Rendering API clean-up
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-RendererFactory.cpp
index d052c63..45550c2 100644 (file)
@@ -17,8 +17,9 @@
 #include <iostream>
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
+#include <toolkit-event-thread-callback.h>
 #include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/material.h>
+#include <dali/devel-api/rendering/texture-set.h>
 #include <dali/devel-api/rendering/shader.h>
 #include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
 
@@ -32,6 +33,8 @@ typedef NinePatchImage::StretchRanges StretchRanges;
 const char* TEST_IMAGE_FILE_NAME =  "gallery_image_01.jpg";
 const char* TEST_NPATCH_FILE_NAME =  "gallery_image_01.9.jpg";
 
+const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
+
 Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
 {
   Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
@@ -165,15 +168,25 @@ Integration::ResourcePointer CustomizeNinePatch( TestApplication& application,
   return resourcePtr;
 }
 
-void TestControlRendererRender( ToolkitTestApplication& application, Actor& actor, ControlRenderer& controlRenderer, Integration::ResourcePointer resourcePtr = Integration::ResourcePointer(), std::size_t expectedSamplers = 0)
+void TestControlRendererRender( ToolkitTestApplication& application,
+                                Actor& actor,
+                                ControlRenderer& controlRenderer,
+                                std::size_t expectedSamplers = 0,
+                                ImageDimensions imageDimensions = ImageDimensions(),
+                                Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
 {
+  if( resourcePtr )
+  {
+    // set the image size, for test case, this needs to be set before loading started
+    application.GetPlatform().SetClosestImageSize(  Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
+  }
+
   actor.SetSize( 200.f, 200.f );
   Stage::GetCurrent().Add( actor );
   controlRenderer.SetSize( Vector2(200.f, 200.f) );
   controlRenderer.SetOnStage( actor );
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-  DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == expectedSamplers );
 
   application.SendNotification();
   application.Render();
@@ -275,7 +288,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void)
 
   Property::Map propertyMap;
   Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
-  propertyMap.Insert("rendererType",  "colorRenderer");
+  propertyMap.Insert("rendererType",  "color");
   propertyMap.Insert("blendColor",  testColor);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
@@ -286,7 +299,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
 
   END_TEST;
@@ -309,7 +322,7 @@ int UtcDaliRendererFactoryGetColorRenderer2(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
 
   controlRenderer.SetOffStage( actor );
@@ -329,7 +342,7 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void)
   Property::Map propertyMap;
   Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
   float testSize = 5.f;
-  propertyMap.Insert("rendererType",  "borderRenderer");
+  propertyMap.Insert("rendererType",  "border");
   propertyMap.Insert("borderColor",  testColor);
   propertyMap.Insert("borderSize",  testSize);
 
@@ -343,6 +356,8 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void)
   controlRenderer.SetOnStage( actor );
 
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+  int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+  DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::ON, TEST_LOCATION );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
 
@@ -350,11 +365,11 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void)
   application.Render(0);
 
   Vector4 actualColor(Vector4::ZERO);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBorderColor", actualColor ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
   DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
 
   float actualSize = 0.f;
-  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
   DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
 
   controlRenderer.SetOffStage( actor );
@@ -371,10 +386,10 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void)
   RendererFactory factory = RendererFactory::Get();
   DALI_TEST_CHECK( factory );
 
-  Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
+  Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
   float testSize = 5.f;
 
-  ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor);
+  ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor );
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
@@ -390,18 +405,31 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void)
   application.SendNotification();
   application.Render(0);
 
+  int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+  DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::AUTO, TEST_LOCATION );
+
   Vector4 actualColor(Vector4::ZERO);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBorderColor", actualColor ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
   DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
 
   float actualSize = 0.f;
-  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
   DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
 
+  controlRenderer.SetOffStage( actor );
+
+  // enable the anti-aliasing
+  controlRenderer = factory.GetControlRenderer(testSize, testColor, true );
+  controlRenderer.SetOnStage( actor );
+
+  application.SendNotification();
+  application.Render(0);
+  blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+  DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::ON, TEST_LOCATION );
+
   END_TEST;
 }
 
-
 int UtcDaliRendererFactoryGetLinearGradientRenderer(void)
 {
   ToolkitTestApplication application;
@@ -411,30 +439,30 @@ int UtcDaliRendererFactoryGetLinearGradientRenderer(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert("rendererType",  "gradientRenderer");
+  propertyMap.Insert("rendererType",  "gradient");
 
   Vector2 start(-1.f, -1.f);
   Vector2 end(1.f, 1.f);
-  propertyMap.Insert("gradientStartPosition",   start);
-  propertyMap.Insert("gradientEndPosition",   end);
-  propertyMap.Insert("gradientSpreadMethod",   "repeat");
+  propertyMap.Insert("startPosition",   start);
+  propertyMap.Insert("endPosition",   end);
+  propertyMap.Insert("spreadMethod",   "repeat");
 
   Property::Array stopOffsets;
   stopOffsets.PushBack( 0.2f );
   stopOffsets.PushBack( 0.8f );
-  propertyMap.Insert("gradientStopOffset",   stopOffsets);
+  propertyMap.Insert("stopOffset",   stopOffsets);
 
   Property::Array stopColors;
   stopColors.PushBack( Color::RED );
   stopColors.PushBack( Color::GREEN );
-  propertyMap.Insert("gradientStopColor",   stopColors);
+  propertyMap.Insert("stopColor",   stopColors);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
 
   // A lookup texture is generated and pass to shader as sampler
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
+  TestControlRendererRender( application, actor, controlRenderer, 1u );
 
   controlRenderer.SetOffStage( actor );
   DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -451,30 +479,30 @@ int UtcDaliRendererFactoryGetRadialGradientRenderer(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert("rendererType",  "gradientRenderer");
+  propertyMap.Insert("rendererType",  "gradient");
 
   Vector2 center(100.f, 100.f);
   float radius = 100.f;
-  propertyMap.Insert("gradientUnits",  "userSpace");
-  propertyMap.Insert("gradientCenter",  center);
-  propertyMap.Insert("gradientRadius",  radius);
+  propertyMap.Insert("units",  "userSpace");
+  propertyMap.Insert("center",  center);
+  propertyMap.Insert("radius",  radius);
 
   Property::Array stopOffsets;
   stopOffsets.PushBack( 0.0f );
   stopOffsets.PushBack( 1.f );
-  propertyMap.Insert("gradientStopOffset",   stopOffsets);
+  propertyMap.Insert("stopOffset",   stopOffsets);
 
   Property::Array stopColors;
   stopColors.PushBack( Color::RED );
   stopColors.PushBack( Color::GREEN );
-  propertyMap.Insert("gradientStopColor",   stopColors);
+  propertyMap.Insert("stopColor",   stopColors);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
 
   // A lookup texture is generated and pass to shader as sampler
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
+  TestControlRendererRender( application, actor, controlRenderer, 1u );
 
   Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
   alignMatrix.Invert();
@@ -487,6 +515,41 @@ int UtcDaliRendererFactoryGetRadialGradientRenderer(void)
   END_TEST;
 }
 
+int UtcDaliRendererFactoryDefaultOffsetsGradientRenderer(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliRendererFactoryGetRadialGradientRenderer");
+
+  RendererFactory factory = RendererFactory::Get();
+  DALI_TEST_CHECK( factory );
+
+  Property::Map propertyMap;
+  propertyMap.Insert("rendererType",  "gradient");
+
+  Vector2 start(-1.f, -1.f);
+  Vector2 end(1.f, 1.f);
+  propertyMap.Insert("startPosition",   start);
+  propertyMap.Insert("endPosition",   end);
+  propertyMap.Insert("spreadMethod",   "repeat");
+
+  Property::Array stopColors;
+  stopColors.PushBack( Color::RED );
+  stopColors.PushBack( Color::GREEN );
+  propertyMap.Insert("stopColor",   stopColors);
+
+  ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+  DALI_TEST_CHECK( controlRenderer );
+
+  // A lookup texture is generated and pass to shader as sampler
+  Actor actor = Actor::New();
+  TestControlRendererRender( application, actor, controlRenderer, 1u );
+
+  controlRenderer.SetOffStage( actor );
+  DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+  END_TEST;
+}
+
 int UtcDaliRendererFactoryGetImageRenderer1(void)
 {
   ToolkitTestApplication application;
@@ -496,19 +559,30 @@ int UtcDaliRendererFactoryGetImageRenderer1(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "rendererType",  "imageRenderer" );
+  propertyMap.Insert( "rendererType",  "image" );
   propertyMap.Insert( "imageUrl",  TEST_IMAGE_FILE_NAME );
 
   ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+  // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+  // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
 
+  const int width=512;
+  const int height=513;
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
+  bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
+
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(width, height),
+                             Integration::ResourcePointer( bitmap ) );
+
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   controlRenderer.SetOffStage( actor );
   DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -528,12 +602,24 @@ int UtcDaliRendererFactoryGetImageRenderer2(void)
   ControlRenderer controlRenderer = factory.GetControlRenderer( image );
 
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+  // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+  // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+  const int width=512;
+  const int height=513;
+
+  Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
+  bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(width, height),
+                             Integration::ResourcePointer(bitmap) );
+
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -555,7 +641,7 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void)
   Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "rendererType",  "nPatchRenderer" );
+  propertyMap.Insert( "rendererType",  "nPatch" );
   propertyMap.Insert( "imageUrl",  TEST_NPATCH_FILE_NAME );
   {
     tet_infoline( "whole grid" );
@@ -563,12 +649,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void)
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
-    TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
 
     TestGlAbstraction& gl = application.GetGlAbstraction();
-    int textureUnit = -1;
-    DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-    DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
+    TestControlRendererRender( application, actor, controlRenderer, 1u,
+                               ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                               ninePatchResource );
+
+    DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
   }
 
   propertyMap.Insert( "borderOnly",  true );
@@ -578,12 +668,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void)
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
-    TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
 
     TestGlAbstraction& gl = application.GetGlAbstraction();
-    int textureUnit = -1;
-    DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-    DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
+    TestControlRendererRender( application, actor, controlRenderer, 1u,
+                               ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                               ninePatchResource );
+
+    DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
   }
 
   END_TEST;
@@ -611,19 +705,23 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void)
   Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "rendererType",  "nPatchRenderer" );
+  propertyMap.Insert( "rendererType",  "nPatch" );
   propertyMap.Insert( "imageUrl",  TEST_NPATCH_FILE_NAME );
   {
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
-    TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
-
     TestGlAbstraction& gl = application.GetGlAbstraction();
-    int textureUnit = -1;
-    DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-    DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
+    TestControlRendererRender( application, actor, controlRenderer, 1u,
+                               ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                               ninePatchResource );
+
+
+    DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
     controlRenderer.SetOffStage( actor );
     DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -635,13 +733,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void)
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
+    TestGlAbstraction& gl = application.GetGlAbstraction();
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
     Actor actor = Actor::New();
-    TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+    TestControlRendererRender( application, actor, controlRenderer, 1u,
+                               ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                               ninePatchResource );
 
-    TestGlAbstraction& gl = application.GetGlAbstraction();
-    int textureUnit = -1;
-    DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-    DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+    DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
     controlRenderer.SetOffStage( actor );
     DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -670,12 +771,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer3(void)
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                             ninePatchResource );
+
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -705,12 +810,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer4(void)
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                             ninePatchResource );
+
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -729,13 +838,20 @@ int UtcDaliRendererFactoryGetNPatchRendererN1(void)
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
+
   //The testkit still has to load a bitmap for the broken renderer image
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+  Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
+  bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(),
+                             Integration::ResourcePointer(bitmap) );
+
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -751,20 +867,67 @@ int UtcDaliRendererFactoryGetNPatchRendererN2(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "rendererType",  "nPatchRenderer" );
+  propertyMap.Insert( "rendererType",  "nPatch" );
   propertyMap.Insert( "imageUrl",  111 );
 
   ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
+
   //The testkit still has to load a bitmap for the broken renderer image
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+  Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
+  bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(),
+                             Integration::ResourcePointer(bitmap) );
+
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliRendererFactoryGetSvgRenderer(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliRendererFactoryGetSvgRenderer: Request svg renderer with a svg url" );
+
+  RendererFactory factory = RendererFactory::Get();
+  ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_SVG_FILE_NAME );
+  DALI_TEST_CHECK( controlRenderer );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  int textureUnit = -1;
-  DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  Actor actor = Actor::New();
+  actor.SetSize( 200.f, 200.f );
+  Stage::GetCurrent().Add( actor );
+  controlRenderer.SetSize( Vector2(200.f, 200.f) );
+  controlRenderer.SetOnStage( actor );
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+  EventThreadCallback* eventTrigger = EventThreadCallback::Get();
+  CallbackBase* callback = eventTrigger->GetCallback();
+
+  eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized.
+  CallbackBase::Execute( *callback );
+
+  DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+  // waiting for the resource uploading
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
 
   END_TEST;
 }
@@ -785,13 +948,13 @@ int UtcDaliRendererFactoryResetRenderer1(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
 
   factory.ResetRenderer( controlRenderer, actor, Color::GREEN );
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
 
   Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
@@ -845,8 +1008,46 @@ int UtcDaliRendererFactoryResetRenderer2(void)
   application.SendNotification();
   application.Render(0);
   Vector4 actualValue(Vector4::ZERO);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
 
   END_TEST;
 }
+
+int UtcDaliRendererFactoryResetRenderer3(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliRendererFactoryResetRenderer3" );
+
+  Actor actor = Actor::New();
+  actor.SetSize(200.f, 200.f);
+  Stage::GetCurrent().Add( actor );
+  RendererFactory factory = RendererFactory::Get();
+  DALI_TEST_CHECK( factory );
+
+  // Get renderer for rendering a resource image
+  Image resourceImage = ResourceImage::New(TEST_IMAGE_FILE_NAME);
+  ControlRenderer controlRenderer = factory.GetControlRenderer( resourceImage );
+  DALI_TEST_CHECK( controlRenderer );
+  controlRenderer.SetSize(Vector2(200.f, 200.f));
+  controlRenderer.SetOnStage( actor );
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+  // reset the renderer to renderer a svg image
+  factory.ResetRenderer( controlRenderer, actor, TEST_SVG_FILE_NAME, ImageDimensions( 100, 100 ) );
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+  EventThreadCallback* eventTrigger = EventThreadCallback::Get();
+  CallbackBase* callback = eventTrigger->GetCallback();
+
+  eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized.
+  CallbackBase::Execute( *callback );
+
+  END_TEST;
+}