/**
* function operator to apply the parent size
*/
- Dali::Vector3 operator()(const Dali::Vector3& current)
+ void operator()( Dali::Vector3& current, const PropertyInputContainer& /* inputs */ )
{
- return Dali::Vector3( 100.0f, 100.0f, 100.0f );
+ current.x = current.y = current.z = 100.0f;
}
};
// Create a 10x10 table-view
TableView tableView = TableView::New(10,10);
- tableView.ApplyConstraint( Constraint::New<Vector3>( Actor::Property::SIZE, Constraint100() ) );
+ Constraint constraint = Constraint::New<Vector3>( tableView, Actor::Property::SIZE, Constraint100() );
+ constraint.Apply();
DALI_TEST_CHECK( tableView );
// Create a child actor with the custom properties