/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
+#include <dali-toolkit/devel-api/text/rendering-backend.h>
using namespace Dali;
using namespace Toolkit;
const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection";
const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE = "enableGrabHandle";
const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection";
+const char* const PROPERTY_NAME_MAX_LENGTH = "maxLength";
const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f );
static bool gTextChangedCallBackCalled;
static bool gInputStyleChangedCallbackCalled;
+static bool gMaxCharactersCallBackCalled;
static Dali::Toolkit::TextEditor::InputStyle::Mask gInputStyleMask;
struct CallbackFunctor
gInputStyleMask = mask;
}
+static void TestMaxLengthReachedCallback( TextEditor control )
+{
+ tet_infoline(" TestMaxLengthReachedCallback");
+
+ gMaxCharactersCallBackCalled = true;
+}
+
// Generate a KeyEvent to send to Core.
Integration::KeyEvent GenerateKey( const std::string& keyName,
const std::string& logicalKey,
DALI_TEST_CHECK( editor );
// Check Property Indices are correct
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == TextEditor::Property::RENDERING_BACKEND );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == DevelTextEditor::Property::RENDERING_BACKEND );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_TEXT ) == TextEditor::Property::TEXT );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_TEXT_COLOR ) == TextEditor::Property::TEXT_COLOR );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_FONT_FAMILY ) == TextEditor::Property::FONT_FAMILY );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextEditor::Property::ENABLE_SHIFT_SELECTION );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextEditor::Property::ENABLE_GRAB_HANDLE );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MAX_LENGTH ) == DevelTextEditor::Property::MAX_LENGTH );
END_TEST;
}
tet_infoline(" UtcDaliToolkitTextEditorSetPropertyP");
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
// Note - we can't check the defaults since the stylesheets are platform-specific
// Check the render backend property.
- editor.SetProperty( TextEditor::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
- DALI_TEST_EQUALS( (Text::RenderingType)editor.GetProperty<int>( TextEditor::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
+ editor.SetProperty( DevelTextEditor::Property::RENDERING_BACKEND, DevelText::RENDERING_SHARED_ATLAS );
+ DALI_TEST_EQUALS( (DevelText::RenderingType)editor.GetProperty<int>( DevelTextEditor::Property::RENDERING_BACKEND ), DevelText::RENDERING_SHARED_ATLAS, TEST_LOCATION );
// Check text property.
editor.SetProperty( TextEditor::Property::TEXT, "Setting Text" );
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
try
{
// Render some text with the shared atlas backend
- editor.SetProperty( TextEditor::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
+ editor.SetProperty( DevelTextEditor::Property::RENDERING_BACKEND, DevelText::RENDERING_SHARED_ATLAS );
application.SendNotification();
application.Render();
}
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
// connect to the text changed signal.
ConnectionTracker* testTracker = new ConnectionTracker();
DALI_TEST_CHECK( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
editor.SetProperty( TextEditor::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='green'>llo</color> <font weight='bold'>world</font> demo</font>" );
bool inputStyleChangedSignal = false;
editor.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
editor.SetProperty( TextEditor::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='blue'> l</color><color value='green'>lo</color> <font weight='bold'>world</font> demo</font>" );
bool inputStyleChangedSignal = false;
editor.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
// Render and notify
application.SendNotification();
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
// Create a second text editor and send key events to it.
TextEditor editor2 = TextEditor::New();
- editor2.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- editor2.SetSize( 100.f, 100.f );
- editor2.SetPosition( 100.f, 100.f );
+ editor2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor2.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ editor2.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+ editor2.SetProperty( Actor::Property::POSITION, Vector2( 100.f, 100.f ));
- Stage::GetCurrent().Add( editor2 );
+ application.GetScene().Add( editor2 );
// Render and notify
application.SendNotification();
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
application.Render();
Actor layer = editor.GetChildAt( 1u );
- DALI_TEST_CHECK( layer.IsLayer() );
+ DALI_TEST_CHECK( layer.GetProperty< bool >( Actor::Property::IS_LAYER ) );
DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
}
// Move the cursor and check the position changes.
- Vector3 position1 = cursor.GetCurrentPosition();
+ Vector3 position1 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
application.Render();
- Vector3 position2 = cursor.GetCurrentPosition();
+ Vector3 position2 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_CHECK( position2.x < position1.x );
application.SendNotification();
application.Render();
- Vector3 position3 = cursor.GetCurrentPosition();
+ Vector3 position3 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
application.Render();
// Cursor position should be the same than position1.
- Vector3 position4 = cursor.GetCurrentPosition();
+ Vector3 position4 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
application.SendNotification();
application.Render();
- Vector3 position5 = cursor.GetCurrentPosition();
+ Vector3 position5 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_CHECK( position5.x > position4.x );
application.Render();
// Cursor position should be the same than position2.
- Vector3 position6 = cursor.GetCurrentPosition();
+ Vector3 position6 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 30.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 100.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 50.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 100.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 100.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "DALi" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 100.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT, imagePropertyMap );
editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT, imagePropertyMap );
- editor.SetSize( 30.f, 500.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 500.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
// Get the handle's actor.
Actor handle = activeLayer.GetChildAt( 1u );
- handle.SetSize( 100.f, 100.f );
+ handle.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
// Render and notify
application.SendNotification();
std::string underlineSettings1( "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::UNDERLINE ), underlineSettings1, TEST_LOCATION );
std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" );
std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
editor.SetProperty( TextEditor::Property::TEXT,
"TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST ");
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
- editor.SetSize( 100.0f, 100.0f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
DALI_TEST_EQUALS( lineCount, 14, TEST_LOCATION );
- editor.SetSize( 50.0f, 100.0f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 100.f ) );
lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
DALI_TEST_EQUALS( lineCount, 28, TEST_LOCATION );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 50.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
- editor.SetKeyboardFocusable(true);
+ editor.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
bool startedCalled = false;
bool finishedCalled = false;
int lineCount =0 ;
TextEditor editor = TextEditor::New();
- editor.SetSize( 150.0f, 300.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 150.0f, 300.f ) );
editor.SetProperty( TextEditor::Property::TEXT, "Hello world Hello world" );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "WORD" );
DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- Stage::GetCurrent().Add( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
application.SendNotification();
application.Render();
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- Stage::GetCurrent().Add( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
application.SendNotification();
application.Render();
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- Stage::GetCurrent().Add( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
application.SendNotification();
application.Render();
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- Stage::GetCurrent().Add( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
application.SendNotification();
application.Render();
END_TEST;
}
+
+int utcDaliTextEditorMaxCharactersReached(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("utcDaliTextEditorMaxCharactersReached");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ const int maxNumberOfCharacters = 1;
+ editor.SetProperty( DevelTextEditor::Property::MAX_LENGTH, maxNumberOfCharacters );
+ DALI_TEST_EQUALS( editor.GetProperty<int>( DevelTextEditor::Property::MAX_LENGTH ), maxNumberOfCharacters, TEST_LOCATION );
+
+ editor.SetKeyInputFocus();
+
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ DevelTextEditor::MaxLengthReachedSignal( editor ).Connect(&TestMaxLengthReachedCallback);
+ bool maxLengthReachedSignal = false;
+ editor.ConnectSignal( testTracker, "maxLengthReached", CallbackFunctor(&maxLengthReachedSignal) );
+
+ gMaxCharactersCallBackCalled = false;
+
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
+ DALI_TEST_CHECK( maxLengthReachedSignal );
+
+ END_TEST;
+}