namespace
{
-static bool gObjectCreatedCallBackCalled;
-
-static void TestCallback(BaseHandle handle)
-{
- gObjectCreatedCallBackCalled = true;
-}
const int MILLISECONDS_PER_SECOND = 1000;
const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
-static bool gOnScrollClampedCalled; ///< Whether the OnScrollClamped signal was invoked.
-static bool gOnSnapStartCalled; ///< Whether the OnSnapStart signal was invoked.
-static ClampState3 gLastClampPosition; ///< Clamping information from OnScrollClampedEvent.
-static SnapType gLastSnapType; ///< Snaping information from SnapEvent.
static Vector3 gConstraintResult; ///< Result from constraint.
static ActorContainer gPages; ///< Keeps track of all the pages for applying effects.
gOnScrollCompleteCalled = true;
}
-/**
- * Invoked when scrolling clamped.
- *
- * @param[in] event The position/scale/rotation axes that were clamped.
- */
-static void OnScrollClamped( const ScrollView::ClampEvent& event )
-{
- gOnScrollClampedCalled = true;
- gLastClampPosition = event.position;
-}
-
-/**
- * Invoked when a snap or flick started.
- *
- * @param[in] event The type of snap and the target position/scale/rotation.
- */
-static void OnSnapStart( const ScrollView::SnapEvent& event )
-{
- gOnSnapStartCalled = true;
- gLastSnapType = event.type;
-}
-
ScrollView SetupTestScrollView(int rows, int columns, Vector2 size)
{
ScrollView scrollView = ScrollView::New();
scrollView.SetAnchorPoint(AnchorPoint::CENTER);
scrollView.SetParentOrigin(ParentOrigin::CENTER);
scrollView.ApplyConstraint( Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ), Dali::EqualToConstraint() ) );
- // Disable Refresh signal (TET environment cannot use adaptor's Timer)
scrollView.SetWrapMode(false);
- scrollView.SetRefreshInterval(0);
scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );