const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection";
const char* const PROPERTY_NAME_MAX_LENGTH = "maxLength";
const char* const PROPERTY_NAME_FONT_SIZE_SCALE = "fontSizeScale";
+const char* const PROPERTY_NAME_ENABLE_FONT_SIZE_SCALE = "enableFontSizeScale";
const char* const PROPERTY_NAME_GRAB_HANDLE_COLOR = "grabHandleColor";
const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE_POPUP = "enableGrabHandlePopup";
const char* const PROPERTY_NAME_INPUT_METHOD_SETTINGS = "inputMethodSettings";
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == TextEditor::Property::ENABLE_SELECTION );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextEditor::Property::PLACEHOLDER );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_FONT_SIZE_SCALE ) == DevelTextEditor::Property::FONT_SIZE_SCALE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_FONT_SIZE_SCALE ) == DevelTextEditor::Property::ENABLE_FONT_SIZE_SCALE );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == DevelTextEditor::Property::PLACEHOLDER_TEXT );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextEditor::Property::ENABLE_SHIFT_SELECTION );
DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::FONT_SIZE_SCALE ), 2.5f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
editor.SetProperty( DevelTextEditor::Property::FONT_SIZE_SCALE, 1.0f );
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_FONT_SIZE_SCALE, false );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_FONT_SIZE_SCALE ), false, TEST_LOCATION );
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_FONT_SIZE_SCALE, true );
+
// Reset font style.
fontStyleMapSet.Clear();
fontStyleMapSet.Insert( "weight", "normal" );
END_TEST;
}
+int utcDaliTextEditorSelectionWithSecondaryCursor(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorSelectionWithSecondaryCursor");
+
+ // Checks if the actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
+ editor.SetProperty( TextEditor::Property::TEXT, "اللغة العربية\nمرحبا بالجميع\nالسلام عليكم <span font-size='12' font-family='DejaVu Sans' >Hello world</span>" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 12.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ editor.SetProperty( DevelTextEditor::Property::MIN_LINE_SIZE, 50.f );
+ editor.SetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, false );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ //Select the last Arabic word (RTL) & some the space before the English (LTR) letters.
+ DevelTextEditor::SelectText( editor, 35, 41 );// This will activate the alternative cursor position and thus 'cursorInfo.isSecondaryCursor' will be true.
+
+ application.SendNotification();
+ application.Render();
+
+ std::string selectedText = editor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "عليكم ", selectedText, TEST_LOCATION );
+
+ END_TEST;
+}
+
int utcDaliTextEditorSelectionChangedSignal(void)
{
ToolkitTestApplication application;