Support weak handle for BaseHandle
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ScrollBar.cpp
index 9413723..609621a 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <stdlib.h>
 #include <string>
 #include <dali-toolkit-test-suite-utils.h>
+#include "dali-toolkit-test-utils/toolkit-timer.h"
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/devel-api/actors/actor-devel.h>
+#include <dali-toolkit/devel-api/controls/scroll-bar/scroll-bar.h>
 
 using namespace Dali;
 using namespace Toolkit;
@@ -115,6 +117,8 @@ static Vector2 PerformGestureSwipe(ToolkitTestApplication& application, Vector2
 
   for(int i = 0; i < frames; i++)
   {
+    Test::EmitGlobalTimerSignal();
+
     pos += direction; // Move in this direction
     time += RENDER_FRAME_INTERVAL;
     TestMovePan( application, pos, time);
@@ -272,7 +276,7 @@ int UtcDaliToolkitScrollBarSetScrollPropertySourceP(void)
   DALI_TEST_CHECK( scrollBar.GetScrollDirection() == ScrollBar::Vertical );
 
   float scrollBarHeight = 100.0f;
-  scrollBar.SetSize(20.0f, scrollBarHeight, 0.0f);
+  scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) );
   Stage::GetCurrent().Add( scrollBar );
 
   // Create a source actor that owns the scroll properties required by the scroll bar
@@ -517,7 +521,7 @@ int UtcDaliToolkitScrollBarSetScrollPositionIntervalsP(void)
 
   scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
   scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
-  scrollBar.SetSize(20.0f, 800.0f, 0.0f);
+  scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) );
 
   Stage::GetCurrent().Add( scrollBar );
 
@@ -701,7 +705,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHeightPolicyP(void)
   DALI_TEST_CHECK( scrollBar );
 
   float scrollBarHeight = 100.0f;
-  scrollBar.SetSize(20.0f, scrollBarHeight, 0.0f);
+  scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) );
   Stage::GetCurrent().Add( scrollBar );
 
   // Create a source actor that owns the scroll properties required by the scroll bar
@@ -793,7 +797,7 @@ int UtcDaliToolkitScrollBarSetIndicatorFixedHeightP(void)
   DALI_TEST_CHECK( scrollBar );
 
   float scrollBarHeight = 100.0f;
-  scrollBar.SetSize(20.0f, scrollBarHeight, 0.0f);
+  scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) );
   Stage::GetCurrent().Add( scrollBar );
 
   Actor indicator = scrollBar.GetScrollIndicator();
@@ -864,14 +868,14 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void)
   DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), 0.35f, TEST_LOCATION );
 
   // Make the indicator invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Show the indicator
   scrollBar.ShowIndicator();
@@ -884,21 +888,21 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void)
   application.Render();
 
   // Check that the indicator is now visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Set the duration to show the indicator to be 0.75 second
   scrollBar.SetIndicatorShowDuration(0.75);
   DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), 0.75f, TEST_LOCATION );
 
   // Make the indicator invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Show the indicator
   scrollBar.ShowIndicator();
@@ -911,7 +915,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void)
   application.Render();
 
   // Check that the indicator is not fully visible yet
-  DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ) != 1.0f );
+  DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) != 1.0f );
 
   // Wait for another 0.4 second
   Wait(application, 400);
@@ -921,7 +925,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void)
   application.Render();
 
   // Check that the indicator is now fully visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -946,14 +950,14 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void)
   DALI_TEST_CHECK( duration > 0.0f );
 
   // Make the indicator invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Show the indicator
   scrollBar.ShowIndicator();
@@ -966,21 +970,21 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void)
   application.Render();
 
   // Check that the indicator is now visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Now set the duration to show the indicator to be a negative value (which should be ignored and therefore means instant)
   scrollBar.SetIndicatorShowDuration(-0.25f);
   DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), -0.25f, TEST_LOCATION );
 
   // Make the indicator invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Show the indicator
   scrollBar.ShowIndicator();
@@ -990,7 +994,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void)
   application.Render();
 
   // Check that the indicator becomes instantly visible in the next frame
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1036,14 +1040,14 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void)
   DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), 0.15f, TEST_LOCATION );
 
   // Make the indicator visible
-  indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Hide the indicator
   scrollBar.HideIndicator();
@@ -1056,21 +1060,21 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void)
   application.Render();
 
   // Check that the indicator is now invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Set the duration to hide the indicator to be 0.65 second
   scrollBar.SetIndicatorHideDuration(0.65f);
   DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), 0.65f, TEST_LOCATION );
 
   // Make the indicator visible
-  indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Hide the indicator
   scrollBar.HideIndicator();
@@ -1083,7 +1087,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void)
   application.Render();
 
   // Check that the indicator is not fully invisible yet
-  DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ) != 0.0f );
+  DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) != 0.0f );
 
   // Wait for another 0.5 second
   Wait(application, 500);
@@ -1093,7 +1097,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void)
   application.Render();
 
   // Check that the indicator is now fully invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1118,14 +1122,14 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void)
   DALI_TEST_CHECK( duration > 0.0f );
 
   // Make the indicator visible
-  indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Hide the indicator
   scrollBar.HideIndicator();
@@ -1138,21 +1142,21 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void)
   application.Render();
 
   // Check that the indicator is now invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Now set the duration to hide the indicator to be a negative value (which should be ignored and therefore means instant)
   scrollBar.SetIndicatorHideDuration(-0.25f);
   DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), -0.25f, TEST_LOCATION );
 
   // Make the indicator visible
-  indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Hide the indicator
   scrollBar.HideIndicator();
@@ -1162,7 +1166,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void)
   application.Render();
 
   // Check that the indicator becomes instantly invisible in the next frame
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1210,14 +1214,14 @@ int UtcDaliToolkitScrollBarShowIndicatorP(void)
   DALI_TEST_CHECK( duration > 0.0f );
 
   // Make the indicator invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Show the indicator
   scrollBar.ShowIndicator();
@@ -1230,7 +1234,7 @@ int UtcDaliToolkitScrollBarShowIndicatorP(void)
   application.Render();
 
   // Check that the indicator is now visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1249,14 +1253,14 @@ int UtcDaliToolkitScrollBarShowIndicatorN(void)
   DALI_TEST_CHECK( indicator );
 
   // Make the indicator initially visible
-  indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is initially visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Get the default duration to show the indicator
   float duration = scrollBar.GetIndicatorShowDuration();
@@ -1272,7 +1276,7 @@ int UtcDaliToolkitScrollBarShowIndicatorN(void)
   application.Render();
 
   // Check that the indicator is still visible in the very next frame
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1297,14 +1301,14 @@ int UtcDaliToolkitScrollBarHideIndicatorP(void)
   DALI_TEST_CHECK( duration > 0.0f );
 
   // Make the indicator visible
-  indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Hide the indicator
   scrollBar.HideIndicator();
@@ -1317,7 +1321,7 @@ int UtcDaliToolkitScrollBarHideIndicatorP(void)
   application.Render();
 
   // Check that the indicator is now invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1336,14 +1340,14 @@ int UtcDaliToolkitScrollBarHideIndicatorN(void)
   DALI_TEST_CHECK( indicator );
 
   // Make the indicator initially invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is initially invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Get the default duration to hide the indicator
   float duration = scrollBar.GetIndicatorHideDuration();
@@ -1359,7 +1363,7 @@ int UtcDaliToolkitScrollBarHideIndicatorN(void)
   application.Render();
 
   // Check that the indicator is still invisible in the very next frame
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1384,14 +1388,14 @@ int UtcDaliToolkitScrollBarActionShowIndicator(void)
   DALI_TEST_CHECK( duration > 0.0f );
 
   // Make the indicator invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Do the "ShowIndicator" action
   Property::Map emptyMap;
@@ -1405,7 +1409,7 @@ int UtcDaliToolkitScrollBarActionShowIndicator(void)
   application.Render();
 
   // Check that the indicator is now visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1430,14 +1434,14 @@ int UtcDaliToolkitScrollBarActionHideIndicator(void)
   DALI_TEST_CHECK( duration > 0.0f );
 
   // Make the indicator visible
-  indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Do the "HideIndicator" action
   Property::Map emptyMap;
@@ -1451,7 +1455,7 @@ int UtcDaliToolkitScrollBarActionHideIndicator(void)
   application.Render();
 
   // Check that the indicator is now invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1476,14 +1480,14 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void)
   DALI_TEST_CHECK( duration > 0.0f );
 
   // Make the indicator invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   // Do the "ShowIndicator" action
   Property::Map emptyMap;
@@ -1497,7 +1501,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void)
   application.Render();
 
   // Check that the indicator is now visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Get the default duration to hide the indicator
   float hideDuration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_HIDE_DURATION );
@@ -1515,7 +1519,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void)
   application.Render();
 
   // Check that the indicator is now invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1534,7 +1538,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void)
   DALI_TEST_CHECK( indicator );
 
   // Make the indicator invisible
-  indicator.SetProperty( DevelActor::Property::OPACITY,0.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,0.0f);
 
   // Don't use a show animation; the indicator should appear immediately
   scrollBar.SetProperty( ScrollBar::Property::INDICATOR_SHOW_DURATION, 0.0f );
@@ -1557,7 +1561,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void)
   application.Render();
 
   // Check that the indicator is now visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Get the default duration to hide the indicator
   float hideDuration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_HIDE_DURATION );
@@ -1575,7 +1579,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void)
   application.Render();
 
   // Check that the indicator is now invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1600,14 +1604,14 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void)
   DALI_TEST_CHECK( duration > 0.0f );
 
   // Make the indicator visible
-  indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+  indicator.SetProperty( Actor::Property::OPACITY,1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Check that the indicator is visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Hide the indicator
   scrollBar.HideIndicator();
@@ -1620,7 +1624,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void)
   application.Render();
 
   // Check that the indicator is now partially hidden
-  DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ) < 1.0f );
+  DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) < 1.0f );
 
   // Now interrupt the Hide with a DoAction( "ShowTransientIndicator" )
 
@@ -1642,7 +1646,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void)
   application.Render();
 
   // Check that the indicator is now visible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION );
 
   // Get the default duration to hide the indicator
   float hideDuration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_HIDE_DURATION );
@@ -1660,7 +1664,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void)
   application.Render();
 
   // Check that the indicator is now invisible
-  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION );
+  DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1675,7 +1679,7 @@ int UtcDaliToolkitScrollBarPanFinishedSignalP(void)
 
   scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
   scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
-  scrollBar.SetSize(20.0f, 800.0f, 0.0f);
+  scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) );
 
   // Set the indicator height to be fixed to 50.0f
   scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed);
@@ -1733,7 +1737,7 @@ int UtcDaliToolkitScrollBarPanFinishedSignalN(void)
 
   scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
   scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
-  scrollBar.SetSize(20.0f, 800.0f, 0.0f);
+  scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) );
 
   // Set the indicator height to be fixed to 50.0f
   scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed);
@@ -1800,7 +1804,7 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalP(void)
 
   scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
   scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
-  scrollBar.SetSize(20.0f, 800.0f, 0.0f);
+  scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) );
 
   Stage::GetCurrent().Add( scrollBar );
   ConnectionTracker connectionTracker;
@@ -1916,7 +1920,7 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalN(void)
 
   scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
   scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
-  scrollBar.SetSize(20.0f, 800.0f, 0.0f);
+  scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) );
 
   Stage::GetCurrent().Add( scrollBar );