Fix VD svace problem.
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Scene3dView.cpp
index 5d49b98..2b058a0 100644 (file)
@@ -43,7 +43,8 @@ namespace
  * Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedCube
  */
 const char* TEST_GLTF_FILE_NAME[] = {TEST_RESOURCE_DIR "/AnimatedCube.gltf",
-                                     TEST_RESOURCE_DIR "/InterpolationTest.gltf"};
+                                     TEST_RESOURCE_DIR "/InterpolationTest.gltf",
+                                     TEST_RESOURCE_DIR "/coverageTest.gltf"};
 /**
  * For the diffuse and specular cube map texture.
  * These textures are based off version of Wave engine sample
@@ -75,7 +76,7 @@ const char* TEST_SPECULAR_TEXTURE = TEST_RESOURCE_DIR "/forest_specular_cubemap.
 
 int UtcDaliScene3dViewConstructorP(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Scene3dView scene3dView;
 
@@ -85,7 +86,7 @@ int UtcDaliScene3dViewConstructorP(void)
 
 int UtcDaliScene3dViewCopyConstructorP(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   // Initialize an object, ref count == 1
   Scene3dView scene3dView = Scene3dView::New( TEST_GLTF_FILE_NAME[0] );
@@ -97,7 +98,7 @@ int UtcDaliScene3dViewCopyConstructorP(void)
 
 int UtcDaliScene3dViewCopyConstructor2P(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   // Initialize an object, ref count == 1
   Toolkit::Scene3dView scene3dView = Toolkit::Scene3dView::New( TEST_GLTF_FILE_NAME[0], TEST_DIFFUSE_TEXTURE, TEST_SPECULAR_TEXTURE, Vector4::ONE );
@@ -109,7 +110,7 @@ int UtcDaliScene3dViewCopyConstructor2P(void)
 
 int UtcDaliScene3dViewAssignmentOperatorP(void)
 {
-  TestApplication application;
+  ToolkitTestApplication application;
 
   Scene3dView scene3dView = Scene3dView::New( TEST_GLTF_FILE_NAME[0] );