Dali::Path path = Dali::Path::New();
Dali::Property::Array points;
- points.resize(3);
+ points.Resize(3);
points[0] = Vector3( xHalfSize, 0.0f, -xHalfSize);
points[1] = Vector3( 0.0f, 0.0f, 0.0f );
points[2] = Vector3( -xHalfSize, 0.0f, -xHalfSize);
path.SetProperty( Path::Property::POINTS, points );
Dali::Property::Array controlPoints;
- controlPoints.resize(4);
+ controlPoints.Resize(4);
controlPoints[0] = Vector3( xHalfSize, 0.0f, 0.0f );
controlPoints[1] = Vector3( xHalfSize, 0.0f, 0.0f );
controlPoints[2] = Vector3(-xHalfSize, 0.0f, 0.0f );