DALI_TEST_CHECK( tableView );
Stage::GetCurrent().Add( tableView );
- tableView.SetSize( Dali::Vector2( 100.0f, 100.0f ) );
+ tableView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
actor1 = Actor::New();
actor2 = Actor::New();
actor3 = Actor::New();
- actor1.SetSize( CELL_SIZE );
- actor2.SetSize( CELL_SIZE );
- actor3.SetSize( CELL_SIZE );
+ actor1.SetProperty( Actor::Property::SIZE, CELL_SIZE );
+ actor2.SetProperty( Actor::Property::SIZE, CELL_SIZE );
+ actor3.SetProperty( Actor::Property::SIZE, CELL_SIZE );
tableView.AddChild( actor1, TableView::CellPosition( 0, 0 ) );
tableView.AddChild( actor2, TableView::CellPosition( 0, 1 ) );
// Create a 1x1 table-view
TableView tableView = TableView::New(1,1);
- tableView.SetSize( Vector2( 100.0f, 100.0f ) );
+ tableView.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
DALI_TEST_CHECK( tableView );
// Test "rows" property
// Create a 10x10 table-view
TableView tableView = TableView::New(10,10);
Stage::GetCurrent().Add( tableView );
- tableView.SetSize( Dali::Vector2( 100.0f, 100.0f ) );
+ tableView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
DALI_TEST_CHECK( tableView );
// Create a third child actor with the cell alignment properties
Actor child3 = Actor::New();
- child3.SetSize( 5.f,5.f );
+ child3.SetProperty( Actor::Property::SIZE, Vector2( 5.f, 5.f ) );
child3.SetProperty( TableView::ChildProperty::CELL_HORIZONTAL_ALIGNMENT, "center" );
child3.SetProperty( TableView::ChildProperty::CELL_VERTICAL_ALIGNMENT, "bottom" );
tableView.Add( child3 );