DGEUF-110: Limit ScrollView to scroll maximum 1 page on flick
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ScrollView.cpp
index f2f0461..3f9879e 100644 (file)
@@ -882,6 +882,7 @@ int UtcDaliToolkitScrollViewScrollSensitive(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
+  scrollView.SetOvershootEnabled(true);
   Stage::GetCurrent().Add( scrollView );
   Vector2 stageSize = Stage::GetCurrent().GetSize();
   scrollView.SetSize(stageSize);
@@ -1093,6 +1094,7 @@ int UtcDaliToolkitScrollViewOvershoot(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
+  scrollView.SetOvershootEnabled(true);
   Stage::GetCurrent().Add( scrollView );
   Vector2 stageSize = Stage::GetCurrent().GetSize();
   scrollView.SetSize(stageSize);
@@ -1324,8 +1326,11 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false);
   overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
   overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
-  DALI_TEST_CHECK(overshootXValue > 0.49f && overshootXValue < 0.51f);
-  DALI_TEST_CHECK(overshootYValue > 0.49f && overshootYValue < 0.51f);
+  // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
+  // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
+  float correctOvershootValue = 50.0f / 105.f;
+  DALI_TEST_EQUALS( overshootXValue, correctOvershootValue, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( overshootYValue, correctOvershootValue, 0.001f, TEST_LOCATION );
 
   // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
@@ -1373,7 +1378,8 @@ int UtcDaliToolkitScrollViewSetScrollingDirectionP(void)
   Wait(application);
   // Try a vertical swipe.
   PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+  // Take into account resampling done when prediction is off.
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
 
@@ -1389,7 +1395,7 @@ int UtcDaliToolkitScrollViewSetScrollingDirectionP(void)
   Wait(application);
   // Try a vertical swipe.
   PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1423,7 +1429,8 @@ int UtcDaliToolkitScrollViewRemoveScrollingDirectionP(void)
   Wait(application);
   // Try a vertical swipe.
   PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+  // Take into account resampling done when prediction is off.
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -2186,6 +2193,157 @@ int UtcDaliToolkitScrollViewFixedRulerSnapP(void)
   END_TEST;
 }
 
+int UtcDaliToolkitScrollViewConstraintsMove(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliToolkitScrollViewConstraintsMove");
+
+  // Set up a scrollView...
+  ScrollView scrollView = ScrollView::New();
+  Stage::GetCurrent().Add( scrollView );
+  Vector2 stageSize = Stage::GetCurrent().GetSize();
+  scrollView.SetSize(stageSize);
+  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+  // Position rulers.
+  RulerPtr rulerX = new DefaultRuler();
+  RulerPtr rulerY = new DefaultRuler();
+  rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
+  rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+  scrollView.SetRulerX(rulerX);
+  scrollView.SetRulerY(rulerY);
+
+  // Add an Actor to ScrollView,
+  Actor a = Actor::New();
+  scrollView.Add(a);
+  a.SetPosition( TEST_ACTOR_POSITION );
+  Wait(application);
+
+  const Vector2 target = Vector2(100.0f, 100.0f);
+  const Vector2 target2 = Vector2(200.0f, 200.0f);
 
+  Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, MoveActorConstraint );
+  constraint.AddSource( Source(scrollView, ScrollView::Property::SCROLL_POSITION) );
+  constraint.SetRemoveAction(Constraint::Discard);
+  scrollView.ApplyConstraintToChildren(constraint);
 
+  scrollView.ScrollTo( target, 0.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
+  scrollView.ScrollTo( target2 );
+  Wait(application, RENDER_DELAY_SCROLL);
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliToolkitScrollViewConstraintsWrap(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliToolkitScrollViewConstraintsWrap");
+
+  // Set up a scrollView...
+  ScrollView scrollView = ScrollView::New();
+  Stage::GetCurrent().Add( scrollView );
+  Vector2 stageSize = Stage::GetCurrent().GetSize();
+  scrollView.SetSize(stageSize);
+  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
 
+  // Position rulers.
+  RulerPtr rulerX = new DefaultRuler();
+  RulerPtr rulerY = new DefaultRuler();
+  rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
+  rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+  scrollView.SetRulerX(rulerX);
+  scrollView.SetRulerY(rulerY);
+
+  // Add an Actor to ScrollView,
+  Actor a = Actor::New();
+  scrollView.Add(a);
+  a.SetPosition( TEST_ACTOR_POSITION );
+  Wait(application);
+
+  const Vector2 target = Vector2(100.0f, 100.0f);
+  const Vector2 target2 = Vector2(200.0f, 200.0f);
+
+  Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, WrapActorConstraint );
+  constraint.AddSource( LocalSource( Actor::Property::SCALE ) );
+  constraint.AddSource( LocalSource( Actor::Property::ANCHOR_POINT ) );
+  constraint.AddSource( LocalSource( Actor::Property::SIZE ) );
+  constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ) );
+  constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ) );
+  constraint.AddSource( Source( scrollView, Toolkit::ScrollView::Property::WRAP ) );
+  constraint.SetRemoveAction(Constraint::Discard);
+  scrollView.ApplyConstraintToChildren(constraint);
+
+  scrollView.ScrollTo( target, 0.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
+  scrollView.ScrollTo( target2 );
+  Wait(application, RENDER_DELAY_SCROLL);
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+
+  END_TEST;
+}
+
+// Non-API test (so no P or N variant).
+int UtcDaliToolkitScrollViewGesturePageLimit(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( " UtcDaliToolkitScrollViewGesturePageLimit" );
+
+  // Set up a scrollView.
+  ScrollView scrollView = ScrollView::New();
+
+  // Do not rely on stage size for UTC tests.
+  Vector2 pageSize( 720.0f, 1280.0f );
+  scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+  scrollView.SetSize( pageSize );
+  scrollView.SetParentOrigin( ParentOrigin::CENTER );
+  scrollView.SetAnchorPoint( AnchorPoint::CENTER );
+  scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+
+  // Position rulers.
+  // We set the X ruler to fixed to give us pages to snap to.
+  Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( pageSize.width );
+  // Note: The 3x page width is arbitary, but we need enough to show that we are
+  // capping page movement by the page limiter, and not the domain.
+  rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, pageSize.width * 3.0f, false ) );
+  Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
+  rulerY->Disable();
+  scrollView.SetRulerX( rulerX );
+  scrollView.SetRulerY( rulerY );
+
+  scrollView.SetWrapMode( false );
+  scrollView.SetScrollSensitive( true );
+
+  Stage::GetCurrent().Add( scrollView );
+
+  // Set up a gesture to perform.
+  Vector2 startPos( 50.0f, 0.0f );
+  Vector2 direction( -5.0f, 0.0f );
+  int frames = 200;
+
+  // Force starting position.
+  scrollView.ScrollTo( startPos, 0.0f );
+  Wait( application );
+
+  // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+  Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+
+  // Confirm the final X coord has not moved more than one page from the start X position.
+  DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
+
+  // Finish the gesture and wait for the snap.
+  currentPos += direction;
+  SendPan( application, Gesture::Finished, currentPos );
+  // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+  Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+
+  // Confirm the final X coord has snapped to exactly one page ahead of the start page.
+  DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  END_TEST;
+}