Text selection refactoring
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TextEditor.cpp
index 6bf3ef9..7a3ce4c 100644 (file)
@@ -2861,6 +2861,107 @@ int utcDaliTextEditorMaxCharactersReached(void)
   END_TEST;
 }
 
+int UtcDaliTextEditorSelectWholeText(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorSelectWholeText ");
+
+  TextEditor textEditor = TextEditor::New();
+
+  application.GetScene().Add( textEditor );
+
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+  // Avoid a crash when core load gl resources.
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( 1u, textEditor.GetChildCount(), TEST_LOCATION );
+
+  DevelTextEditor::SelectWholeText( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  // Nothing should have been selected. The number of children is still 1
+  DALI_TEST_EQUALS( 1u, textEditor.GetChildCount(), TEST_LOCATION );
+
+  textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+  application.SendNotification();
+  application.Render();
+
+  DevelTextEditor::SelectWholeText( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  // Should be 2 children, the stencil and the layer
+  DALI_TEST_EQUALS( 2u, textEditor.GetChildCount(), TEST_LOCATION );
+
+  // The offscreen root actor should have two actors: the renderer and the highlight actor.
+  Actor stencil = textEditor.GetChildAt( 0u );
+
+  // The highlight actor is drawn first, so is the first actor in the list
+  Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+  DALI_TEST_CHECK( highlight );
+
+  END_TEST;
+}
+
+int UtcDaliTextEditorSelectNone(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorSelectWholeText ");
+
+  TextEditor textEditor = TextEditor::New();
+
+  application.GetScene().Add( textEditor );
+
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+  // Avoid a crash when core load gl resources.
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+  application.SendNotification();
+  application.Render();
+
+  textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+  application.SendNotification();
+  application.Render();
+
+  // Nothing is selected
+  std::string selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+  DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+  DevelTextEditor::SelectWholeText( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  // whole text is selected
+  selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+  DALI_TEST_EQUALS( "Hello world", selectedText, TEST_LOCATION );
+
+  DevelTextEditor::SelectNone( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  // Nothing is selected
+  selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+  DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+  END_TEST;
+}
+
 int UtcDaliTextEditorSelectRange(void)
 {
   ToolkitTestApplication application;
@@ -2882,8 +2983,56 @@ int UtcDaliTextEditorSelectRange(void)
   textEditor.SetProperty( DevelTextEditor::Property::SELECTED_TEXT_START, 0 );
   textEditor.SetProperty( DevelTextEditor::Property::SELECTED_TEXT_END, 5 );
 
+  // Hello is selected
+  std::string selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+  DALI_TEST_EQUALS( "Hello", selectedText, TEST_LOCATION );
+
   DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT_START ).Get<int>(), 0, TEST_LOCATION );
   DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT_END ).Get<int>(), 5, TEST_LOCATION );
 
   END_TEST;
-}
\ No newline at end of file
+}
+
+int UtcDaliTextEditorEnableEditing(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorEnableEditing ");
+
+  TextEditor textEditor = TextEditor::New();
+
+  application.GetScene().Add( textEditor );
+
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+  textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+  // Avoid a crash when core load gl resources.
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+  application.SendNotification();
+  application.Render();
+
+  textEditor.SetKeyInputFocus();
+  textEditor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, false );
+  application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "", TEST_LOCATION );
+  DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::ENABLE_EDITING ).Get<bool>(), false, TEST_LOCATION );
+
+  textEditor.SetKeyInputFocus();
+  textEditor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, true );
+  application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "D", TEST_LOCATION );
+  DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::ENABLE_EDITING ).Get<bool>(), true, TEST_LOCATION );
+
+  END_TEST;
+}