remove the duplicate properties from ColorRenderer and BorderRenderer
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-RendererFactory.cpp
index a3d65a7..31ac725 100644 (file)
@@ -165,8 +165,19 @@ Integration::ResourcePointer CustomizeNinePatch( TestApplication& application,
   return resourcePtr;
 }
 
-void TestControlRendererRender( ToolkitTestApplication& application, Actor& actor, ControlRenderer& controlRenderer, Integration::ResourcePointer resourcePtr = Integration::ResourcePointer(), std::size_t expectedSamplers = 0)
+void TestControlRendererRender( ToolkitTestApplication& application,
+                                Actor& actor,
+                                ControlRenderer& controlRenderer,
+                                std::size_t expectedSamplers = 0,
+                                ImageDimensions imageDimensions = ImageDimensions(),
+                                Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
 {
+  if( resourcePtr )
+  {
+    // set the image size, for test case, this needs to be set before loading started
+    application.GetPlatform().SetClosestImageSize(  Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
+  }
+
   actor.SetSize( 200.f, 200.f );
   Stage::GetCurrent().Add( actor );
   controlRenderer.SetSize( Vector2(200.f, 200.f) );
@@ -275,8 +286,8 @@ int UtcDaliRendererFactoryGetColorRenderer1(void)
 
   Property::Map propertyMap;
   Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
-  propertyMap.Insert("renderer-type", "color-renderer");
-  propertyMap.Insert("blend-color", testColor);
+  propertyMap.Insert("rendererType",  "colorRenderer");
+  propertyMap.Insert("blendColor",  testColor);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
@@ -286,7 +297,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
 
   END_TEST;
@@ -309,7 +320,7 @@ int UtcDaliRendererFactoryGetColorRenderer2(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
 
   controlRenderer.SetOffStage( actor );
@@ -329,9 +340,9 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void)
   Property::Map propertyMap;
   Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
   float testSize = 5.f;
-  propertyMap.Insert("renderer-type", "border-renderer");
-  propertyMap.Insert("border-color", testColor);
-  propertyMap.Insert("border-size", testSize);
+  propertyMap.Insert("rendererType",  "borderRenderer");
+  propertyMap.Insert("borderColor",  testColor);
+  propertyMap.Insert("borderSize",  testSize);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
@@ -350,11 +361,11 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void)
   application.Render(0);
 
   Vector4 actualColor(Vector4::ZERO);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBorderColor", actualColor ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
   DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
 
   float actualSize = 0.f;
-  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
   DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
 
   controlRenderer.SetOffStage( actor );
@@ -391,11 +402,11 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void)
   application.Render(0);
 
   Vector4 actualColor(Vector4::ZERO);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBorderColor", actualColor ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
   DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
 
   float actualSize = 0.f;
-  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
   DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
 
   END_TEST;
@@ -411,30 +422,30 @@ int UtcDaliRendererFactoryGetLinearGradientRenderer(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert("renderer-type", "gradient-renderer");
+  propertyMap.Insert("rendererType",  "gradientRenderer");
 
   Vector2 start(-1.f, -1.f);
   Vector2 end(1.f, 1.f);
-  propertyMap.Insert("gradient-start-position", start);
-  propertyMap.Insert("gradient-end-position", end);
-  propertyMap.Insert("gradient-spread-method", "repeat");
+  propertyMap.Insert("gradientStartPosition",   start);
+  propertyMap.Insert("gradientEndPosition",   end);
+  propertyMap.Insert("gradientSpreadMethod",   "repeat");
 
   Property::Array stopOffsets;
   stopOffsets.PushBack( 0.2f );
   stopOffsets.PushBack( 0.8f );
-  propertyMap.Insert("gradient-stop-offset", stopOffsets);
+  propertyMap.Insert("gradientStopOffset",   stopOffsets);
 
   Property::Array stopColors;
   stopColors.PushBack( Color::RED );
   stopColors.PushBack( Color::GREEN );
-  propertyMap.Insert("gradient-stop-color", stopColors);
+  propertyMap.Insert("gradientStopColor",   stopColors);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
 
   // A lookup texture is generated and pass to shader as sampler
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
+  TestControlRendererRender( application, actor, controlRenderer, 1u );
 
   controlRenderer.SetOffStage( actor );
   DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
@@ -451,30 +462,30 @@ int UtcDaliRendererFactoryGetRadialGradientRenderer(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert("renderer-type", "gradient-renderer");
+  propertyMap.Insert("rendererType",  "gradientRenderer");
 
   Vector2 center(100.f, 100.f);
   float radius = 100.f;
-  propertyMap.Insert("gradient-units", "user-space");
-  propertyMap.Insert("gradient-center", center);
-  propertyMap.Insert("gradient-radius", radius);
+  propertyMap.Insert("gradientUnits",  "userSpace");
+  propertyMap.Insert("gradientCenter",  center);
+  propertyMap.Insert("gradientRadius",  radius);
 
   Property::Array stopOffsets;
   stopOffsets.PushBack( 0.0f );
   stopOffsets.PushBack( 1.f );
-  propertyMap.Insert("gradient-stop-offset", stopOffsets);
+  propertyMap.Insert("gradientStopOffset",   stopOffsets);
 
   Property::Array stopColors;
   stopColors.PushBack( Color::RED );
   stopColors.PushBack( Color::GREEN );
-  propertyMap.Insert("gradient-stop-color", stopColors);
+  propertyMap.Insert("gradientStopColor",   stopColors);
 
   ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
   DALI_TEST_CHECK( controlRenderer );
 
   // A lookup texture is generated and pass to shader as sampler
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
+  TestControlRendererRender( application, actor, controlRenderer, 1u );
 
   Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
   alignMatrix.Invert();
@@ -496,14 +507,18 @@ int UtcDaliRendererFactoryGetImageRenderer1(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "renderer-type", "image-renderer" );
-  propertyMap.Insert( "image-url", TEST_IMAGE_FILE_NAME );
+  propertyMap.Insert( "rendererType",  "imageRenderer" );
+  propertyMap.Insert( "imageUrl",  TEST_IMAGE_FILE_NAME );
 
   ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+  // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+  // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(512, 513),
+                             Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)));
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
   int textureUnit = -1;
@@ -528,7 +543,11 @@ int UtcDaliRendererFactoryGetImageRenderer2(void)
   ControlRenderer controlRenderer = factory.GetControlRenderer( image );
 
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+  // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+  // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(512, 513),
+                             Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
   int textureUnit = -1;
@@ -555,15 +574,17 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void)
   Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "renderer-type", "n-patch-renderer" );
-  propertyMap.Insert( "image-url", TEST_NPATCH_FILE_NAME );
+  propertyMap.Insert( "rendererType",  "nPatchRenderer" );
+  propertyMap.Insert( "imageUrl",  TEST_NPATCH_FILE_NAME );
   {
     tet_infoline( "whole grid" );
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
-    TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+    TestControlRendererRender( application, actor, controlRenderer, 1u,
+                               ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                               ninePatchResource );
 
     TestGlAbstraction& gl = application.GetGlAbstraction();
     int textureUnit = -1;
@@ -571,14 +592,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void)
     DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
   }
 
-  propertyMap.Insert( "border-only", true );
+  propertyMap.Insert( "borderOnly",  true );
   {
     tet_infoline( "border only" );
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
-    TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+    TestControlRendererRender( application, actor, controlRenderer, 1u,
+                               ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                               ninePatchResource );
 
     TestGlAbstraction& gl = application.GetGlAbstraction();
     int textureUnit = -1;
@@ -611,14 +634,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void)
   Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "renderer-type", "n-patch-renderer" );
-  propertyMap.Insert( "image-url", TEST_NPATCH_FILE_NAME );
+  propertyMap.Insert( "rendererType",  "nPatchRenderer" );
+  propertyMap.Insert( "imageUrl",  TEST_NPATCH_FILE_NAME );
   {
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
-    TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+    TestControlRendererRender( application, actor, controlRenderer, 1u,
+                               ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                               ninePatchResource );
 
     TestGlAbstraction& gl = application.GetGlAbstraction();
     int textureUnit = -1;
@@ -629,14 +654,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void)
     DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
   }
 
-  propertyMap.Insert( "border-only", true );
+  propertyMap.Insert( "borderOnly",  true );
   {
     tet_infoline( "border only" );
     ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
     DALI_TEST_CHECK( controlRenderer );
 
     Actor actor = Actor::New();
-    TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+    TestControlRendererRender( application, actor, controlRenderer, 1u,
+                               ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                               ninePatchResource );
 
     TestGlAbstraction& gl = application.GetGlAbstraction();
     int textureUnit = -1;
@@ -670,7 +697,9 @@ int UtcDaliRendererFactoryGetNPatchRenderer3(void)
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                             ninePatchResource );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
   int textureUnit = -1;
@@ -705,7 +734,9 @@ int UtcDaliRendererFactoryGetNPatchRenderer4(void)
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
-  TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+                             ninePatchResource );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
   int textureUnit = -1;
@@ -730,7 +761,9 @@ int UtcDaliRendererFactoryGetNPatchRendererN1(void)
 
   Actor actor = Actor::New();
   //The testkit still has to load a bitmap for the broken renderer image
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(),
+                             Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
   int textureUnit = -1;
@@ -751,15 +784,17 @@ int UtcDaliRendererFactoryGetNPatchRendererN2(void)
   DALI_TEST_CHECK( factory );
 
   Property::Map propertyMap;
-  propertyMap.Insert( "renderer-type", "n-patch-renderer" );
-  propertyMap.Insert( "image-url", 111 );
+  propertyMap.Insert( "rendererType",  "nPatchRenderer" );
+  propertyMap.Insert( "imageUrl",  111 );
 
   ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
   DALI_TEST_CHECK( controlRenderer );
 
   Actor actor = Actor::New();
   //The testkit still has to load a bitmap for the broken renderer image
-  TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+  TestControlRendererRender( application, actor, controlRenderer, 1u,
+                             ImageDimensions(),
+                             Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
   int textureUnit = -1;
@@ -785,13 +820,13 @@ int UtcDaliRendererFactoryResetRenderer1(void)
 
   Vector4 actualValue(Vector4::ZERO);
   TestGlAbstraction& gl = application.GetGlAbstraction();
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
 
   factory.ResetRenderer( controlRenderer, actor, Color::GREEN );
   application.SendNotification();
   application.Render(0);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
 
   Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
@@ -845,7 +880,7 @@ int UtcDaliRendererFactoryResetRenderer2(void)
   application.SendNotification();
   application.Render(0);
   Vector4 actualValue(Vector4::ZERO);
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
   DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
 
   END_TEST;