Add ENABLE_SELECTION property to TextField and TextEditor
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-TextEditor.cpp
index c143510..66805cc 100644 (file)
@@ -96,6 +96,7 @@ const char* const PROPERTY_NAME_PIXEL_SIZE                           = "pixelSiz
 const char* const PROPERTY_NAME_LINE_COUNT                           = "lineCount";
 const char* const PROPERTY_NAME_PLACEHOLDER_TEXT                     = "placeholderText";
 const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR               = "placeholderTextColor";
+const char* const PROPERTY_NAME_ENABLE_SELECTION                     = "enableSelection";
 
 const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
 
@@ -465,6 +466,7 @@ int UtcDaliTextEditorGetPropertyP(void)
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == DevelTextEditor::Property::LINE_COUNT );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == DevelTextEditor::Property::PLACEHOLDER_TEXT );
   DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR );
+  DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == DevelTextEditor::Property::ENABLE_SELECTION );
 
   END_TEST;
 }
@@ -771,6 +773,9 @@ int UtcDaliTextEditorSetPropertyP(void)
   editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR, Color::RED );
   DALI_TEST_EQUALS( editor.GetProperty<Vector4>( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR ), Color::RED, TEST_LOCATION );
 
+  editor.SetProperty( DevelTextEditor::Property::ENABLE_SELECTION, false );
+  DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SELECTION ), false, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -1595,17 +1600,18 @@ int utcDaliTextEditorEvent03(void)
   // The stencil actor should have two actors: the renderer and the highlight actor.
   Actor stencil = editor.GetChildAt( 0u );
 
+  // Highlight needs to be drawn before text, so should come first in child order
+  Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+  DALI_TEST_CHECK( highlight );
+
   // The stencil actor has a container with all the actors which contain the text renderers.
-  Actor container = stencil.GetChildAt( 0u );
+  Actor container = stencil.GetChildAt( 1u );
   for( unsigned int index = 0; index < container.GetChildCount(); ++index )
   {
     Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
     DALI_TEST_CHECK( renderer );
   }
 
-  Renderer highlight = stencil.GetChildAt( 1u ).GetRendererAt( 0u );
-  DALI_TEST_CHECK( highlight );
-
   // Double tap out of bounds
   application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
   application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
@@ -1801,6 +1807,70 @@ int utcDaliTextEditorEvent05(void)
   END_TEST;
 }
 
+int utcDaliTextEditorEvent06(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" utcDaliTextEditorEvent06");
+
+  // Checks if the highlight actor is created.
+
+  TextEditor editor = TextEditor::New();
+  DALI_TEST_CHECK( editor );
+
+  Stage::GetCurrent().Add( editor );
+
+  editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+  editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+  editor.SetSize( 100.f, 50.f );
+  editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+  // Avoid a crash when core load gl resources.
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Tap on the text editor
+  application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+  application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Move to seconds line of the text.
+  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  float layoutHeight = editor.GetHeightForWidth( 100.f );
+
+
+  // Add  another script characters ( glyph height is defferent )
+  application.ProcessEvent( GenerateKey( "d", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+  application.ProcessEvent( GenerateKey( "d", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+  // Delete characters
+  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+  application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+  DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+
+
+  END_TEST;
+}
+
 int utcDaliTextEditorHandles(void)
 {
   ToolkitTestApplication application;