Property::Map propertyMap;
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
- propertyMap.Insert("rendererType", "color");
+ propertyMap.Insert("rendererType", "COLOR");
propertyMap.Insert("mixColor", testColor);
ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap);
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
Dali::Property::Map map;
- map[ "rendererType" ] = "color";
+ map[ "rendererType" ] = "COLOR";
map[ "mixColor" ] = testColor;
ControlRenderer controlRenderer = factory.CreateControlRenderer( map );
DALI_TEST_CHECK( controlRenderer );
Property::Map propertyMap;
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
float testSize = 5.f;
- propertyMap.Insert("rendererType", "border");
+ propertyMap.Insert("rendererType", "BORDER");
propertyMap.Insert("borderColor", testColor);
propertyMap.Insert("borderSize", testSize);
float testSize = 5.f;
Dali::Property::Map propertyMap;
- propertyMap[ "rendererType" ] = "border";
+ propertyMap[ "rendererType" ] = "BORDER";
propertyMap[ "borderColor" ] = testColor;
propertyMap[ "borderSize" ] = testSize;
ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
// enable the anti-aliasing
Dali::Property::Map map;
- map[ "rendererType" ] = "border";
+ map[ "rendererType" ] = "BORDER";
map[ "borderColor" ] = testColor;
map[ "borderSize" ] = testSize;
map[ "antiAliasing" ] = true;
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "gradient");
+ propertyMap.Insert("rendererType", "GRADIENT");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "gradient");
+ propertyMap.Insert("rendererType", "GRADIENT");
Vector2 center(100.f, 100.f);
float radius = 100.f;
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "gradient");
+ propertyMap.Insert("rendererType", "GRADIENT");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "image" );
+ propertyMap.Insert( "rendererType", "IMAGE" );
propertyMap.Insert( "url", TEST_IMAGE_FILE_NAME );
ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "image" );
+ propertyMap.Insert( "rendererType", "IMAGE" );
propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME );
{
tet_infoline( "whole grid" );
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "image" );
+ propertyMap.Insert( "rendererType", "IMAGE" );
propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME );
{
ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", "" );
propertyMap.Insert( "texturesPath", "" );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", TEST_SIMPLE_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", "invalid" );
propertyMap.Insert( "texturesPath", "also invalid" );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", "invalid" );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );