END_TEST;
}
-int UtcDaliRendererFactoryGetColorRenderer(void)
+int UtcDaliRendererFactoryGetColorRenderer1(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetColorRenderer" );
+ tet_infoline( "UtcDaliRendererFactoryGetColorRenderer1: Request color renderer with a Property::Map" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
END_TEST;
}
+int UtcDaliRendererFactoryGetColorRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetColorRenderer2: Request color renderer with a Vector4" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
+ ControlRenderer controlRenderer = factory.GetControlRenderer(testColor);
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ actor.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize(Vector2(200.f, 200.f));
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ application.SendNotification();
+ application.Render(0);
+
+ Vector4 actualValue(Vector4::ZERO);
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliRendererFactoryGetLinearGradientRenderer(void)
{
ToolkitTestApplication application;
END_TEST;
}
-int UtcDaliRendererFactoryGetImageRenderer(void)
+int UtcDaliRendererFactoryGetImageRenderer1(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetImageRenderer" );
+ tet_infoline( "UtcDaliRendererFactoryGetImageRenderer1: Request image renderer with a Property::Map" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
END_TEST;
}
+
+int UtcDaliRendererFactoryGetImageRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetImageRenderer2: Request image renderer with an image handle" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
+ ControlRenderer controlRenderer = factory.GetControlRenderer( image );
+
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2(200.f, 200.f) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ application.SendNotification();
+ application.Render();
+
+ Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
+ if(request)
+ {
+ application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)));
+ }
+
+ application.Render();
+ application.SendNotification();
+
+ DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
+
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryResetRenderer1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryResetRenderer1" );
+
+ Actor actor = Actor::New();
+ actor.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( Color::RED );
+ DALI_TEST_CHECK( controlRenderer );
+ controlRenderer.SetSize(Vector2(200.f, 200.f));
+ controlRenderer.SetOnStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ application.SendNotification();
+ application.Render(0);
+ Vector4 actualValue(Vector4::ZERO);
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
+
+ bool isNewRenderer = factory.ResetRenderer( controlRenderer, Color::GREEN );
+ DALI_TEST_CHECK( !isNewRenderer );
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
+
+ Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
+ isNewRenderer = factory.ResetRenderer( controlRenderer, bufferImage );
+ DALI_TEST_CHECK( isNewRenderer );
+
+ Actor actor2 = Actor::New();
+ actor2.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor2 );
+ controlRenderer.SetSize(Vector2(200.f, 200.f));
+ controlRenderer.SetOnStage( actor2 );
+ application.SendNotification();
+ application.Render(0);
+ Image samplerImage = actor2.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
+ DALI_TEST_CHECK( BufferImage::DownCast( samplerImage ) );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryResetRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryResetRenderer2" );
+
+ Actor actor = Actor::New();
+ actor.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor );
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Image resourceImage = ResourceImage::New(TEST_IMAGE_FILE_NAME);
+ ControlRenderer controlRenderer = factory.GetControlRenderer( resourceImage );
+ DALI_TEST_CHECK( controlRenderer );
+ controlRenderer.SetSize(Vector2(200.f, 200.f));
+ controlRenderer.SetOnStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ application.SendNotification();
+ application.Render(0);
+ Image samplerImage = actor.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
+ DALI_TEST_CHECK( ResourceImage::DownCast( samplerImage ) );
+
+ Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
+ bool isNewRenderer = factory.ResetRenderer( controlRenderer, bufferImage );
+ DALI_TEST_CHECK( !isNewRenderer );
+ application.SendNotification();
+ application.Render(0);
+ samplerImage = actor.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
+ DALI_TEST_CHECK( BufferImage::DownCast( samplerImage ) );
+
+ isNewRenderer = factory.ResetRenderer( controlRenderer, Color::RED );
+ DALI_TEST_CHECK( isNewRenderer );
+
+ Actor actor2 = Actor::New();
+ actor2.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor2 );
+ controlRenderer.SetSize(Vector2(200.f, 200.f));
+ controlRenderer.SetOnStage( actor2 );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ application.SendNotification();
+ application.Render(0);
+ Vector4 actualValue(Vector4::ZERO);
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
+
+ END_TEST;
+}