#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
#include <dali-toolkit/devel-api/text/rendering-backend.h>
#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
+
+#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/adaptor-framework/clipboard.h>
#include <dali/devel-api/adaptor-framework/key-devel.h>
#include <dali/devel-api/text-abstraction/font-client.h>
application.SendNotification();
application.Render();
+ textEditor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true);
+ DALI_TEST_EQUALS(textEditor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED).Get<bool>(), true, TEST_LOCATION);
+
textEditor.SetKeyInputFocus();
textEditor.SetProperty(DevelTextEditor::Property::ENABLE_EDITING, false);
application.ProcessEvent(GenerateKey("D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE));
DALI_TEST_EQUALS(textEditor.GetProperty(TextEditor::Property::TEXT).Get<std::string>(), "D", TEST_LOCATION);
DALI_TEST_EQUALS(textEditor.GetProperty(DevelTextEditor::Property::ENABLE_EDITING).Get<bool>(), true, TEST_LOCATION);
+ // Check the user interaction enabled and for coverage
+ DevelTextEditor::SelectWholeText(textEditor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetKeyInputFocus();
+ textEditor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false);
+ application.ProcessEvent(GenerateKey("D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE));
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(textEditor.GetProperty(TextEditor::Property::TEXT).Get<std::string>(), "D", TEST_LOCATION);
+ DALI_TEST_EQUALS(textEditor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED).Get<bool>(), false, TEST_LOCATION);
+
END_TEST;
}
application.Render();
END_TEST;
+}
+
+//Handle Emoji clustering for cursor handling
+int utcDaliTextEditorClusteredEmojiDeletionBackSpaceKey(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorClusteredEmojiDeletionBackSpaceKey ");
+ TextEditor textEditor = TextEditor::New();
+ DALI_TEST_CHECK(textEditor);
+
+ application.GetScene().Add(textEditor);
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
+
+ textEditor.SetProperty(TextEditor::Property::TEXT, "ABC👨‍👩‍👧‍👦XY");
+ textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::ENABLE_MARKUP, true);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set currsor
+ textEditor.SetProperty(DevelTextEditor::Property::PRIMARY_CURSOR_POSITION, 10);
+ application.SendNotification();
+ application.Render();
+
+ // Set focus and remove Emoji
+ textEditor.SetKeyInputFocus();
+ application.ProcessEvent(GenerateKey("", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE));
+
+ //Check the changed text and cursor position
+ DALI_TEST_EQUALS(textEditor.GetProperty(TextEditor::Property::TEXT).Get<std::string>(), "ABCXY", TEST_LOCATION);
+ DALI_TEST_EQUALS(textEditor.GetProperty(DevelTextEditor::Property::PRIMARY_CURSOR_POSITION).Get<int>(), 3, TEST_LOCATION);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int utcDaliTextEditorClusteredEmojiDeletionDeleteKey(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorClusteredEmojiDeletionDeleteKey ");
+ TextEditor textEditor = TextEditor::New();
+ DALI_TEST_CHECK(textEditor);
+
+ application.GetScene().Add(textEditor);
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
+
+ textEditor.SetProperty(TextEditor::Property::TEXT, "ABC👨‍👩‍👧‍👦XY");
+ textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::ENABLE_MARKUP, true);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set currsor
+ textEditor.SetProperty(DevelTextEditor::Property::PRIMARY_CURSOR_POSITION, 3);
+ application.SendNotification();
+ application.Render();
+
+ // Set focus and remove Emoji
+ textEditor.SetKeyInputFocus();
+ application.ProcessEvent(GenerateKey("", "", "", Dali::DevelKey::DALI_KEY_DELETE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE));
+
+ //Check the changed text and cursor position
+ DALI_TEST_EQUALS(textEditor.GetProperty(TextEditor::Property::TEXT).Get<std::string>(), "ABCXY", TEST_LOCATION);
+ DALI_TEST_EQUALS(textEditor.GetProperty(DevelTextEditor::Property::PRIMARY_CURSOR_POSITION).Get<int>(), 3, TEST_LOCATION);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
}
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