Changes after Set/Get synchronous behaviour of registered animatable & custom properties
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ScrollView.cpp
index f2f0461..1a88abb 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -18,6 +18,7 @@
 #include <iostream>
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/events/pan-gesture-event.h>
@@ -44,10 +45,24 @@ static void TestCallback(BaseHandle handle)
   gObjectCreatedCallBackCalled = true;
 }
 
+struct CallbackFunctor
+{
+  CallbackFunctor(bool* callbackFlag)
+  : mCallbackFlag( callbackFlag )
+  {
+  }
+
+  void operator()()
+  {
+    *mCallbackFlag = true;
+  }
+  bool* mCallbackFlag;
+};
 
 const int MILLISECONDS_PER_SECOND = 1000;
 const int RENDER_FRAME_INTERVAL = 16;                           ///< Duration of each frame in ms. (at approx 60FPS)
 const int RENDER_ANIMATION_TEST_DURATION_MS = 1000;             ///< 1000ms to test animation
+
 const int RENDER_DELAY_SCROLL = 1000;                           ///< duration to wait for any scroll to complete.
 
 // For Clamp Signal testing...
@@ -235,8 +250,8 @@ static float TestOvershootSnapDuration(ToolkitTestApplication &application, Scro
   int timeToReachOrigin = -1;
   for(int i = 0;i<MAX_FRAMES_TO_TEST_OVERSHOOT;i++)
   {
-    float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-    float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+    float overshootXValue = DevelHandle::GetCurrentProperty<float>( scrollView, ScrollView::Property::OVERSHOOT_X );
+    float overshootYValue = DevelHandle::GetCurrentProperty<float>( scrollView, ScrollView::Property::OVERSHOOT_Y );
     if(overshootXValue == 0.0f && overshootYValue == 0.0f)
     {
       break;
@@ -311,10 +326,10 @@ int UtcDaliScrollViewDestructorP(void)
   END_TEST;
 }
 
-int UtcDaliToolkitScrollViewNewP(void)
+int UtcDaliToolkitScrollViewNewP1(void)
 {
   ToolkitTestApplication application;
-  tet_infoline(" UtcDaliToolkitScrollViewNewP");
+  tet_infoline(" UtcDaliToolkitScrollViewNewP1");
 
   ScrollView scrollView;
 
@@ -341,6 +356,25 @@ int UtcDaliToolkitScrollViewNewP(void)
   END_TEST;
 }
 
+int UtcDaliToolkitScrollViewNewP2(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliToolkitScrollViewNewP2 - create thru type registry");
+
+  ScrollView scrollView;
+  DALI_TEST_CHECK( !scrollView );
+
+  TypeRegistry typeRegistry = TypeRegistry::Get();
+  TypeInfo scrollViewType = typeRegistry.GetTypeInfo("ScrollView");
+  BaseHandle handle = scrollViewType.CreateInstance();
+  DALI_TEST_CHECK( handle );
+
+  scrollView = ScrollView::DownCast(handle);
+  DALI_TEST_CHECK( scrollView );
+
+  END_TEST;
+}
+
 int UtcDaliToolkitScrollViewDownCastP(void)
 {
   ToolkitTestApplication application;
@@ -394,6 +428,9 @@ int UtcDaliToolkitScrollViewScrollToPositionWithDirectionBiasP(void)
 
   scrollView.SetWrapMode(true);
 
+  Property::Value wrapMode = scrollView.GetProperty( Toolkit::ScrollView::Property::WRAP_ENABLED );
+  DALI_TEST_EQUALS( wrapMode.Get<bool>(), true, TEST_LOCATION );
+
   const Vector2 target = Vector2(50.0f, 50.0f);
   const Vector2 target2 = Vector2(150.0f, 150.0f);
 
@@ -403,7 +440,7 @@ int UtcDaliToolkitScrollViewScrollToPositionWithDirectionBiasP(void)
 
   scrollView.ScrollTo( target2, 0.25f, Dali::Toolkit::DirectionBiasLeft, Dali::Toolkit::DirectionBiasLeft );
   Wait(application, RENDER_DELAY_SCROLL);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2::ZERO, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
 
   scrollView.ScrollTo( target, 0.0f );
   Wait(application, RENDER_DELAY_SCROLL);
@@ -472,7 +509,7 @@ int UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionAndDirectionBiasP(v
 
   scrollView.ScrollTo( target2, 0.25f, AlphaFunction::LINEAR, Dali::Toolkit::DirectionBiasLeft, Dali::Toolkit::DirectionBiasLeft );
   Wait(application, RENDER_DELAY_SCROLL);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2::ZERO, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
 
   scrollView.ScrollTo( target, 0.0f );
   Wait(application, RENDER_DELAY_SCROLL);
@@ -785,7 +822,7 @@ int UtcDaliToolkitScrollViewSignalsStartComplete(void)
   END_TEST;
 }
 
-int UtcDaliToolkitScrollViewSignalsUpdate(void)
+int UtcDaliToolkitScrollViewSignalsUpdate01(void)
 {
   ToolkitTestApplication application;
   tet_infoline(" UtcDaliToolkitScrollViewSignalsUpdate");
@@ -812,7 +849,7 @@ int UtcDaliToolkitScrollViewSignalsUpdate(void)
   scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
   scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
 
-  ImageActor image = CreateSolidColorActor( Color::RED );
+  Actor image = Actor::New();
   image.SetSize(stageSize);
   image.SetParentOrigin(ParentOrigin::TOP_LEFT);
   image.SetAnchorPoint(AnchorPoint::TOP_LEFT);
@@ -845,6 +882,73 @@ int UtcDaliToolkitScrollViewSignalsUpdate(void)
   END_TEST;
 }
 
+int UtcDaliToolkitScrollViewSignalsUpdate02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliToolkitScrollViewSignalsUpdate");
+
+  gOnScrollStartCalled = false;
+  gOnScrollUpdateCalled = false;
+  gOnScrollCompleteCalled = false;
+
+  ScrollView scrollView = ScrollView::New();
+  Stage::GetCurrent().Add( scrollView );
+  Vector2 stageSize = Stage::GetCurrent().GetSize();
+  scrollView.SetSize(stageSize);
+  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+  // Position rulers.
+  RulerPtr rulerX = new DefaultRuler();
+  RulerPtr rulerY = new DefaultRuler();
+  rulerX->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
+  rulerY->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
+  scrollView.SetRulerX(rulerX);
+  scrollView.SetRulerY(rulerY);
+  Dali::ConnectionTracker tracker;
+  bool scrollStarted=false;
+  bool scrollUpdated=false;
+  bool scrollCompleted=false;
+  DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollStarted", CallbackFunctor(&scrollStarted) ));
+  DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollUpdated", CallbackFunctor(&scrollUpdated) ));
+  DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollCompleted", CallbackFunctor(&scrollCompleted) ));
+
+  Actor image = Actor::New();
+  image.SetSize(stageSize);
+  image.SetParentOrigin(ParentOrigin::TOP_LEFT);
+  image.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  scrollView.Add(image);
+
+  Wait(application);
+
+  // Do a pan starting from 100,100 and moving down diagonally.
+  Vector2 pos(100.0f, 100.0f);
+  SendPan(application, Gesture::Possible, pos);
+  SendPan(application, Gesture::Started, pos);
+  pos.x += 5.0f;
+  pos.y += 5.0f;
+  Wait(application, 100);
+
+  for(int i = 0;i<20;i++)
+  {
+    SendPan(application, Gesture::Continuing, pos);
+    pos.x += 5.0f;
+    pos.y += 5.0f;
+    Wait(application);
+  }
+
+  SendPan(application, Gesture::Finished, pos);
+  Wait(application, RENDER_DELAY_SCROLL);
+
+  DALI_TEST_CHECK(scrollStarted);
+  DALI_TEST_CHECK(scrollUpdated);
+  DALI_TEST_CHECK(scrollCompleted);
+
+  Stage::GetCurrent().Remove( scrollView );
+
+  END_TEST;
+}
+
 static Vector2 PerformGestureDiagonalSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
 {
   gOnScrollStartCalled = false;
@@ -882,6 +986,7 @@ int UtcDaliToolkitScrollViewScrollSensitive(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
+  scrollView.SetOvershootEnabled(true);
   Stage::GetCurrent().Add( scrollView );
   Vector2 stageSize = Stage::GetCurrent().GetSize();
   scrollView.SetSize(stageSize);
@@ -1093,6 +1198,12 @@ int UtcDaliToolkitScrollViewOvershoot(void)
 
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
+  scrollView.SetOvershootEnabled(true);
+
+  Vector2 overshootSize = Vector2(100.0f,100.0f);
+  scrollView.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, overshootSize );
+  DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get<Vector2>(), overshootSize, TEST_LOCATION );
+
   Stage::GetCurrent().Add( scrollView );
   Vector2 stageSize = Stage::GetCurrent().GetSize();
   scrollView.SetSize(stageSize);
@@ -1116,9 +1227,9 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
   Vector2 currentPos = Vector2(100.0f, 100.0f);
   currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
-  float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
-  Vector2 positionValue = scrollView.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION);
+  float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
+  Vector2 positionValue = DevelHandle::GetCurrentProperty< Vector2 >( scrollView, ScrollView::Property::SCROLL_POSITION );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(positionValue, Vector2::ZERO, TEST_LOCATION);
@@ -1315,22 +1426,25 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
 
   // Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch)
   Vector2 currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 20, false);
-  float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION);
 
   // Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false);
-  overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
-  DALI_TEST_CHECK(overshootXValue > 0.49f && overshootXValue < 0.51f);
-  DALI_TEST_CHECK(overshootYValue > 0.49f && overshootYValue < 0.51f);
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
+  // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
+  // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
+  float correctOvershootValue = 50.0f / 105.f;
+  DALI_TEST_EQUALS( overshootXValue, correctOvershootValue, 0.001f, TEST_LOCATION );
+  DALI_TEST_EQUALS( overshootYValue, correctOvershootValue, 0.001f, TEST_LOCATION );
 
   // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
-  overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
 
@@ -1339,15 +1453,15 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
   Wait(application);
 
   // Check that overshoot should be now around 0.8.
-  overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f);
   DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f);
 
   // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
-  overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
 
@@ -1373,7 +1487,8 @@ int UtcDaliToolkitScrollViewSetScrollingDirectionP(void)
   Wait(application);
   // Try a vertical swipe.
   PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+  // Take into account resampling done when prediction is off.
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
 
@@ -1389,7 +1504,7 @@ int UtcDaliToolkitScrollViewSetScrollingDirectionP(void)
   Wait(application);
   // Try a vertical swipe.
   PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1423,7 +1538,8 @@ int UtcDaliToolkitScrollViewRemoveScrollingDirectionP(void)
   Wait(application);
   // Try a vertical swipe.
   PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
-  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+  // Take into account resampling done when prediction is off.
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -2186,6 +2302,323 @@ int UtcDaliToolkitScrollViewFixedRulerSnapP(void)
   END_TEST;
 }
 
+int UtcDaliToolkitScrollViewConstraintsMove(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliToolkitScrollViewConstraintsMove");
+
+  // Set up a scrollView...
+  ScrollView scrollView = ScrollView::New();
+  Stage::GetCurrent().Add( scrollView );
+  Vector2 stageSize = Stage::GetCurrent().GetSize();
+  scrollView.SetSize(stageSize);
+  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+  // Position rulers.
+  RulerPtr rulerX = new DefaultRuler();
+  RulerPtr rulerY = new DefaultRuler();
+  rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
+  rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+  scrollView.SetRulerX(rulerX);
+  scrollView.SetRulerY(rulerY);
+
+  // Add an Actor to ScrollView,
+  Actor a = Actor::New();
+  scrollView.Add(a);
+  a.SetPosition( TEST_ACTOR_POSITION );
+  Wait(application);
 
+  const Vector2 target = Vector2(100.0f, 100.0f);
+  const Vector2 target2 = Vector2(200.0f, 200.0f);
 
+  Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, MoveActorConstraint );
+  constraint.AddSource( Source(scrollView, ScrollView::Property::SCROLL_POSITION) );
+  constraint.SetRemoveAction(Constraint::Discard);
+  scrollView.ApplyConstraintToChildren(constraint);
 
+  scrollView.ScrollTo( target, 0.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
+  scrollView.ScrollTo( target2 );
+  Wait(application, RENDER_DELAY_SCROLL);
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliToolkitScrollViewConstraintsWrap(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliToolkitScrollViewConstraintsWrap");
+
+  // Set up a scrollView...
+  ScrollView scrollView = ScrollView::New();
+  Stage::GetCurrent().Add( scrollView );
+  Vector2 stageSize = Stage::GetCurrent().GetSize();
+  scrollView.SetSize(stageSize);
+  scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+  scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+  // Position rulers.
+  RulerPtr rulerX = new DefaultRuler();
+  RulerPtr rulerY = new DefaultRuler();
+  rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
+  rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+  scrollView.SetRulerX(rulerX);
+  scrollView.SetRulerY(rulerY);
+
+  // Add an Actor to ScrollView,
+  Actor a = Actor::New();
+  scrollView.Add(a);
+  a.SetPosition( TEST_ACTOR_POSITION );
+  Wait(application);
+
+  const Vector2 target = Vector2(100.0f, 100.0f);
+  const Vector2 target2 = Vector2(200.0f, 200.0f);
+
+  Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, WrapActorConstraint );
+  constraint.AddSource( LocalSource( Actor::Property::SCALE ) );
+  constraint.AddSource( LocalSource( Actor::Property::ANCHOR_POINT ) );
+  constraint.AddSource( LocalSource( Actor::Property::SIZE ) );
+  constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ) );
+  constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ) );
+  constraint.AddSource( Source( scrollView, Toolkit::ScrollView::Property::WRAP ) );
+  constraint.SetRemoveAction(Constraint::Discard);
+  scrollView.ApplyConstraintToChildren(constraint);
+
+  scrollView.ScrollTo( target, 0.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
+  scrollView.ScrollTo( target2 );
+  Wait(application, RENDER_DELAY_SCROLL);
+  DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+
+  scrollView.Remove(a);
+  Wait(application);
+
+  END_TEST;
+}
+
+// Non-API test (so no P or N variant).
+int UtcDaliToolkitScrollViewGesturePageLimit(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( " UtcDaliToolkitScrollViewGesturePageLimit" );
+
+  // Set up a scrollView.
+  ScrollView scrollView = ScrollView::New();
+
+  // Do not rely on stage size for UTC tests.
+  Vector2 pageSize( 720.0f, 1280.0f );
+  scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+  scrollView.SetSize( pageSize );
+  scrollView.SetParentOrigin( ParentOrigin::CENTER );
+  scrollView.SetAnchorPoint( AnchorPoint::CENTER );
+  scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+
+  // Position rulers.
+  // We set the X ruler to fixed to give us pages to snap to.
+  Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( pageSize.width );
+  // Note: The 3x page width is arbitary, but we need enough to show that we are
+  // capping page movement by the page limiter, and not the domain.
+  rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, pageSize.width * 3.0f, false ) );
+  Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
+  rulerY->Disable();
+  scrollView.SetRulerX( rulerX );
+  scrollView.SetRulerY( rulerY );
+
+  scrollView.SetWrapMode( false );
+  scrollView.SetScrollSensitive( true );
+
+  Stage::GetCurrent().Add( scrollView );
+
+  // Set up a gesture to perform.
+  Vector2 startPos( 50.0f, 0.0f );
+  Vector2 direction( -5.0f, 0.0f );
+  int frames = 200;
+
+  // Force starting position.
+  scrollView.ScrollTo( startPos, 0.0f );
+  Wait( application );
+
+  // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+  Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+
+  // Confirm the final X coord has not moved more than one page from the start X position.
+  DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
+
+  // Finish the gesture and wait for the snap.
+  currentPos += direction;
+  SendPan( application, Gesture::Finished, currentPos );
+  // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+  Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+
+  // Confirm the final X coord has snapped to exactly one page ahead of the start page.
+  DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliScrollViewSetGetProperty(void)
+{
+  ToolkitTestApplication application;
+
+  // Create the ScrollView actor
+  ScrollView scrollView = ScrollView::New();
+  DALI_TEST_CHECK(scrollView);
+
+  // Event side properties
+
+  // Test "wrapEnabled" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("wrapEnabled") == ScrollView::Property::WRAP_ENABLED );
+  scrollView.SetProperty( ScrollView::Property::WRAP_ENABLED, true );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::WRAP_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+  // Test "panningEnabled" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("panningEnabled") == ScrollView::Property::PANNING_ENABLED );
+  scrollView.SetProperty( ScrollView::Property::PANNING_ENABLED, false );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::PANNING_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+  // Test "axisAutoLockEnabled" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("axisAutoLockEnabled") == ScrollView::Property::AXIS_AUTO_LOCK_ENABLED );
+  scrollView.SetProperty( ScrollView::Property::AXIS_AUTO_LOCK_ENABLED, false );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::AXIS_AUTO_LOCK_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+  // Test "wheelScrollDistanceStep" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("wheelScrollDistanceStep") == ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP );
+  scrollView.SetProperty( ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP, Vector2(100.0f, 50.0f) );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<Vector2>(), Vector2(100.0f, 50.0f), TEST_LOCATION );
+
+  // Test "overshootEnabled" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED  );
+  DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), scrollView.IsOvershootEnabled(), TEST_LOCATION );
+  scrollView.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, false );
+  DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+  // Animatable properties
+
+  // Test "scrollPosition" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPosition") == ScrollView::Property::SCROLL_POSITION );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_POSITION, Vector2(320.0f, 550.0f) );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_POSITION).Get<Vector2>(), Vector2(320.0f, 550.0f), TEST_LOCATION );
+
+  // Test "scrollPrePosition", "scrollPrePositionX" and "scrollPrePositionY" properties
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePosition") == ScrollView::Property::SCROLL_PRE_POSITION );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION, Vector2(300.0f, 500.0f) );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>(), Vector2(300.0f, 500.0f), TEST_LOCATION );
+
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionX") == ScrollView::Property::SCROLL_PRE_POSITION_X );
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionY") == ScrollView::Property::SCROLL_PRE_POSITION_Y );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_X).Get<float>(), 300.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_Y).Get<float>(), 500.0f, TEST_LOCATION );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_X, 400.0f );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_Y, 600.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_X).Get<float>(), 400.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_Y).Get<float>(), 600.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>(), Vector2(400.0f, 600.0f), TEST_LOCATION );
+
+  // Test "scrollPrePositionMax", "scrollPrePositionMaxX" and "scrollPrePositionMaxY" properties
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionMax") == ScrollView::Property::SCROLL_PRE_POSITION_MAX );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_MAX, Vector2(100.0f, 200.0f) );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX).Get<Vector2>(), Vector2(100.0f, 200.0f), TEST_LOCATION );
+
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionMaxX") == ScrollView::Property::SCROLL_PRE_POSITION_MAX_X );
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionMaxY") == ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_X).Get<float>(), 100.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y).Get<float>(), 200.0f, TEST_LOCATION );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_MAX_X, 300.0f );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y, 400.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_X).Get<float>(), 300.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y).Get<float>(), 400.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX).Get<Vector2>(), Vector2(300.0f, 400.0f), TEST_LOCATION );
+
+  // Test "overshootX" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("overshootX") == ScrollView::Property::OVERSHOOT_X );
+  scrollView.SetProperty( ScrollView::Property::OVERSHOOT_X, 0.8f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::OVERSHOOT_X).Get<float>(), 0.8f, TEST_LOCATION );
+
+  // Test "overshootY" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("overshootY") == ScrollView::Property::OVERSHOOT_Y );
+  scrollView.SetProperty( ScrollView::Property::OVERSHOOT_Y, 0.8f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::OVERSHOOT_Y).Get<float>(), 0.8f, TEST_LOCATION );
+
+  // Test "scrollFinal", "scrollFinalX" and "scrollFinalY" properties
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollFinal") == ScrollView::Property::SCROLL_FINAL );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_FINAL, Vector2(200.0f, 300.0f) );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL).Get<Vector2>(), Vector2(200.0f, 300.0f), TEST_LOCATION );
+
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollFinalX") == ScrollView::Property::SCROLL_FINAL_X );
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollFinalY") == ScrollView::Property::SCROLL_FINAL_Y );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_X).Get<float>(), 200.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_Y).Get<float>(), 300.0f, TEST_LOCATION );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_FINAL_X, 500.0f );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_FINAL_Y, 600.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_X).Get<float>(), 500.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_Y).Get<float>(), 600.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL).Get<Vector2>(), Vector2(500.0f, 600.0f), TEST_LOCATION );
+
+  // Test "wrap" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("wrap") == ScrollView::Property::WRAP );
+  scrollView.SetProperty( ScrollView::Property::WRAP, false );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::WRAP).Get<bool>(), false, TEST_LOCATION );
+
+  // Test "panning" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("panning") == ScrollView::Property::PANNING );
+  scrollView.SetProperty( ScrollView::Property::PANNING, true );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::PANNING).Get<bool>(), true, TEST_LOCATION );
+
+  // Test "scrolling" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrolling") == ScrollView::Property::SCROLLING );
+  scrollView.SetProperty( ScrollView::Property::SCROLLING, false );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLLING).Get<bool>(), false, TEST_LOCATION );
+
+  // Test "scrollDomainSize", "scrollDomainSizeX" and "scrollDomainSizeY" properties
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollDomainSize") == ScrollView::Property::SCROLL_DOMAIN_SIZE );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_DOMAIN_SIZE, Vector2(1200.0f, 1300.0f) );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE).Get<Vector2>(), Vector2(1200.0f, 1300.0f), TEST_LOCATION );
+
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollDomainSizeX") == ScrollView::Property::SCROLL_DOMAIN_SIZE_X );
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollDomainSizeY") == ScrollView::Property::SCROLL_DOMAIN_SIZE_Y );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_X).Get<float>(), 1200.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_Y).Get<float>(), 1300.0f, TEST_LOCATION );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_DOMAIN_SIZE_X, 1500.0f );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_DOMAIN_SIZE_Y, 1600.0f );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_X).Get<float>(), 1500.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_Y).Get<float>(), 1600.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE).Get<Vector2>(), Vector2(1500.0f, 1600.0f), TEST_LOCATION );
+
+  // Test "scrollDomainOffset" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollDomainOffset") == ScrollView::Property::SCROLL_DOMAIN_OFFSET );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_DOMAIN_OFFSET, Vector2(500.0f, 200.0f) );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_OFFSET).Get<Vector2>(), Vector2(500.0f, 200.0f), TEST_LOCATION );
+
+  // Test "scrollPositionDelta" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPositionDelta") == ScrollView::Property::SCROLL_POSITION_DELTA );
+  scrollView.SetProperty( ScrollView::Property::SCROLL_POSITION_DELTA, Vector2(10.0f, 30.0f) );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_POSITION_DELTA).Get<Vector2>(), Vector2(10.0f, 30.0f), TEST_LOCATION );
+
+  // Test "startPagePosition" property
+  DALI_TEST_CHECK( scrollView.GetPropertyIndex("startPagePosition") == ScrollView::Property::START_PAGE_POSITION );
+  scrollView.SetProperty( ScrollView::Property::START_PAGE_POSITION, Vector3(50.0f, 100.0f, 20.0f) );
+  Wait(application);
+  DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::START_PAGE_POSITION).Get<Vector3>(), Vector3(50.0f, 100.0f, 20.0f), TEST_LOCATION );
+
+  END_TEST;
+}