typedef NinePatchImage::StretchRanges StretchRanges;
const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
-const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.jpg";
+const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.png";
const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
+const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
+const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
+const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
{
tet_infoline("Getting resource");
Integration::ResourcePointer resourcePtr(bitmap);
- platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
+ //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
+ platform.SetSynchronouslyLoadedResource( resourcePtr);
return resourcePtr;
}
END_TEST;
}
+//Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
+int UtcDaliRendererFactoryGetMeshRenderer1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer1: Request mesh renderer with a valid object file only" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ application.SendNotification();
+ application.Render( 0 );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
+int UtcDaliRendererFactoryGetMeshRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer2: Request mesh renderer with blank material file and images directory" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", "" );
+ propertyMap.Insert( "texturesPath", "" );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh loads correctly when supplied with all parameters, an object file, a material file and a directory location.
+int UtcDaliRendererFactoryGetMeshRenderer3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer3: Request mesh renderer with all parameters correct" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh renderer can load a correctly supplied mesh without a normal map or gloss map in the material file.
+int UtcDaliRendererFactoryGetMeshRenderer4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer4: Request mesh renderer with diffuse texture but not normal or gloss." );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_SIMPLE_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh renderer handles the case of lacking an object file.
+int UtcDaliRendererFactoryGetMeshRendererN1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN1: Request mesh renderer without object file" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh renderer handles the case of being passed invalid material and images urls.
+int UtcDaliRendererFactoryGetMeshRendererN2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN2: Request mesh renderer with invalid material and images urls" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", "invalid" );
+ propertyMap.Insert( "texturesPath", "also invalid" );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh renderer handles the case of being passed an invalid object url
+int UtcDaliRendererFactoryGetMeshRendererN3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN3: Request mesh renderer with invalid object url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", "invalid" );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
int UtcDaliRendererFactoryResetRenderer1(void)
{
ToolkitTestApplication application;
END_TEST;
}
+
+//Test resetting mesh and primitive shape renderers
+int UtcDaliRendererFactoryResetRenderer4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryResetRenderer4: Mesh and primitive renderers" );
+
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map map;
+
+ //******
+
+ //Start with basic color renderer
+ ControlRenderer controlRenderer = factory.GetControlRenderer( Color::RED );
+ DALI_TEST_CHECK( controlRenderer );
+
+ TestControlRendererRender( application, actor, controlRenderer );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Ensure set correctly.
+ Vector4 actualValue( Vector4::ZERO );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
+
+ //******
+
+ //Reset to mesh renderer
+ map.Insert( "rendererType", "mesh" );
+ map.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ map.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ map.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ factory.ResetRenderer( controlRenderer, actor, map );
+ application.SendNotification();
+ application.Render( 0 );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Ensure set correctly.
+ controlRenderer.CreatePropertyMap( map );
+ DALI_TEST_EQUALS( map.Find( "objectUrl", Property::STRING )->Get<std::string>(), TEST_OBJ_FILE_NAME, TEST_LOCATION );
+
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ //******
+
+ //Reset back to color renderer
+ factory.ResetRenderer( controlRenderer, actor, Color::GREEN );
+ application.SendNotification();
+ application.Render( 0 );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Ensure set correctly.
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
+
+ //******
+
+ END_TEST;
+}