application.Render();
Actor layer = editor.GetChildAt( 1u );
- DALI_TEST_CHECK( layer.IsLayer() );
+ DALI_TEST_CHECK( layer.GetProperty< bool >( Actor::Property::IS_LAYER ) );
DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
- editor.SetKeyboardFocusable(true);
+ editor.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
bool startedCalled = false;
bool finishedCalled = false;