WheelEvent class pimpling
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ScrollView.cpp
index a59a708..4e050f3 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -20,7 +20,7 @@
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
 
 using namespace Dali;
 using namespace Toolkit;
@@ -85,48 +85,6 @@ const float TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION = TEST_CUSTOM2_SNAP_OVERSHOOT_D
 const float TIME_TOLERANCE = 0.05f;                                 ///< Allow testing tolerance between a 10th of second (+/- 3 frames)
 
 
-// Generate a PanGestureEvent to send to Core
-Integration::PanGestureEvent GeneratePan(
-    Gesture::State state,
-    const Vector2& previousPosition,
-    const Vector2& currentPosition,
-    unsigned long timeDelta,
-    unsigned int numberOfTouches = 1)
-{
-  Integration::PanGestureEvent pan(state);
-
-  pan.previousPosition = previousPosition;
-  pan.currentPosition = currentPosition;
-  pan.timeDelta = timeDelta;
-  pan.numberOfTouches = numberOfTouches;
-
-  return pan;
-}
-
-/**
- * Helper to generate PanGestureEvent
- *
- * @param[in] application Application instance
- * @param[in] state The Gesture State
- * @param[in] pos The current position of touch.
- */
-static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
-{
-  static Vector2 last;
-
-  if( (state == Gesture::Started) ||
-      (state == Gesture::Possible) )
-  {
-    last.x = pos.x;
-    last.y = pos.y;
-  }
-
-  application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL));
-
-  last.x = pos.x;
-  last.y = pos.y;
-}
-
 /*
  * Simulate time passed by.
  *
@@ -156,6 +114,7 @@ static bool gOnScrollStartCalled;                       ///< Whether the OnScrol
 static bool gOnScrollUpdateCalled;                      ///< Whether the OnScrollUpdate signal was invoked.
 static bool gOnScrollCompleteCalled;                    ///< Whether the OnScrollComplete signal was invoked.
 static bool gOnSnapStartCalled;                         ///< Whether the OnSnapStart signal was invoked.
+static bool gOnWheelEventCalled;                        ///< Whether the WheelEventSignal signal was invoked.
 static SnapType gLastSnapType;                          ///< Snaping information from SnapEvent.
 static Vector3 gConstraintResult;                       ///< Result from constraint.
 
@@ -201,6 +160,19 @@ static void OnSnapStart( const ScrollView::SnapEvent& event )
 }
 
 /**
+ * Invoked after a wheel-event is received
+ *
+ * @param[in] actor The owing actor
+ * @param[in] event The wheel event
+ * @return True if the event should be consumed
+ */
+static bool OnWheelEvent( Actor actor, const Dali::WheelEvent& wheelEvent )
+{
+  gOnWheelEventCalled = true;
+  return false;
+}
+
+/**
  * TestSumConstraint
  *
  * Summation of current value, property, and offset.
@@ -269,31 +241,38 @@ float TestAlphaFunction(float progress)
   return std::min( progress * 2.0f, 1.0f );
 }
 
-static Vector2 PerformGestureDiagonalSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
+/**
+ * Generate a complete pan gesture
+ * Note: To initiate the gesture it will go from start, diagonally SE on the screen, then continue in the direction for frames touches
+ */
+static Vector2 PerformGestureSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, uint32_t& time, bool finish = true)
 {
   gOnScrollStartCalled = false;
   gOnScrollUpdateCalled = false;
   gOnScrollCompleteCalled = false;
   gOnSnapStartCalled = false;
 
-  // Now do a pan starting from (start) and heading (direction)
-  Vector2 pos(start);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
+  Vector2 pos( start );
+
+  // This is created to ensure a pan is started
+  Vector2 pos_start_jump( start + Vector2(11.0f, 11.0f) );
+  TestStartPan( application, start, pos_start_jump, time );
+  pos = pos_start_jump;
+
   Wait(application);
 
   for(int i = 0;i<frames;i++)
   {
     pos += direction; // Move in this direction
-    SendPan(application, Gesture::Continuing, pos);
-    Wait(application);
+    TestMovePan(application, pos, time );
+    time += Wait(application);
   }
 
   if(finish)
   {
     pos += direction; // Move in this direction.
-    SendPan(application, Gesture::Finished, pos);
-    Wait(application, RENDER_DELAY_SCROLL);
+    TestEndPan(application, pos, time );
+    time += Wait(application, RENDER_DELAY_SCROLL);
   }
 
   return pos;
@@ -325,6 +304,24 @@ int UtcDaliToolkitScrollViewCopyConstructorP(void)
   END_TEST;
 }
 
+int UtcDaliScrollViewMoveConstructor(void)
+{
+  ToolkitTestApplication application;
+
+  ScrollView scrollView = ScrollView::New();
+  DALI_TEST_EQUALS( 1, scrollView.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_POSITION, Vector2(10.0f, 10.0f) );
+  DALI_TEST_EQUALS( scrollView.GetProperty<Vector2>( ScrollView::Property::SCROLL_POSITION ), Vector2(10.0f, 10.0f), TEST_LOCATION );
+
+  ScrollView moved = std::move( scrollView );
+  DALI_TEST_CHECK( moved );
+  DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+  DALI_TEST_EQUALS( moved.GetProperty<Vector2>( ScrollView::Property::SCROLL_POSITION ), Vector2(10.0f, 10.0f), TEST_LOCATION );
+  DALI_TEST_CHECK( !scrollView );
+
+  END_TEST;
+}
+
 int UtcDaliToolkitScrollViewAssignmentOperatorP(void)
 {
   ToolkitTestApplication application;
@@ -332,12 +329,32 @@ int UtcDaliToolkitScrollViewAssignmentOperatorP(void)
   ScrollView scrollView = ScrollView::New();
   scrollView.SetProperty( ScrollView::Property::SCROLL_POSITION, Vector2(10.0f, 10.0f) );
 
-  ScrollView copy = scrollView;
+  ScrollView copy;
+  copy = scrollView;
   DALI_TEST_CHECK( copy );
   DALI_TEST_CHECK( copy.GetProperty<Vector2>( ScrollView::Property::SCROLL_POSITION ) == scrollView.GetProperty<Vector2>( ScrollView::Property::SCROLL_POSITION ) );
   END_TEST;
 }
 
+int UtcDaliScrollViewMoveAssignment(void)
+{
+  ToolkitTestApplication application;
+
+  ScrollView scrollView = ScrollView::New();
+  DALI_TEST_EQUALS( 1, scrollView.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_POSITION, Vector2(10.0f, 10.0f) );
+  DALI_TEST_EQUALS( scrollView.GetProperty<Vector2>( ScrollView::Property::SCROLL_POSITION ), Vector2(10.0f, 10.0f), TEST_LOCATION );
+
+  ScrollView moved;
+  moved = std::move( scrollView );
+  DALI_TEST_CHECK( moved );
+  DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+  DALI_TEST_EQUALS( moved.GetProperty<Vector2>( ScrollView::Property::SCROLL_POSITION ), Vector2(10.0f, 10.0f), TEST_LOCATION );
+  DALI_TEST_CHECK( !scrollView );
+
+  END_TEST;
+}
+
 int UtcDaliScrollViewDestructorP(void)
 {
   ToolkitTestApplication application;
@@ -367,7 +384,7 @@ int UtcDaliToolkitScrollViewNewP1(void)
   DALI_TEST_CHECK( scrollView2 == scrollView );
 
   //Additional check to ensure object is created by checking if it's registered
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+  ObjectRegistry registry = application.GetCore().GetObjectRegistry();
   DALI_TEST_CHECK( registry );
 
   gObjectCreatedCallBackCalled = false;
@@ -419,7 +436,7 @@ int UtcDaliToolkitScrollViewScrollToPositionP(void)
 
   // Create the ScrollView actor
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   const Vector2 target = Vector2(100.0f, 200.0f);
   const Vector2 target2 = Vector2(300.0f, 100.0f);
@@ -440,7 +457,7 @@ int UtcDaliToolkitScrollViewScrollToPositionWithDirectionBiasP(void)
   tet_infoline(" UtcDaliToolkitScrollViewScrollToPositionWithDirectionBiasP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
   RulerPtr rulerX = new FixedRuler( 100.0f );
   rulerX->SetDomain( RulerDomain(0.0f, 200.0f, true) );
   RulerPtr rulerY = new FixedRuler( 100.0f );
@@ -483,7 +500,7 @@ int UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionP(void)
 
   // Create the ScrollView actor
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   const Vector2 target = Vector2(100.0f, 200.0f);
   const Vector2 target2 = Vector2(300.0f, 100.0f);
@@ -512,7 +529,7 @@ int UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionAndDirectionBiasP(v
   tet_infoline(" UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionAndDirectionBiasP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
   RulerPtr rulerX = new FixedRuler( 100.0f );
   rulerX->SetDomain( RulerDomain(0.0f, 200.0f, true) );
   RulerPtr rulerY = new FixedRuler( 100.0f );
@@ -560,7 +577,7 @@ int UtcDaliToolkitScrollViewScrollToPageP(void)
   tet_infoline(" UtcDaliToolkitScrollViewScrollToPageP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
   RulerPtr rulerX = new FixedRuler( 100.0f );
   rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
   RulerPtr rulerY = new FixedRuler( 100.0f );
@@ -624,49 +641,50 @@ int UtcDaliToolkitScrollModeP1(void)
   ScrollView scrollView = ScrollView::New();
 
   // Do not rely on stage size for UTC tests.
-  Vector2 pageSize( 720.0f, 1280.0f );
+  Vector2 viewPageSize( 720.0f, 1280.0f );
   scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-  scrollView.SetSize( pageSize );
-  scrollView.SetParentOrigin( ParentOrigin::CENTER );
-  scrollView.SetAnchorPoint( AnchorPoint::CENTER );
-  scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+  scrollView.SetProperty( Actor::Property::SIZE, viewPageSize );
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ));
 
   // Position rulers.
   Property::Map rulerMap;
   rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, true );
-  rulerMap.Add( ScrollMode::X_AXIS_SNAP_TO_INTERVAL, pageSize.width );
-  rulerMap.Add( ScrollMode::X_AXIS_SCROLL_BOUNDARY, pageSize.width*3 );
+  rulerMap.Add( ScrollMode::X_AXIS_SNAP_TO_INTERVAL, viewPageSize.width );
+  rulerMap.Add( ScrollMode::X_AXIS_SCROLL_BOUNDARY, viewPageSize.width*3 );
   rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, false );
   scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap);
 
   scrollView.SetWrapMode( false );
   scrollView.SetScrollSensitive( true );
 
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   // Set up a gesture to perform.
   Vector2 startPos( 50.0f, 0.0f );
   Vector2 direction( -5.0f, 0.0f );
   int frames = 200;
+  uint32_t time = 0;
 
   // Force starting position.
   scrollView.ScrollTo( startPos, 0.0f );
-  Wait( application );
+  time += Wait( application );
 
   // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
-  Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+  Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) );
 
   // Confirm the final X coord has not moved more than one page from the start X position.
-  DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
+  DALI_TEST_GREATER( ( startPos.x + viewPageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
 
   // Finish the gesture and wait for the snap.
   currentPos += direction;
-  SendPan( application, Gesture::Finished, currentPos );
+  TestEndPan( application, currentPos, time );
   // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
-  Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+  time += Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
 
   // Confirm the final X coord has snapped to exactly one page ahead of the start page.
-  DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+  DALI_TEST_EQUALS( viewPageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
 
   END_TEST;
 }
@@ -680,49 +698,51 @@ int UtcDaliToolkitScrollModeP2(void)
   ScrollView scrollView = ScrollView::New();
 
   // Do not rely on stage size for UTC tests.
-  Vector2 pageSize( 720.0f, 1280.0f );
+  Vector2 viewPageSize( 720.0f, 1280.0f );
   scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-  scrollView.SetSize( pageSize );
-  scrollView.SetParentOrigin( ParentOrigin::CENTER );
-  scrollView.SetAnchorPoint( AnchorPoint::CENTER );
-  scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+  scrollView.SetProperty( Actor::Property::SIZE, viewPageSize );
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ));
 
   // Position rulers.
   Property::Map rulerMap;
   rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, false );
   rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true );
-  rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height );
-  rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 );
+  rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, viewPageSize.height );
+  rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, viewPageSize.height*3 );
   scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap);
 
   scrollView.SetWrapMode( false );
   scrollView.SetScrollSensitive( true );
 
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   // Set up a gesture to perform.
   Vector2 startPos( 0.0f, 50.0f );
   Vector2 direction( 0.0f, -6.0f );
   int frames = 200;
+  uint32_t time = 0;
 
   // Force starting position.
   scrollView.ScrollTo( startPos, 0.0f );
-  Wait( application );
+  time += Wait( application );
 
   // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
-  Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+  Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) );
 
   // Confirm the final X coord has not moved more than one page from the start X position.
-  DALI_TEST_GREATER( ( startPos.y + pageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION );
+  DALI_TEST_GREATER( ( startPos.y + viewPageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION );
 
   // Finish the gesture and wait for the snap.
   currentPos += direction;
-  SendPan( application, Gesture::Finished, currentPos );
+  time += Wait( application );
+  TestEndPan( application, currentPos, time );
   // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
   Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
 
   // Confirm the final Y coord has snapped to exactly one page ahead of the start page.
-  DALI_TEST_EQUALS( pageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+  DALI_TEST_EQUALS( viewPageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION );
 
   END_TEST;
 }
@@ -736,49 +756,50 @@ int UtcDaliToolkitScrollModeP3(void)
   ScrollView scrollView = ScrollView::New();
 
   // Do not rely on stage size for UTC tests.
-  Vector2 pageSize( 720.0f, 1280.0f );
+  Vector2 viewPageSize( 720.0f, 1280.0f );
   scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-  scrollView.SetSize( pageSize );
-  scrollView.SetParentOrigin( ParentOrigin::CENTER );
-  scrollView.SetAnchorPoint( AnchorPoint::CENTER );
-  scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+  scrollView.SetProperty( Actor::Property::SIZE, viewPageSize );
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ));
 
   // Position rulers.
   Property::Map rulerMap;
   rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, false );
   rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true );
-  rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height );
-  rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 );
+  rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, viewPageSize.height );
+  rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, viewPageSize.height*3 );
   scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap);
 
   scrollView.SetWrapMode( false );
   scrollView.SetScrollSensitive( true );
 
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   // Set up a gesture to perform.
   Vector2 startPos( 0.0f, 50.0f );
   Vector2 direction( 0.0f, -6.0f );
   int frames = 200;
+  uint32_t time  = 0;
 
   // Force starting position.
   scrollView.ScrollTo( startPos, 0.0f );
-  Wait( application );
+  time += Wait( application );
 
   // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
-  Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+  Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) );
 
   // Confirm the final X coord has not moved more than one page from the start X position.
-  DALI_TEST_GREATER( ( startPos.y + pageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION );
+  DALI_TEST_GREATER( ( startPos.y + viewPageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION );
 
   // Finish the gesture and wait for the snap.
   currentPos += direction;
-  SendPan( application, Gesture::Finished, currentPos );
+  TestEndPan( application, currentPos, time );
   // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
   Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
 
   // Confirm the final Y coord has snapped to exactly one page ahead of the start page.
-  DALI_TEST_EQUALS( pageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+  DALI_TEST_EQUALS( viewPageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION );
 
   END_TEST;
 }
@@ -792,12 +813,12 @@ int UtcDaliToolkitScrollModeP4(void)
   ScrollView scrollView = ScrollView::New();
 
   // Do not rely on stage size for UTC tests.
-  Vector2 pageSize( 720.0f, 1280.0f );
+  Vector2 viewPageSize( 720.0f, 1280.0f );
   scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-  scrollView.SetSize( pageSize );
-  scrollView.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  scrollView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+  scrollView.SetProperty( Actor::Property::SIZE, viewPageSize );
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ));
 
   // Position rulers - expect Default rulers to be used which don't snap
   Property::Map rulerMap;
@@ -808,18 +829,38 @@ int UtcDaliToolkitScrollModeP4(void)
   scrollView.SetWrapMode( false );
   scrollView.SetScrollSensitive( true );
 
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   Vector2 START_POSITION = Vector2(10.0f, 10.0f);
 
+  uint32_t time = 0;
   scrollView.ScrollTo(START_POSITION, 0.0f);
-  Wait(application);
+  time += Wait(application);
+
   // Try a vertical swipe.
-  PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
+  // PerformGestureSwipe not used as a different initial direction was required
+  Vector2 pos( START_POSITION + Vector2(0.0f, 15.0f) );
+  Vector2 dir( 0.0f, 1.0f );
+
+  TestStartPan( application, START_POSITION, pos, time );
+
+  Wait(application);
+
+  for( int i = 0; i<45; i++ )
+  {
+    pos += dir;
+    TestMovePan( application, pos, time );
+    time += Wait( application );
+  }
+
+  pos += dir;
+
+  TestEndPan( application, pos, time );
+  Wait( application, RENDER_DELAY_SCROLL );
+
   // Take into account resampling done when prediction is off.
   DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
-
   END_TEST;
 }
 
@@ -829,7 +870,7 @@ int UtcDaliToolkitScrollViewScrollToPageWithDirectionBiasP(void)
   tet_infoline(" UtcDaliToolkitScrollViewScrollToPageWithDirectionBiasP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
   RulerPtr rulerX = new FixedRuler( 100.0f );
   rulerX->SetDomain( RulerDomain(0.0f, 200.0f, true) );
   RulerPtr rulerY = new FixedRuler( 100.0f );
@@ -871,16 +912,16 @@ int UtcDaliToolkitScrollViewScrollToActorP(void)
   tet_infoline(" UtcDaliToolkitScrollViewScrollToActorP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   Actor actorA = Actor::New();
   const Vector3 positionA = Vector3(100.0f, 400.0f, 0.0f);
-  actorA.SetPosition(positionA);
+  actorA.SetProperty( Actor::Property::POSITION, positionA );
   scrollView.Add(actorA);
 
   Actor actorB = Actor::New();
   const Vector3 positionB = Vector3(500.0f, 200.0f, 0.0f);
-  actorB.SetPosition(positionB);
+  actorB.SetProperty( Actor::Property::POSITION, positionB );
   scrollView.Add(actorB);
 
   Wait(application);
@@ -910,7 +951,7 @@ int UtcDaliToolkitScrollViewScrollToSnapPointP(void)
   tet_infoline(" UtcDaliToolkitScrollViewScrollToSnapPointP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
   RulerPtr rulerX = new FixedRuler( 100.0f );
   rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
   RulerPtr rulerY = new FixedRuler( 100.0f );
@@ -952,7 +993,7 @@ int UtcDaliToolkitScrollViewSetWrapModeP(void)
   tet_infoline(" UtcDaliToolkitScrollViewSetWrapModeP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   Actor actor = Actor::New();
   scrollView.Add( actor );
@@ -983,7 +1024,7 @@ int UtcDaliToolkitScrollViewActorAutoSnap(void)
   tet_infoline(" UtcDaliToolkitScrollViewActorAutoSnap");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -996,12 +1037,12 @@ int UtcDaliToolkitScrollViewActorAutoSnap(void)
   const Vector3 aPosition = Vector3(200.0f, 50.0f, 0.0f);
   Actor a = Actor::New();
   scrollView.Add(a);
-  a.SetPosition(aPosition);
+  a.SetProperty( Actor::Property::POSITION, aPosition );
 
   const Vector3 bPosition = Vector3(600.0f, 600.0f, 0.0f);
   Actor b = Actor::New();
   scrollView.Add(b);
-  b.SetPosition(bPosition);
+  b.SetProperty( Actor::Property::POSITION, bPosition );
 
   // Goto a random position, and execute snap (should not move)
   Vector2 targetScroll = Vector2(500.0f, 500.0f);
@@ -1034,7 +1075,7 @@ int UtcDaliToolkitScrollViewSignalsStartComplete(void)
   gOnScrollCompleteCalled = false;
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1064,11 +1105,11 @@ int UtcDaliToolkitScrollViewSignalsUpdate01(void)
   gOnScrollCompleteCalled = false;
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1082,30 +1123,32 @@ int UtcDaliToolkitScrollViewSignalsUpdate01(void)
   scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
 
   Actor image = Actor::New();
-  image.SetSize(stageSize);
-  image.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  image.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  image.SetProperty( Actor::Property::SIZE, stageSize);
+  image.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  image.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   scrollView.Add(image);
 
   Wait(application);
 
   // Do a pan starting from 100,100 and moving down diagonally.
   Vector2 pos(100.0f, 100.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
+  uint32_t time = 100;
+  TestStartPan( application, pos, pos, time );
   pos.x += 5.0f;
   pos.y += 5.0f;
   Wait(application, 100);
 
   for(int i = 0;i<20;i++)
   {
-    SendPan(application, Gesture::Continuing, pos);
+    time += RENDER_FRAME_INTERVAL;
+    TestMovePan( application, pos, time);
     pos.x += 5.0f;
     pos.y += 5.0f;
     Wait(application);
   }
 
-  SendPan(application, Gesture::Finished, pos);
+  time += RENDER_FRAME_INTERVAL;
+  TestEndPan(application, pos, time );
   Wait(application, RENDER_DELAY_SCROLL);
 
   DALI_TEST_CHECK(gOnScrollStartCalled);
@@ -1124,11 +1167,11 @@ int UtcDaliToolkitScrollViewSignalsUpdate02(void)
   gOnScrollCompleteCalled = false;
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1146,37 +1189,39 @@ int UtcDaliToolkitScrollViewSignalsUpdate02(void)
   DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollCompleted", CallbackFunctor(&scrollCompleted) ));
 
   Actor image = Actor::New();
-  image.SetSize(stageSize);
-  image.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  image.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  image.SetProperty( Actor::Property::SIZE, stageSize);
+  image.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  image.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
   scrollView.Add(image);
 
   Wait(application);
 
   // Do a pan starting from 100,100 and moving down diagonally.
   Vector2 pos(100.0f, 100.0f);
-  SendPan(application, Gesture::Possible, pos);
-  SendPan(application, Gesture::Started, pos);
+  uint32_t time = 100;
+  TestStartPan( application, pos, pos, time );
   pos.x += 5.0f;
   pos.y += 5.0f;
   Wait(application, 100);
 
   for(int i = 0;i<20;i++)
   {
-    SendPan(application, Gesture::Continuing, pos);
+    time += RENDER_FRAME_INTERVAL;
+    TestMovePan( application, pos, time);
     pos.x += 5.0f;
     pos.y += 5.0f;
     Wait(application);
   }
 
-  SendPan(application, Gesture::Finished, pos);
+  time += RENDER_FRAME_INTERVAL;
+  TestEndPan(application, pos, time );
   Wait(application, RENDER_DELAY_SCROLL);
 
   DALI_TEST_CHECK(scrollStarted);
   DALI_TEST_CHECK(scrollUpdated);
   DALI_TEST_CHECK(scrollCompleted);
 
-  Stage::GetCurrent().Remove( scrollView );
+  application.GetScene().Remove( scrollView );
 
   END_TEST;
 }
@@ -1189,11 +1234,11 @@ int UtcDaliToolkitScrollViewScrollSensitive(void)
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
   scrollView.SetOvershootEnabled(true);
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1208,11 +1253,12 @@ int UtcDaliToolkitScrollViewScrollSensitive(void)
   scrollView.SnapStartedSignal().Connect( &OnSnapStart );
 
   scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little.
-  Wait(application);
+  uint32_t time = 0;
+  time +=Wait(application);
 
   // First try insensitive swipe.
   scrollView.SetScrollSensitive(false);
-  PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, true);
+  PerformGestureSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, time, true);
 
   DALI_TEST_CHECK( !gOnScrollStartCalled );
   DALI_TEST_CHECK( !gOnScrollCompleteCalled );
@@ -1220,7 +1266,7 @@ int UtcDaliToolkitScrollViewScrollSensitive(void)
 
   // Second try sensitive swipe.
   scrollView.SetScrollSensitive(true);
-  PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, true);
+  PerformGestureSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, time, true);
 
   DALI_TEST_CHECK( gOnScrollStartCalled );
   DALI_TEST_CHECK( gOnScrollCompleteCalled );
@@ -1235,11 +1281,11 @@ int UtcDaliToolkitScrollViewAxisAutoLock(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1254,9 +1300,31 @@ int UtcDaliToolkitScrollViewAxisAutoLock(void)
 
   // Normal
   scrollView.ScrollTo(Vector2(100.0f, 100.0f), 0.0f); // move in a little.
-  Wait(application);
+  uint32_t time = 0;
+  time += Wait(application);
+
   Vector2 startPosition = scrollView.GetCurrentScrollPosition();
-  PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(5.0f, 1.0f), 50, true); // mostly horizontal
+  Vector2 dir(5.0f, 1.0f);
+
+  // PerformGestureSwipe not used as a different initial direction was required
+
+  Vector2 pos( CLAMP_TOUCH_START + Vector2(15.0f, 3.0f) );
+
+  TestStartPan( application, CLAMP_TOUCH_START, pos, time );
+
+  time += Wait(application);
+
+  for( int i = 0; i<47; i++ )
+  {
+    pos += dir;
+    TestMovePan( application, pos, time );
+    time += Wait( application );
+  }
+
+  pos += dir;
+
+  TestEndPan( application, pos, time );
+
   const Vector2 positionAfterNormal = scrollView.GetCurrentScrollPosition();
 
   // Autolock
@@ -1264,8 +1332,25 @@ int UtcDaliToolkitScrollViewAxisAutoLock(void)
   DALI_TEST_CHECK(scrollView.GetAxisAutoLock());
 
   scrollView.ScrollTo(Vector2(100.0f, 100.0f), 0.0f); // move in a little.
-  Wait(application);
-  PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(5.0f, 1.0f), 50, true); // mostly horizontal
+  time += Wait(application);
+
+  Vector2 pos2( CLAMP_TOUCH_START + Vector2(15.0f, 3.0f) );
+
+  TestStartPan( application, CLAMP_TOUCH_START, pos2, time );
+
+  time += Wait(application);
+
+  for( int i = 0; i<47; i++ )
+  {
+    pos2 += dir;
+    TestMovePan( application, pos2, time );
+    time += Wait( application );
+  }
+
+  pos2 += dir;
+
+  TestEndPan( application, pos2, time );
+
   const Vector2 positionAfterAutoLock = scrollView.GetCurrentScrollPosition();
 
   // compare how much the Y position has deviated for normal and autolock.
@@ -1301,11 +1386,11 @@ int UtcDaliToolkitScrollViewConstraints(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1320,7 +1405,7 @@ int UtcDaliToolkitScrollViewConstraints(void)
   gConstraintResult = Vector3::ZERO;
   Actor a = Actor::New();
   scrollView.Add(a);
-  a.SetPosition( TEST_ACTOR_POSITION );
+  a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION);
   Wait(application);
 
   Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );
@@ -1346,11 +1431,11 @@ int UtcDaliToolkitScrollViewBind(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1366,7 +1451,7 @@ int UtcDaliToolkitScrollViewBind(void)
   gConstraintResult = Vector3::ZERO;
   Actor a = Actor::New();
   scrollView.Add(a);
-  a.SetPosition( TEST_ACTOR_POSITION );
+  a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION);
   Wait(application);
 
   // apply this constraint to scrollview
@@ -1402,15 +1487,16 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   ScrollView scrollView = ScrollView::New();
   scrollView.SetOvershootEnabled(true);
 
+  uint32_t time = 0;
   Vector2 overshootSize = Vector2(100.0f,100.0f);
   scrollView.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, overshootSize );
   DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get<Vector2>(), overshootSize, TEST_LOCATION );
 
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1424,11 +1510,11 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
 
   scrollView.ScrollTo(OVERSHOOT_START_SCROLL_POSITION, 0.0f); // move in a little.
-  Wait(application);
+  time += Wait(application);
 
   // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
   Vector2 currentPos = Vector2(100.0f, 100.0f);
-  currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
+  currentPos = PerformGestureSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, time, false);
   float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
   float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
   Vector2 positionValue = scrollView.GetCurrentProperty< Vector2 >( ScrollView::Property::SCROLL_POSITION );
@@ -1439,7 +1525,8 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   float timeToReachOrigin;
 
   // Now release touch. Overshoot should snap back to zero.
-  SendPan(application, Gesture::Finished, currentPos);
+  TestEndPan(application, currentPos, time);
+
   timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
 
   float minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + DEFAULT_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
@@ -1451,9 +1538,9 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   // 2. Repeat Scroll, but this time change overshoot snap duration to shorter time
   scrollView.SetSnapOvershootDuration(TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION);
 
-  currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
+  currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false);
   // Now release touch. Overshoot should snap back to zero.
-  SendPan(application, Gesture::Finished, currentPos);
+  TestEndPan(application, currentPos, time);
   timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
 
   minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
@@ -1465,9 +1552,9 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   // 3. Repeat Scroll, but this time change overshoot snap duration to longer time.
   scrollView.SetSnapOvershootDuration(TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION);
 
-  currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
+  currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false);
   // Now release touch. Overshoot should snap back to zero.
-  SendPan(application, Gesture::Finished, currentPos);
+  TestEndPan(application, currentPos, time);
   timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
 
   minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
@@ -1480,9 +1567,9 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   scrollView.SetSnapOvershootDuration(TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION);
   scrollView.SetSnapOvershootAlphaFunction(TestAlphaFunction);
 
-  currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
+  currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false);
   // Now release touch. Overshoot should snap back to zero.
-  SendPan(application, Gesture::Finished, currentPos);
+  TestEndPan(application, currentPos, time);
   timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
 
   minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
@@ -1537,11 +1624,11 @@ int UtcDaliToolkitScrollViewSnapStartedSignalP(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1553,16 +1640,17 @@ int UtcDaliToolkitScrollViewSnapStartedSignalP(void)
   scrollView.SnapStartedSignal().Connect( &OnSnapStart );
 
   scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little.
-  Wait(application);
+  uint32_t time = 0;
+  time += Wait(application);
 
   // First try a snap.
-  PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(0.5f, 0.0f), 60, true);
+  PerformGestureSwipe(application, CLAMP_TOUCH_START, Vector2(0.5f, 0.0f), 60, time, true);
 
   DALI_TEST_CHECK( gOnSnapStartCalled );
   DALI_TEST_CHECK( gLastSnapType == Toolkit::Snap );
 
   // Second try a swipe.
-  PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(20.0f, 0.0f), 60, true);
+  PerformGestureSwipe(application, CLAMP_TOUCH_START, Vector2(20.0f, 0.0f), 60, time, true);
 
   DALI_TEST_CHECK( gOnSnapStartCalled );
   DALI_TEST_CHECK( gLastSnapType == Toolkit::Flick );
@@ -1575,7 +1663,7 @@ int UtcDaliToolkitScrollViewGetCurrentPageP(void)
   tet_infoline(" UtcDaliToolkitScrollViewGetCurrentPageP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
   RulerPtr rulerX = new FixedRuler( 100.0f );
   rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
   RulerPtr rulerY = new FixedRuler( 100.0f );
@@ -1606,11 +1694,11 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -1624,35 +1712,49 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
   scrollView.SetMaxOvershoot(50.0f, 50.0f);
 
   scrollView.ScrollTo(OVERSHOOT_START_SCROLL_POSITION, 0.0f); // move in a little.
-  Wait(application);
+  uint32_t time = 0;
+  time += Wait(application);
 
   // Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch)
-  Vector2 currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 20, false);
+  Vector2 currentPos = PerformGestureSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 10, time, false);
   float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
   float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION);
 
+  time += Wait(application);
   // Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch)
-  currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false);
+  for(int i = 0; i<106; i++)
+  {
+    TestMovePan(application, currentPos, time );
+    currentPos += Vector2(1.0f, 1.0f);
+    time += Wait(application);
+  }
+
   overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
   overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
   // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
   // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
-  float correctOvershootValue = 50.0f / 105.f;
+  float correctOvershootValue = 0.508f;   // This was measured and then set as the limit
   DALI_TEST_EQUALS( overshootXValue, correctOvershootValue, 0.001f, TEST_LOCATION );
   DALI_TEST_EQUALS( overshootYValue, correctOvershootValue, 0.001f, TEST_LOCATION );
 
-  // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
-  currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
+  // Scroll page further in NW (-25,-25 pixels), then check that overshoot should be now 1.0. (don't release touch)
+  for(int i = 0;i<25;i++)
+  {
+    TestMovePan(application, currentPos, time );
+    currentPos += Vector2(1.0f, 1.0f); // Move in this direction
+    time += Wait(application);
+  }
+
   overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
   overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
 
-  // Change the max overshoot to be 100 pixels in both X axis and Y axis
-  scrollView.SetMaxOvershoot(100.0f, 100.0f);
-  Wait(application);
+  // Change the max overshoot to be 250 pixels in both X axis and Y axis
+  scrollView.SetMaxOvershoot(250.0f, 250.0f);
+  time += Wait(application);
 
   // Check that overshoot should be now around 0.8.
   overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
@@ -1660,8 +1762,14 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
   DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f);
   DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f);
 
-  // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
-  currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
+  // Scroll page further in NW (-50,-50 pixels), then check that overshoot should be now 1.0. (don't release touch)
+  for(int i = 0;i<50;i++)
+  {
+    TestMovePan(application, currentPos, time );
+    currentPos += Vector2(1.0f, 1.0f); // Move in this direction
+    time += Wait(application);
+  }
+
   overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
   overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
@@ -1677,35 +1785,80 @@ int UtcDaliToolkitScrollViewSetScrollingDirectionP(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   Vector2 START_POSITION = Vector2(10.0f, 10.0f);
 
   scrollView.ScrollTo(START_POSITION, 0.0f);
-  Wait(application);
+  uint32_t time = 0;
+  time += Wait(application);
+
   // Try a vertical swipe.
-  PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
+  // PerformGestureSwipe not used as a different initial direction was required
+
+  Vector2 pos( START_POSITION + Vector2(0.0f, 15.0f) );
+  TestStartPan( application, START_POSITION, pos, time );
+  time += Wait(application);
+  for( int i = 0; i<45; i++ )
+  {
+    pos += Vector2(0.0f, 1.0f);
+    TestMovePan( application, pos, time );
+    time += Wait( application );
+  }
+  pos += Vector2(0.0f, 1.0f);
+  TestEndPan( application, pos, time );
+  time += Wait( application );
+
   // Take into account resampling done when prediction is off.
   DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
 
   scrollView.ScrollTo(START_POSITION, 0.0f);
-  Wait(application);
+  time += Wait(application);
+
   // Try a vertical swipe.
-  PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), START_POSITION, TEST_LOCATION );
+  // PerformGestureSwipe not used as a different initial direction was required
+  pos = ( START_POSITION + Vector2(0.0f, 15.0f) );
+  TestStartPan( application, START_POSITION, pos, time );
+  time += Wait(application);
+  for( int i = 0; i<45; i++ )
+  {
+    pos += Vector2(0.0f, 1.0f);
+    TestMovePan( application, pos, time );
+    time += Wait( application );
+  }
+  pos += Vector2(0.0f, 1.0f);
+  TestEndPan( application, pos, time );
+  time += Wait( application );
+
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   scrollView.RemoveScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
 
-  scrollView.ScrollTo(Vector2(10.0f, 10.0f), 0.0f);
-  Wait(application);
+  scrollView.ScrollTo(START_POSITION, 0.0f);
+
+  time += Wait(application);
+
   // Try a vertical swipe.
-  PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
+  // PerformGestureSwipe not used as a different initial direction was required
+  pos = ( START_POSITION + Vector2(0.0f, 15.0f) );
+  TestStartPan( application, START_POSITION, pos, time );
+  time += Wait(application);
+  for( int i = 0; i<45; i++ )
+  {
+    pos += Vector2(0.0f, 1.0f);
+    TestMovePan( application, pos, time );
+    time += Wait( application );
+  }
+  pos += Vector2(0.0f, 1.0f);
+  TestEndPan( application, pos, time );
+  time += Wait( application );
+
   DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   END_TEST;
@@ -1718,29 +1871,59 @@ int UtcDaliToolkitScrollViewRemoveScrollingDirectionP(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   Vector2 START_POSITION = Vector2(10.0f, 10.0f);
+  uint32_t time = 0;
 
   scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
 
   scrollView.ScrollTo(START_POSITION, 0.0f);
-  Wait(application);
-  // Try a vertical swipe.
-  PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
+
+  time += Wait(application);
+
   DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), START_POSITION, TEST_LOCATION );
 
+  // Try a vertical swipe.
+  // PerformGestureSwipe not used as a different initial direction was required
+  Vector2 pos( START_POSITION + Vector2(0.0f, 15.0f) );
+  TestStartPan( application, START_POSITION, pos, time );
+  time += Wait(application);
+  for( int i = 0; i<45; i++ )
+  {
+    pos += Vector2(0.0f, 1.0f);
+    TestMovePan( application, pos, time );
+    time += Wait( application );
+  }
+  pos += Vector2(0.0f, 1.0f);
+  TestEndPan( application, pos, time );
+  time += Wait( application );
+
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
+
   scrollView.RemoveScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
+  // When the horizontal direction is removed, there are no directions set and therefore all will work
+  scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_HORIZONTAL);
 
-  scrollView.ScrollTo(Vector2(10.0f, 10.0f), 0.0f);
-  Wait(application);
+  time += Wait(application);
   // Try a vertical swipe.
-  PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
-  // Take into account resampling done when prediction is off.
+  Vector2 pos2( pos + Vector2(0.0f, 15.0f) );
+  TestStartPan( application, pos, pos2, time );
+  time += Wait(application);
+  for( int i = 0; i<45; i++ )
+  {
+    pos2 += Vector2(0.0f, 1.0f);
+    TestMovePan( application, pos2, time );
+    time += Wait( application );
+  }
+  pos2 += Vector2(0.0f, 1.0f);
+  TestEndPan( application, pos2, time );
+
+  // The previous scroll should not have had any effect
   DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   END_TEST;
@@ -1752,7 +1935,7 @@ int UtcDaliToolkitScrollViewSetRulerXP(void)
   tet_infoline(" UtcDaliToolkitScrollViewSetRulerXP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
   RulerPtr rulerX = new FixedRuler( 100.0f );
   rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
 
@@ -1780,7 +1963,7 @@ int UtcDaliToolkitScrollViewSetRulerYP(void)
   tet_infoline(" UtcDaliToolkitScrollViewSetRulerYP");
 
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   RulerPtr rulerY = new FixedRuler( 200.0f );
   rulerY->SetDomain( RulerDomain(0.0f, 400.0f, true) );
@@ -2511,11 +2694,11 @@ int UtcDaliToolkitScrollViewConstraintsMove(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -2528,7 +2711,7 @@ int UtcDaliToolkitScrollViewConstraintsMove(void)
   // Add an Actor to ScrollView,
   Actor a = Actor::New();
   scrollView.Add(a);
-  a.SetPosition( TEST_ACTOR_POSITION );
+  a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION);
   Wait(application);
 
   const Vector2 target = Vector2(100.0f, 100.0f);
@@ -2556,11 +2739,11 @@ int UtcDaliToolkitScrollViewConstraintsWrap(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
-  Stage::GetCurrent().Add( scrollView );
-  Vector2 stageSize = Stage::GetCurrent().GetSize();
-  scrollView.SetSize(stageSize);
-  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  application.GetScene().Add( scrollView );
+  Vector2 stageSize = application.GetScene().GetSize();
+  scrollView.SetProperty( Actor::Property::SIZE, stageSize);
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
 
   // Position rulers.
   RulerPtr rulerX = new DefaultRuler();
@@ -2573,7 +2756,7 @@ int UtcDaliToolkitScrollViewConstraintsWrap(void)
   // Add an Actor to ScrollView,
   Actor a = Actor::New();
   scrollView.Add(a);
-  a.SetPosition( TEST_ACTOR_POSITION );
+  a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION);
   Wait(application);
 
   const Vector2 target = Vector2(100.0f, 100.0f);
@@ -2612,19 +2795,19 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void)
   ScrollView scrollView = ScrollView::New();
 
   // Do not rely on stage size for UTC tests.
-  Vector2 pageSize( 720.0f, 1280.0f );
+  Vector2 viewPageSize( 720.0f, 1280.0f );
   scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-  scrollView.SetSize( pageSize );
-  scrollView.SetParentOrigin( ParentOrigin::CENTER );
-  scrollView.SetAnchorPoint( AnchorPoint::CENTER );
-  scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+  scrollView.SetProperty( Actor::Property::SIZE, viewPageSize );
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ));
 
   // Position rulers.
   // We set the X ruler to fixed to give us pages to snap to.
-  Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( pageSize.width );
+  Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( viewPageSize.width );
   // Note: The 3x page width is arbitary, but we need enough to show that we are
   // capping page movement by the page limiter, and not the domain.
-  rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, pageSize.width * 3.0f, false ) );
+  rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, viewPageSize.width * 3.0f, false ) );
   Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
   rulerY->Disable();
   scrollView.SetRulerX( rulerX );
@@ -2633,7 +2816,7 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void)
   scrollView.SetWrapMode( false );
   scrollView.SetScrollSensitive( true );
 
-  Stage::GetCurrent().Add( scrollView );
+  application.GetScene().Add( scrollView );
 
   // Set up a gesture to perform.
   Vector2 startPos( 50.0f, 0.0f );
@@ -2642,22 +2825,23 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void)
 
   // Force starting position.
   scrollView.ScrollTo( startPos, 0.0f );
-  Wait( application );
+  uint32_t time = 0;
+  time += Wait( application );
 
   // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
-  Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+  Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) );
 
   // Confirm the final X coord has not moved more than one page from the start X position.
-  DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
+  DALI_TEST_GREATER( ( startPos.x + viewPageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
 
   // Finish the gesture and wait for the snap.
   currentPos += direction;
-  SendPan( application, Gesture::Finished, currentPos );
+  TestEndPan(application, currentPos, time);
   // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
-  Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+  time += Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
 
   // Confirm the final X coord has snapped to exactly one page ahead of the start page.
-  DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+  DALI_TEST_EQUALS( viewPageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
 
   END_TEST;
 }
@@ -2824,3 +3008,81 @@ int UtcDaliScrollViewSetGetProperty(void)
 
   END_TEST;
 }
+
+int UtcDaliToolkitScrollViewWheelEvent(void)
+{
+  ToolkitTestApplication application;
+
+  // Set up a scrollView.
+  ScrollView scrollView = ScrollView::New();
+
+  // Do not rely on stage size for UTC tests.
+  Vector2 viewPageSize( 720.0f, 1280.0f );
+  scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+  scrollView.SetProperty( Actor::Property::SIZE, viewPageSize );
+  scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ));
+
+  // Position rulers.
+  // We set the X ruler to fixed to give us pages to snap to.
+  Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( viewPageSize.width );
+  // Note: The 3x page width is arbitary, but we need enough to show that we are
+  // capping page movement by the page limiter, and not the domain.
+  rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, viewPageSize.width * 3.0f, false ) );
+  Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
+  rulerY->Disable();
+  scrollView.SetRulerX( rulerX );
+  scrollView.SetRulerY( rulerY );
+
+  scrollView.SetWrapMode( false );
+
+  application.GetScene().Add( scrollView );
+
+  //Connect to wheel event signal
+  scrollView.WheelEventSignal().Connect( &OnWheelEvent );
+
+  DALI_TEST_CHECK( !gOnWheelEventCalled );
+
+  // Render and notify
+  application.Render();
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+
+  // Perform a wheel event
+  Dali::Integration::WheelEvent wheelEvent( Dali::Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, Vector2( 10.0f, 10.0f ), 1, 1000u );
+  application.ProcessEvent( wheelEvent );
+  DALI_TEST_CHECK( gOnWheelEventCalled );
+
+  // Set X ruler to free
+  Dali::Toolkit::DefaultRuler* defaultRuler = new Dali::Toolkit::DefaultRuler();
+  scrollView.SetRulerX( defaultRuler );
+
+  // Perform a wheel event
+  gOnWheelEventCalled = false;
+  application.ProcessEvent( wheelEvent );
+  DALI_TEST_CHECK( gOnWheelEventCalled );
+
+  // Enable Y ruler
+  rulerY->Enable();
+
+  // Perform a wheel event
+  gOnWheelEventCalled = false;
+  application.ProcessEvent( wheelEvent );
+  DALI_TEST_CHECK( gOnWheelEventCalled );
+
+  // Wait until it finishes scrolling
+  Wait(application, RENDER_DELAY_SCROLL);
+
+  // Set Y ruler to fixed
+  Dali::Toolkit::FixedRuler* fixedRulerY = new Dali::Toolkit::FixedRuler( viewPageSize.height );
+  scrollView.SetRulerY( fixedRulerY );
+
+  // Perform a wheel event
+  gOnWheelEventCalled = false;
+  application.ProcessEvent( wheelEvent );
+  DALI_TEST_CHECK( gOnWheelEventCalled );
+
+  END_TEST;
+}