application.Render();
Actor layer = editor.GetChildAt( 1u );
- DALI_TEST_CHECK( layer.GetProperty< bool >( Actor::Property::IS_LAYER ) );
-
DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
application.SendNotification();
application.Render();
+ // Pan Press
+ TestGenerateMiniPan(application);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
END_TEST;
}
application.SendNotification();
application.Render();
+ // Pan the grab handle
+ uint32_t time = 100;
+ TestStartPan( application, Vector2(10.0f, 50.0f), Vector2(10.0f, 50.0f), time );
+ TestMovePan( application, Vector2(10.0f, 30.0f), time );
+ TestEndPan( application, Vector2(10.0f, 50.0f), time);
+ application.SendNotification();
+ application.Render();
+
+
// Release the grab handle.
event = Dali::Integration::TouchEvent();
event.AddPoint( GetPointUpInside( touchPos ) );