Blending enum clean-up
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-RendererFactory.cpp
index 98cf674..89bc1a1 100644 (file)
@@ -19,7 +19,7 @@
 #include <dali-toolkit-test-suite-utils.h>
 #include <toolkit-event-thread-callback.h>
 #include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/material.h>
+#include <dali/devel-api/rendering/texture-set.h>
 #include <dali/devel-api/rendering/shader.h>
 #include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
 
@@ -187,7 +187,6 @@ void TestControlRendererRender( ToolkitTestApplication& application,
   controlRenderer.SetOnStage( actor );
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-  DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == expectedSamplers );
 
   application.SendNotification();
   application.Render();
@@ -206,7 +205,8 @@ void TestControlRendererRender( ToolkitTestApplication& application,
 
   if( resourcePtr )
   {
-    DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
+    DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) ||
+                     application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ));
   }
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
@@ -290,7 +290,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void)
   Property::Map propertyMap;
   Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
   propertyMap.Insert("rendererType",  "color");
-  propertyMap.Insert("blendColor",  testColor);
+  propertyMap.Insert("mixColor",  testColor);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
@@ -300,7 +300,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
 
   END_TEST;
@@ -323,7 +323,7 @@ int UtcDaliRendererFactoryGetColorRenderer2(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
 
   controlRenderer.SetOffStage( actor );
@@ -357,7 +357,7 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void)
   controlRenderer.SetOnStage( actor );
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-  int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+  int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
   DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::ON, TEST_LOCATION );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
@@ -406,7 +406,7 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void)
   application.SendNotification();
   application.Render(0);
 
-  int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+  int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
   DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::AUTO, TEST_LOCATION );
 
   Vector4 actualColor(Vector4::ZERO);
@@ -425,7 +425,7 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void)
 
   application.SendNotification();
   application.Render(0);
-  blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+  blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
   DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::ON, TEST_LOCATION );
 
   END_TEST;
@@ -444,19 +444,19 @@ int UtcDaliRendererFactoryGetLinearGradientRenderer(void)
 
   Vector2 start(-1.f, -1.f);
   Vector2 end(1.f, 1.f);
-  propertyMap.Insert("gradientStartPosition",   start);
-  propertyMap.Insert("gradientEndPosition",   end);
-  propertyMap.Insert("gradientSpreadMethod",   "repeat");
+  propertyMap.Insert("startPosition",   start);
+  propertyMap.Insert("endPosition",   end);
+  propertyMap.Insert("spreadMethod",   "repeat");
 
   Property::Array stopOffsets;
   stopOffsets.PushBack( 0.2f );
   stopOffsets.PushBack( 0.8f );
-  propertyMap.Insert("gradientStopOffset",   stopOffsets);
+  propertyMap.Insert("stopOffset",   stopOffsets);
 
   Property::Array stopColors;
   stopColors.PushBack( Color::RED );
   stopColors.PushBack( Color::GREEN );
-  propertyMap.Insert("gradientStopColor",   stopColors);
+  propertyMap.Insert("stopColor",   stopColors);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
@@ -484,19 +484,19 @@ int UtcDaliRendererFactoryGetRadialGradientRenderer(void)
 
   Vector2 center(100.f, 100.f);
   float radius = 100.f;
-  propertyMap.Insert("gradientUnits",  "userSpace");
-  propertyMap.Insert("gradientCenter",  center);
-  propertyMap.Insert("gradientRadius",  radius);
+  propertyMap.Insert("units",  "userSpace");
+  propertyMap.Insert("center",  center);
+  propertyMap.Insert("radius",  radius);
 
   Property::Array stopOffsets;
   stopOffsets.PushBack( 0.0f );
   stopOffsets.PushBack( 1.f );
-  propertyMap.Insert("gradientStopOffset",   stopOffsets);
+  propertyMap.Insert("stopOffset",   stopOffsets);
 
   Property::Array stopColors;
   stopColors.PushBack( Color::RED );
   stopColors.PushBack( Color::GREEN );
-  propertyMap.Insert("gradientStopColor",   stopColors);
+  propertyMap.Insert("stopColor",   stopColors);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
@@ -516,6 +516,41 @@ int UtcDaliRendererFactoryGetRadialGradientRenderer(void)
   END_TEST;
 }
 
+int UtcDaliRendererFactoryDefaultOffsetsGradientRenderer(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliRendererFactoryGetRadialGradientRenderer");
+
+  RendererFactory factory = RendererFactory::Get();
+  DALI_TEST_CHECK( factory );
+
+  Property::Map propertyMap;
+  propertyMap.Insert("rendererType",  "gradient");
+
+  Vector2 start(-1.f, -1.f);
+  Vector2 end(1.f, 1.f);
+  propertyMap.Insert("startPosition",   start);
+  propertyMap.Insert("endPosition",   end);
+  propertyMap.Insert("spreadMethod",   "repeat");
+
+  Property::Array stopColors;
+  stopColors.PushBack( Color::RED );
+  stopColors.PushBack( Color::GREEN );
+  propertyMap.Insert("stopColor",   stopColors);
+
+  ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+  DALI_TEST_CHECK( controlRenderer );
+
+  // A lookup texture is generated and pass to shader as sampler
+  Actor actor = Actor::New();
+  TestControlRendererRender( application, actor, controlRenderer, 1u );
+
+  controlRenderer.SetOffStage( actor );
+  DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+  END_TEST;
+}
+
 int UtcDaliRendererFactoryGetImageRenderer1(void)
 {
   ToolkitTestApplication application;
@@ -526,7 +561,7 @@ int UtcDaliRendererFactoryGetImageRenderer1(void)
 
   Property::Map propertyMap;
   propertyMap.Insert( "rendererType",  "image" );
-  propertyMap.Insert( "imageUrl",  TEST_IMAGE_FILE_NAME );
+  propertyMap.Insert( "url",  TEST_IMAGE_FILE_NAME );
 
   ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
   DALI_TEST_CHECK( controlRenderer );
@@ -537,6 +572,9 @@ int UtcDaliRendererFactoryGetImageRenderer1(void)
 
   const int width=512;
   const int height=513;
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
 
   Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
   bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
@@ -545,10 +583,7 @@ int UtcDaliRendererFactoryGetImageRenderer1(void)
                              ImageDimensions(width, height),
                              Integration::ResourcePointer( bitmap ) );
 
-  TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   controlRenderer.SetOffStage( actor );
   DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -577,14 +612,15 @@ int UtcDaliRendererFactoryGetImageRenderer2(void)
   Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
   bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
 
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
   TestControlRendererRender( application, actor, controlRenderer, 1u,
                              ImageDimensions(width, height),
                              Integration::ResourcePointer(bitmap) );
 
-  TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -606,22 +642,24 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void)
   Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "rendererType",  "nPatch" );
-  propertyMap.Insert( "imageUrl",  TEST_NPATCH_FILE_NAME );
+  propertyMap.Insert( "rendererType",  "image" );
+  propertyMap.Insert( "url",  TEST_NPATCH_FILE_NAME );
   {
     tet_infoline( "whole grid" );
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
+
+    TestGlAbstraction& gl = application.GetGlAbstraction();
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
     TestControlRendererRender( application, actor, controlRenderer, 1u,
                                ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
                                ninePatchResource );
 
-    TestGlAbstraction& gl = application.GetGlAbstraction();
-    int textureUnit = -1;
-    DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-    DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+    DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
   }
 
   propertyMap.Insert( "borderOnly",  true );
@@ -631,14 +669,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void)
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
+
+    TestGlAbstraction& gl = application.GetGlAbstraction();
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
     TestControlRendererRender( application, actor, controlRenderer, 1u,
                                ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
                                ninePatchResource );
 
-    TestGlAbstraction& gl = application.GetGlAbstraction();
-    int textureUnit = -1;
-    DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-    DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+    DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
   }
 
   END_TEST;
@@ -666,21 +706,23 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void)
   Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "rendererType",  "nPatch" );
-  propertyMap.Insert( "imageUrl",  TEST_NPATCH_FILE_NAME );
+  propertyMap.Insert( "rendererType",  "image" );
+  propertyMap.Insert( "url",  TEST_NPATCH_FILE_NAME );
   {
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
+    TestGlAbstraction& gl = application.GetGlAbstraction();
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
     TestControlRendererRender( application, actor, controlRenderer, 1u,
                                ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
                                ninePatchResource );
 
-    TestGlAbstraction& gl = application.GetGlAbstraction();
-    int textureUnit = -1;
-    DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-    DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+    DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
     controlRenderer.SetOffStage( actor );
     DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -692,15 +734,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void)
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
+    TestGlAbstraction& gl = application.GetGlAbstraction();
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
     Actor actor = Actor::New();
     TestControlRendererRender( application, actor, controlRenderer, 1u,
                                ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
                                ninePatchResource );
 
-    TestGlAbstraction& gl = application.GetGlAbstraction();
-    int textureUnit = -1;
-    DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-    DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+    DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
     controlRenderer.SetOffStage( actor );
     DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -729,14 +772,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer3(void)
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
   TestControlRendererRender( application, actor, controlRenderer, 1u,
                              ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
                              ninePatchResource );
 
-  TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -766,14 +811,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer4(void)
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
   TestControlRendererRender( application, actor, controlRenderer, 1u,
                              ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
                              ninePatchResource );
 
-  TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -796,14 +843,16 @@ int UtcDaliRendererFactoryGetNPatchRendererN1(void)
   //The testkit still has to load a bitmap for the broken renderer image
   Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
   bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
   TestControlRendererRender( application, actor, controlRenderer, 1u,
                              ImageDimensions(),
                              Integration::ResourcePointer(bitmap) );
 
-  TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -819,8 +868,8 @@ int UtcDaliRendererFactoryGetNPatchRendererN2(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "rendererType",  "nPatch" );
-  propertyMap.Insert( "imageUrl",  111 );
+  propertyMap.Insert( "rendererType",  111 );
+  propertyMap.Insert( "url",  "ERROR.9.jpg" );
 
   ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
   DALI_TEST_CHECK( controlRenderer );
@@ -830,14 +879,16 @@ int UtcDaliRendererFactoryGetNPatchRendererN2(void)
   //The testkit still has to load a bitmap for the broken renderer image
   Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
   bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
   TestControlRendererRender( application, actor, controlRenderer, 1u,
                              ImageDimensions(),
                              Integration::ResourcePointer(bitmap) );
 
-  TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -851,6 +902,10 @@ int UtcDaliRendererFactoryGetSvgRenderer(void)
   ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_SVG_FILE_NAME );
   DALI_TEST_CHECK( controlRenderer );
 
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
   Actor actor = Actor::New();
   actor.SetSize( 200.f, 200.f );
   Stage::GetCurrent().Add( actor );
@@ -860,8 +915,6 @@ int UtcDaliRendererFactoryGetSvgRenderer(void)
   application.Render();
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-  // texture is not added until the rasterization completed.
-  DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 0 );
 
   EventThreadCallback* eventTrigger = EventThreadCallback::Get();
   CallbackBase* callback = eventTrigger->GetCallback();
@@ -870,16 +923,12 @@ int UtcDaliRendererFactoryGetSvgRenderer(void)
   CallbackBase::Execute( *callback );
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-  DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 );
 
   // waiting for the resource uploading
   application.SendNotification();
   application.Render();
 
-  TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -900,13 +949,13 @@ int UtcDaliRendererFactoryResetRenderer1(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
 
   factory.ResetRenderer( controlRenderer, actor, Color::GREEN );
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
 
   Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
@@ -960,7 +1009,7 @@ int UtcDaliRendererFactoryResetRenderer2(void)
   application.SendNotification();
   application.Render(0);
   Vector4 actualValue(Vector4::ZERO);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
 
   END_TEST;
@@ -987,7 +1036,6 @@ int UtcDaliRendererFactoryResetRenderer3(void)
   application.Render();
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-  DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 );
 
   // reset the renderer to renderer a svg image
   factory.ResetRenderer( controlRenderer, actor, TEST_SVG_FILE_NAME, ImageDimensions( 100, 100 ) );
@@ -995,8 +1043,6 @@ int UtcDaliRendererFactoryResetRenderer3(void)
   application.Render();
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-  // texture is not added until the rasterization completed.
-  DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 0 );
 
   EventThreadCallback* eventTrigger = EventThreadCallback::Get();
   CallbackBase* callback = eventTrigger->GetCallback();
@@ -1004,7 +1050,5 @@ int UtcDaliRendererFactoryResetRenderer3(void)
   eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized.
   CallbackBase::Execute( *callback );
 
-  DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 );
-
   END_TEST;
 }