DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
+ //The testkit still has to load a bitmap for the broken renderer image
+ TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
+ //The testkit still has to load a bitmap for the broken renderer image
+ TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;