/**
* function operator to apply the parent size
*/
- Dali::Vector3 operator()(const Dali::Vector3& current)
+ void operator()( Dali::Vector3& current, const PropertyInputContainer& /* inputs */ )
{
- return Dali::Vector3( 100.0f, 100.0f, 100.0f );
+ current.x = current.y = current.z = 100.0f;
}
};
tableView = TableView::New( 10, 10 ); // 10 by 10 grid.
DALI_TEST_CHECK( tableView );
- tableView.SetRelayoutEnabled( true );
-
Stage::GetCurrent().Add( tableView );
- tableView.SetPreferredSize( Dali::Vector2( 100.0f, 100.0f ) );
+ tableView.SetSize( Dali::Vector2( 100.0f, 100.0f ) );
actor1 = Actor::New();
actor2 = Actor::New();
actor3 = Actor::New();
- actor1.SetRelayoutEnabled( true );
- actor1.SetPreferredSize( Dali::Vector2( 10, 10 ) );
- actor2.SetRelayoutEnabled( true );
- actor2.SetPreferredSize( Dali::Vector2( 10, 10 ) );
- actor3.SetRelayoutEnabled( true );
- actor3.SetPreferredSize( Dali::Vector2( 10, 10 ) );
+ actor1.SetSize( Dali::Vector2( 10, 10 ) );
+ actor2.SetSize( Dali::Vector2( 10, 10 ) );
+ actor3.SetSize( Dali::Vector2( 10, 10 ) );
tableView.AddChild( actor1, TableView::CellPosition( 0, 0 ) );
tableView.AddChild( actor2, TableView::CellPosition( 0, 1 ) );
// Create a 1x1 table-view
TableView tableView = TableView::New(1,1);
- tableView.SetPreferredSize( Vector2( 100.0f, 100.0f ) );
+ tableView.SetSize( Vector2( 100.0f, 100.0f ) );
DALI_TEST_CHECK( tableView );
// Test "rows" property
// Create a 10x10 table-view
TableView tableView = TableView::New(10,10);
- tableView.ApplyConstraint( Constraint::New<Vector3>( Actor::Property::SIZE, Constraint100() ) );
+ Constraint constraint = Constraint::New<Vector3>( tableView, Actor::Property::SIZE, Constraint100() );
+ constraint.Apply();
DALI_TEST_CHECK( tableView );
// Create a child actor with the custom properties