Wait(application);
Property::Index scrollPositionProperty = scrollView.GetPropertyIndex(ScrollView::SCROLL_POSITION_PROPERTY_NAME);
- Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
+ Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
Source(scrollView, scrollPositionProperty),
TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );
constraint.SetRemoveAction(Constraint::Discard);
Property::Index scrollPositionProperty = scrollView.GetPropertyIndex(ScrollView::SCROLL_POSITION_PROPERTY_NAME);
// apply this constraint to scrollview
- Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
+ Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
Source(scrollView, scrollPositionProperty),
TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );