Merge "Fixed an error adding duplicate primary position.y" into devel/master
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TextEditor.cpp
index 9fd6789..bb9ae72 100644 (file)
@@ -18,7 +18,6 @@
 #include <iostream>
 #include <stdlib.h>
 #include <unistd.h>
-
 #include <dali/public-api/rendering/renderer.h>
 #include <dali/devel-api/adaptor-framework/clipboard.h>
 #include <dali/integration-api/events/key-event-integ.h>
@@ -299,6 +298,31 @@ bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Ma
   return true;
 }
 
+class ScrollStateChangeCallback : public Dali::ConnectionTracker
+{
+public:
+  ScrollStateChangeCallback(bool& startedCalled, bool& finishedCalled)
+  : mStartedCalled( startedCalled ),
+    mFinishedCalled( finishedCalled )
+  {
+  }
+
+  void Callback( TextEditor editor, DevelTextEditor::Scroll::Type type )
+  {
+    if( type == DevelTextEditor::Scroll::STARTED )
+    {
+      mStartedCalled = true;
+    }
+    else if( type == DevelTextEditor::Scroll::FINISHED )
+    {
+      mFinishedCalled = true;
+    }
+  }
+
+  bool& mStartedCalled;
+  bool& mFinishedCalled;
+};
+
 } // namespace
 
 int UtcDaliToolkitTextEditorConstructorP(void)
@@ -1571,17 +1595,18 @@ int utcDaliTextEditorEvent03(void)
   // The stencil actor should have two actors: the renderer and the highlight actor.
   Actor stencil = editor.GetChildAt( 0u );
 
+  // Highlight needs to be drawn before text, so should come first in child order
+  Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+  DALI_TEST_CHECK( highlight );
+
   // The stencil actor has a container with all the actors which contain the text renderers.
-  Actor container = stencil.GetChildAt( 0u );
+  Actor container = stencil.GetChildAt( 1u );
   for( unsigned int index = 0; index < container.GetChildCount(); ++index )
   {
     Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
     DALI_TEST_CHECK( renderer );
   }
 
-  Renderer highlight = stencil.GetChildAt( 1u ).GetRendererAt( 0u );
-  DALI_TEST_CHECK( highlight );
-
   // Double tap out of bounds
   application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
   application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
@@ -1777,6 +1802,70 @@ int utcDaliTextEditorEvent05(void)
   END_TEST;
 }
 
+int utcDaliTextEditorEvent06(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" utcDaliTextEditorEvent06");
+
+  // Checks if the highlight actor is created.
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+
+  Stage::GetCurrent().Add( editor );
+
+  editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+  editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+  editor.SetSize( 100.f, 50.f );
+  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+  // Avoid a crash when core load gl resources.
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Tap on the text editor
+  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Move to seconds line of the text.
+  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  float layoutHeight = editor.GetHeightForWidth( 100.f );
+
+
+  // Add  another script characters ( glyph height is defferent )
+  application.ProcessEvent( GenerateKey( "d", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+  application.ProcessEvent( GenerateKey( "d", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+  // Delete characters
+  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+  DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+
+
+  END_TEST;
+}
+
 int utcDaliTextEditorHandles(void)
 {
   ToolkitTestApplication application;
@@ -1957,6 +2046,7 @@ int utcDaliTextEditorFontStylePropertyStringP(void)
 
   END_TEST;
 }
+
 int utcDaliTextEditorGetPropertyLinecountP(void)
 {
   ToolkitTestApplication application;
@@ -1982,3 +2072,44 @@ int utcDaliTextEditorGetPropertyLinecountP(void)
 
   END_TEST;
 }
+
+int utcDaliTextEditorScrollStateChangedSignalTest(void)
+{
+
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorScrollStateChangedSignalTest");
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+
+  Stage::GetCurrent().Add( editor );
+
+  editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+  editor.SetSize( 50.f, 50.f );
+  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
+  editor.SetKeyboardFocusable(true);
+
+  bool startedCalled = false;
+  bool finishedCalled = false;
+
+  ScrollStateChangeCallback callback( startedCalled, finishedCalled );
+  DevelTextEditor::ScrollStateChangedSignal( editor ).Connect( &callback, &ScrollStateChangeCallback::Callback );
+
+  KeyboardFocusManager::Get().SetCurrentFocusActor( editor );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  editor.SetProperty( TextEditor::Property::TEXT, "Long enough message for TextEditor!");
+  application.SendNotification();
+  application.Render(6000);
+
+  application.SendNotification();
+  DALI_TEST_EQUALS( startedCalled, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( finishedCalled, true, TEST_LOCATION );
+
+  END_TEST;
+}