END_TEST;
}
+int UtcDaliRendererFactoryGetBorderRenderer1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetBorderRenderer1: Request border renderer with a Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
+ float testSize = 5.f;
+ propertyMap.Insert("renderer-type", "border-renderer");
+ propertyMap.Insert("border-color", testColor);
+ propertyMap.Insert("border-size", testSize);
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ actor.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize(Vector2(200.f, 200.f));
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ application.SendNotification();
+ application.Render(0);
+
+ Vector4 actualColor(Vector4::ZERO);
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBorderColor", actualColor ) );
+ DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
+
+ float actualSize = 0.f;
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
+ DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetBorderRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetBorderRenderer2: Request border renderer with a borderSize and a borderColor" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
+ float testSize = 5.f;
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor);
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ actor.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize(Vector2(200.f, 200.f));
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ application.SendNotification();
+ application.Render(0);
+
+ Vector4 actualColor(Vector4::ZERO);
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBorderColor", actualColor ) );
+ DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
+
+ float actualSize = 0.f;
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
+ DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
int UtcDaliRendererFactoryGetLinearGradientRenderer(void)
{
ToolkitTestApplication application;