  application.Render();
+
+  application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int utcDaliTextEditorEvent07(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" utcDaliTextEditorEvent07");
+
+  // Checks if the highlight actor is created.
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+
+  application.GetScene().Add( editor );
+
+  editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+  editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+  // Avoid a crash when core load gl resources.
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Tap on the text editor
+  TestGenerateTap( application, 3.0f, 25.0f );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Move to second line of the text.
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Select some text in the right of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Cut the selected text
+  application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( "Hello\nld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+  // Select some text in the left of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down,  "",DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Copy the selected text
+  application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Move the cursor to the third line
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Paste the selected text at the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "v", "", "v", KEY_V_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "v", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+
+  // Disable Shift Selection
+  editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false );
+
+  // Test to select some text in the right of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Cut the selected text
+  application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // The text isn't selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )'
+  DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+  // Test to select some text in the left of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Copy the selected text
+  application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // The text is not selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )'
+  DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+  END_TEST;
+}
+
+int utcDaliTextEditorEvent08(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" utcDaliTextEditorEvent08");
+
+  // Checks if the highlight actor is released correctly.
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+
+  application.GetScene().Add( editor );
+
+  editor.SetProperty( TextEditor::Property::TEXT, "DALi" );
+  editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+  // Avoid a crash when core load gl resources.
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Tap on the text editor
+  TestGenerateTap( application, 3.0f, 25.0f );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // When the left selection handle and the right selection handle are at the same position, the highlight box should be deactivated.
+  // Test to select some text in the left of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Test to the left selection handle position and the right selection handle position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Test to select full text in the left of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Test to release the current full text selection
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Test to move the current cursor position correctly
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Add a character
+  application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( "DdALi", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+  // Test to select some text in the right of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Test the cursor position with right arrow key
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Add a character
+  application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( "DdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+  // Test to select some text in the left of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Test the cursor position with left arrow key
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Add a character
+  application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( "DcdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+  // Test to select some text in the right of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
   application.SendNotification();
   application.Render();
 
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  // Test the cursor position with left arrow key
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
   application.SendNotification();
   application.Render();
 
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_VOLUME_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  // Add a character
+  application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, 0, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
   application.SendNotification();
   application.Render();
 
-  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_VOLUME_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+  DALI_TEST_EQUALS( "DcxdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+  // Test to select some text in the left of the current cursor position
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
   application.SendNotification();
   application.Render();
 
+  // Test the cursor position with right arrow key
+  application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Add a character
+  application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( "DcxcdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -1958,16 +2355,26 @@ int utcDaliTextEditorHandles(void)
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
   editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
   editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME );
-  editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
+  editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+
+  Property::Map imagePropertyMap;
+  imagePropertyMap["type"] = "BufferImage";
+  imagePropertyMap["width"] = 40;
+  imagePropertyMap["height"] = 40;
 
-  editor.SetSize( 30.f, 500.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_LEFT, imagePropertyMap );
+  editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_RIGHT, imagePropertyMap );
+  editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT, imagePropertyMap );
+  editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT, imagePropertyMap );
+
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 500.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
   // Avoid a crash when core load gl resources.
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -1977,16 +2384,14 @@ int utcDaliTextEditorHandles(void)
   application.Render();
 
   // Tap first to get the focus.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  TestGenerateTap( application, 3.0f, 25.0f, 100 );
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Tap to create the grab handle.
-  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
-  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  TestGenerateTap( application, 3.0f, 25.0f, 700 );
 
   // Render and notify
   application.SendNotification();
@@ -1997,7 +2402,7 @@ int utcDaliTextEditorHandles(void)
 
   // Get the handle's actor.
   Actor handle = activeLayer.GetChildAt( 1u );
-  handle.SetSize( 100.f, 100.f );
+  handle.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
 
   // Render and notify
   application.SendNotification();
@@ -2014,23 +2419,41 @@ int utcDaliTextEditorHandles(void)
   application.SendNotification();
   application.Render();
 
-  // drag grab handle right
-  SendPan(application, Gesture::Possible, touchPos);
-  SendPan(application, Gesture::Started, touchPos);
-  touchPos.x += 5.0f;
-  Wait(application, 100);
+  // Release the grab handle.
+  event = Dali::Integration::TouchEvent();
+  event.AddPoint( GetPointUpInside( touchPos ) );
+  application.ProcessEvent( event );
 
-  for(int i = 0;i<20;i++)
-  {
-    SendPan(application, Gesture::Continuing, touchPos);
-    touchPos.x += 5.0f;
-    Wait(application);
-  }
+  // Render and notify
+  application.SendNotification();
+  application.Render();
 
-  SendPan(application, Gesture::Finished, touchPos);
-  Wait(application);
+  // Tap first to get the focus.
+  TestGenerateTap( application, 3.0f, 25.0f, 1400 );
 
-  // Release the grab handle.
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Double tap to select a word and create the selection handles.
+  TestGenerateTap( application, 3.0f, 25.0f, 1500 );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  touchPos = Vector2( 10.0f, 50.0f );
+
+  // Touch the left selection handle to set it as pressed.
+  event = Dali::Integration::TouchEvent();
+  event.AddPoint( GetPointDownInside( touchPos ) );
+  application.ProcessEvent( event );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Release the left selection handle.
   event = Dali::Integration::TouchEvent();
   event.AddPoint( GetPointUpInside( touchPos ) );
   application.ProcessEvent( event );
@@ -2042,7 +2465,6 @@ int utcDaliTextEditorHandles(void)
   END_TEST;
 }
 
-
 int utcDaliTextEditorUnderPropertyStringP(void)
 {
   ToolkitTestApplication application;
@@ -2052,7 +2474,7 @@ int utcDaliTextEditorUnderPropertyStringP(void)
 
   std::string underlineSettings1( "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
   DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::UNDERLINE ), underlineSettings1, TEST_LOCATION );
@@ -2061,9 +2483,9 @@ int utcDaliTextEditorUnderPropertyStringP(void)
   // Check the input underline property
   Property::Map underlineMapSet;
   Property::Map underlineMapGet;
-  underlineMapSet.Insert( "enable", "true" );
-  underlineMapSet.Insert( "color", "blue" );
-  underlineMapSet.Insert( "height", "2" );
+  underlineMapSet.Insert( "enable", true );
+  underlineMapSet.Insert( "color", Color::BLUE );
+  underlineMapSet.Insert( "height", 2 );
 
   editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet );
   underlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::UNDERLINE );
@@ -2094,11 +2516,11 @@ int utcDaliTextEditorShadowPropertyStringP(void)
 
   TextEditor editor = TextEditor::New();
 
-  std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\"}" );
+  std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
-  editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\"}" );
+  editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" );
 
   Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::SHADOW );
   std::string result;
@@ -2118,7 +2540,7 @@ int utcDaliTextEditorFontStylePropertyStringP(void)
 
   std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
 
@@ -2144,14 +2566,14 @@ int utcDaliTextEditorGetPropertyLinecountP(void)
   editor.SetProperty( TextEditor::Property::TEXT,
                        "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST ");
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
-  editor.SetSize( 100.0f, 100.0f );
-  lineCount =  editor.GetProperty<int>( DevelTextEditor::Property::LINE_COUNT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+  lineCount =  editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
   DALI_TEST_EQUALS( lineCount, 14, TEST_LOCATION );
 
-  editor.SetSize( 50.0f, 100.0f );
-  lineCount =  editor.GetProperty<int>( DevelTextEditor::Property::LINE_COUNT );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 100.f ) );
+  lineCount =  editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
   DALI_TEST_EQUALS( lineCount, 28, TEST_LOCATION );
 
   END_TEST;
@@ -2166,20 +2588,20 @@ int utcDaliTextEditorScrollStateChangedSignalTest(void)
   TextEditor editor = TextEditor::New();
   DALI_TEST_CHECK( editor );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
   editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
-  editor.SetSize( 50.f, 50.f );
-  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
-  editor.SetKeyboardFocusable(true);
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+  editor.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
 
   bool startedCalled = false;
   bool finishedCalled = false;
 
   ScrollStateChangeCallback callback( startedCalled, finishedCalled );
-  DevelTextEditor::ScrollStateChangedSignal( editor ).Connect( &callback, &ScrollStateChangeCallback::Callback );
+  editor.ScrollStateChangedSignal().Connect( &callback, &ScrollStateChangeCallback::Callback );
 
   KeyboardFocusManager::Get().SetCurrentFocusActor( editor );
 
@@ -2197,7 +2619,8 @@ int utcDaliTextEditorScrollStateChangedSignalTest(void)
 
   END_TEST;
 }
-int UtcDaliToolkitTextEditorTextWarpMode(void)
+
+int UtcDaliToolkitTextEditorTextWrapMode(void)
 {
   ToolkitTestApplication application;
   tet_infoline(" UtcDaliToolkitTextEditorTextWarpMode");
@@ -2205,29 +2628,207 @@ int UtcDaliToolkitTextEditorTextWarpMode(void)
   int lineCount =0 ;
 
   TextEditor editor = TextEditor::New();
-  editor.SetSize( 150.0f, 300.f );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 150.0f, 300.f ) );
   editor.SetProperty( TextEditor::Property::TEXT, "Hello world Hello world" );
 
-  Stage::GetCurrent().Add( editor );
+  application.GetScene().Add( editor );
 
-  editor.SetProperty( DevelTextEditor::Property::LINE_WRAP_MODE, "WORD" );
+  editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "WORD" );
+  DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
 
   application.SendNotification();
   application.Render();
 
-  lineCount =  editor.GetProperty<int>( DevelTextEditor::Property::LINE_COUNT );
+  lineCount =  editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
   DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION );
 
+  editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "CHARACTER" );
+  DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION );
 
+  application.SendNotification();
+  application.Render();
 
-  editor.SetProperty( DevelTextEditor::Property::LINE_WRAP_MODE, "CHARACTER" );
+  lineCount =  editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+  DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION );
+
+  editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::WORD );
+  DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
 
   application.SendNotification();
   application.Render();
 
+  lineCount =  editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+  DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION );
+
+  editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::CHARACTER );
+  DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION );
 
-  lineCount =  editor.GetProperty<int>( DevelTextEditor::Property::LINE_COUNT );
+  application.SendNotification();
+  application.Render();
+
+  lineCount =  editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
   DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION );
 
   END_TEST;
 }
+
+int UtcDaliTextEditorSetPaddingProperty(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliTextEditorSetPaddingProperty\n");
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  application.GetScene().Add( editor );
+
+  application.SendNotification();
+  application.Render();
+
+  Vector3 originalSize = editor.GetNaturalSize();
+
+  editor.SetProperty( Toolkit::Control::Property::PADDING, Extents( 10, 10, 10, 10 ) );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( editor.GetProperty<Extents>( Toolkit::Control::Property::PADDING ), Extents( 10, 10, 10, 10 ), TEST_LOCATION );
+
+  Vector3 paddingAddedSize = editor.GetNaturalSize();
+
+  DALI_TEST_EQUALS( originalSize.width + 10 + 10 , paddingAddedSize.width, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+  DALI_TEST_EQUALS( originalSize.height + 10 + 10 , paddingAddedSize.height, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliTextEditorEnableShiftSelectionProperty(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliTextEditorEnableShiftSelectionProperty");
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  application.GetScene().Add( editor );
+
+  application.SendNotification();
+  application.Render();
+
+  // The default value of ENABLE_SHIFT_SELECTION is 'true'.
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), true, TEST_LOCATION );
+
+  // Check the enable shift selection property
+  editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), false, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int UtcDaliTextEditorEnableGrabHandleProperty(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliTextEditorEnableGrabHandleProperty");
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  application.GetScene().Add( editor );
+
+  application.SendNotification();
+  application.Render();
+
+  // The default value of ENABLE_GRAB_HANDLE is 'true'.
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), true, TEST_LOCATION );
+
+  // Check the enable grab handle property
+  editor.SetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE, false );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), false, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int UtcDaliTextEditorMatchSystemLanguageDirectionProperty(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliTextEditorMatchSystemLanguageDirectionProperty");
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+  editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  application.GetScene().Add( editor );
+
+  application.SendNotification();
+  application.Render();
+
+  // The default value of MATCH_SYSTEM_LANGUAGE_DIRECTION is 'false'.
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), false, TEST_LOCATION );
+
+  // Check the enable match system language direction property
+  editor.SetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), true, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int UtcDaliTextEditorGetInputMethodContext(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliTextEditorGetInputMethodContext");
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( DevelTextEditor::GetInputMethodContext( editor ) );
+
+  END_TEST;
+}
+
+int utcDaliTextEditorMaxCharactersReached(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("utcDaliTextEditorMaxCharactersReached");
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+
+  application.GetScene().Add( editor );
+
+  const int maxNumberOfCharacters = 1;
+  editor.SetProperty( DevelTextEditor::Property::MAX_LENGTH, maxNumberOfCharacters );
+  DALI_TEST_EQUALS( editor.GetProperty<int>( DevelTextEditor::Property::MAX_LENGTH ), maxNumberOfCharacters, TEST_LOCATION );
+
+  editor.SetKeyInputFocus();
+
+  // connect to the text changed signal.
+  ConnectionTracker* testTracker = new ConnectionTracker();
+  DevelTextEditor::MaxLengthReachedSignal( editor ).Connect(&TestMaxLengthReachedCallback);
+  bool maxLengthReachedSignal = false;
+  editor.ConnectSignal( testTracker, "maxLengthReached", CallbackFunctor(&maxLengthReachedSignal) );
+
+  gMaxCharactersCallBackCalled = false;
+
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+  application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
+  DALI_TEST_CHECK( maxLengthReachedSignal );
+
+  END_TEST;
+}