+ TestControlRendererRender( application, actor, controlRenderer, 1u );
+
+ Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
+ alignMatrix.Invert();
+
+ Matrix3 actualValue( Matrix3::IDENTITY );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryDefaultOffsetsGradientRenderer(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliRendererFactoryGetRadialGradientRenderer");
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert("rendererType", "gradient");
+
+ Vector2 start(-1.f, -1.f);
+ Vector2 end(1.f, 1.f);
+ propertyMap.Insert("startPosition", start);
+ propertyMap.Insert("endPosition", end);
+ propertyMap.Insert("spreadMethod", "repeat");
+
+ Property::Array stopColors;
+ stopColors.PushBack( Color::RED );
+ stopColors.PushBack( Color::GREEN );
+ propertyMap.Insert("stopColor", stopColors);
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+ DALI_TEST_CHECK( controlRenderer );
+
+ // A lookup texture is generated and pass to shader as sampler
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetImageRenderer1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetImageRenderer1: Request image renderer with a Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "image" );
+ propertyMap.Insert( "imageUrl", TEST_IMAGE_FILE_NAME );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ const int width=512;
+ const int height=513;
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
+ bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(width, height),
+ Integration::ResourcePointer( bitmap ) );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetImageRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetImageRenderer2: Request image renderer with an image handle" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
+ ControlRenderer controlRenderer = factory.GetControlRenderer( image );
+
+ Actor actor = Actor::New();
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ const int width=512;
+ const int height=513;
+
+ Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
+ bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(width, height),
+ Integration::ResourcePointer(bitmap) );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetNPatchRenderer1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer1: Request 9-patch renderer with a Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const unsigned int ninePatchImageHeight = 18;
+ const unsigned int ninePatchImageWidth = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "nPatch" );
+ propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
+ {
+ tet_infoline( "whole grid" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ }
+
+ propertyMap.Insert( "borderOnly", true );
+ {
+ tet_infoline( "border only" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetNPatchRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer2: Request n-patch renderer with a Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const unsigned int ninePatchImageWidth = 18;
+ const unsigned int ninePatchImageHeight = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
+ stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
+ stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
+ stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "nPatch" );
+ propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
+ {
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ }
+
+ propertyMap.Insert( "borderOnly", true );
+ {
+ tet_infoline( "border only" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetNPatchRenderer3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer3: Request 9-patch renderer with an image url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const unsigned int ninePatchImageHeight = 18;
+ const unsigned int ninePatchImageWidth = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetNPatchRenderer4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer4: Request n-patch renderer with an image url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const unsigned int ninePatchImageHeight = 18;
+ const unsigned int ninePatchImageWidth = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
+ stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
+ stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
+ stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetNPatchRendererN1(void)
+{
+ //This should still load but display an error image
+
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRendererN: Request n-patch renderer with an invalid image url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( "ERROR.9.jpg" );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+
+ //The testkit still has to load a bitmap for the broken renderer image
+ Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
+ bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(),
+ Integration::ResourcePointer(bitmap) );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetNPatchRendererN2(void)
+{
+ //This should still load but display an error image
+
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRendererN: Request n-patch renderer with an invalid Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "nPatch" );
+ propertyMap.Insert( "imageUrl", 111 );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+
+ //The testkit still has to load a bitmap for the broken renderer image
+ Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
+ bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(),
+ Integration::ResourcePointer(bitmap) );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetSvgRenderer(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetSvgRenderer: Request svg renderer with a svg url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_SVG_FILE_NAME );
+ DALI_TEST_CHECK( controlRenderer );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );