Changes after Set/Get synchronous behaviour of registered animatable & custom properties
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ScrollView.cpp
index 883aacc..1a88abb 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -18,6 +18,7 @@
 #include <iostream>
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/events/pan-gesture-event.h>
@@ -249,8 +250,8 @@ static float TestOvershootSnapDuration(ToolkitTestApplication &application, Scro
   int timeToReachOrigin = -1;
   for(int i = 0;i<MAX_FRAMES_TO_TEST_OVERSHOOT;i++)
   {
-    float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-    float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+    float overshootXValue = DevelHandle::GetCurrentProperty<float>( scrollView, ScrollView::Property::OVERSHOOT_X );
+    float overshootYValue = DevelHandle::GetCurrentProperty<float>( scrollView, ScrollView::Property::OVERSHOOT_Y );
     if(overshootXValue == 0.0f && overshootYValue == 0.0f)
     {
       break;
@@ -1198,6 +1199,11 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   // Set up a scrollView...
   ScrollView scrollView = ScrollView::New();
   scrollView.SetOvershootEnabled(true);
+
+  Vector2 overshootSize = Vector2(100.0f,100.0f);
+  scrollView.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, overshootSize );
+  DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get<Vector2>(), overshootSize, TEST_LOCATION );
+
   Stage::GetCurrent().Add( scrollView );
   Vector2 stageSize = Stage::GetCurrent().GetSize();
   scrollView.SetSize(stageSize);
@@ -1221,9 +1227,9 @@ int UtcDaliToolkitScrollViewOvershoot(void)
   // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
   Vector2 currentPos = Vector2(100.0f, 100.0f);
   currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
-  float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
-  Vector2 positionValue = scrollView.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION);
+  float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
+  Vector2 positionValue = DevelHandle::GetCurrentProperty< Vector2 >( scrollView, ScrollView::Property::SCROLL_POSITION );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(positionValue, Vector2::ZERO, TEST_LOCATION);
@@ -1420,15 +1426,15 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
 
   // Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch)
   Vector2 currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 20, false);
-  float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION);
 
   // Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false);
-  overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
   // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
   float correctOvershootValue = 50.0f / 105.f;
@@ -1437,8 +1443,8 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
 
   // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
-  overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
 
@@ -1447,15 +1453,15 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
   Wait(application);
 
   // Check that overshoot should be now around 0.8.
-  overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f);
   DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f);
 
   // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
   currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
-  overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
-  overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+  overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+  overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
   DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);