DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
END_TEST;
}
DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
END_TEST;
}
application.SendNotification();
application.Render(0);
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
END_TEST;
}
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
END_TEST;
}
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
END_TEST;
}