END_TEST;
}
-//Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
-int UtcDaliRendererFactoryGetMeshRenderer1(void)
+//Creates a mesh renderer from the given propertyMap and tries to load it on stage in the given application.
+//This is expected to succeed, which will then pass the test.
+void MeshRendererLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
{
- ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer1: Request mesh renderer with a valid object file only" );
-
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
- //Set up renderer properties.
- Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
-
+ //Create a mesh renderer.
ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
+ //Create an actor on stage to house the renderer.
Actor actor = Actor::New();
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
controlRenderer.SetOnStage( actor );
+ //Ensure set on stage.
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+
+ //Attempt to render to queue resource load requests.
application.SendNotification();
application.Render( 0 );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
//Tell the platform abstraction that the required resources have been loaded.
TestPlatformAbstraction& platform = application.GetPlatform();
platform.SetAllResourceRequestsAsLoaded();
application.SendNotification();
application.Render( 0 );
- TestGlAbstraction& gl = application.GetGlAbstraction();
-
Matrix testScaleMatrix;
testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
Matrix actualScaleMatrix;
//Test to see if the object has been successfully loaded.
- DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ //Finish by setting off stage, and ensuring this was successful.
controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
- END_TEST;
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
}
-//Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
-int UtcDaliRendererFactoryGetMeshRenderer2(void)
+//Creates a mesh renderer from the given propertyMap and tries to load it on stage in the given application.
+//This is expected to fail, which will then pass the test.
+void MeshRendererDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
{
- ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer2: Request mesh renderer with blank material file and images directory" );
-
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
- //Set up renderer properties.
- Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", "" );
- propertyMap.Insert( "texturesPath", "" );
-
+ //Create a mesh renderer.
ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
- //Add renderer to an actor on stage.
+ //Create an actor on stage to house the renderer.
Actor actor = Actor::New();
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
controlRenderer.SetOnStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ //Ensure set on stage.
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
//Attempt to render to queue resource load requests.
application.SendNotification();
application.SendNotification();
application.Render( 0 );
- TestGlAbstraction& gl = application.GetGlAbstraction();
-
- Matrix testScaleMatrix;
- testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
- Matrix actualScaleMatrix;
-
- //Test to see if the object has been successfully loaded.
- DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
- DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+ //Finish by setting off stage, and ensuring this was successful.
controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
- END_TEST;
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
}
-//Test if mesh loads correctly when supplied with all parameters, an object file, a material file and a directory location.
-int UtcDaliRendererFactoryGetMeshRenderer3(void)
+//Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
+int UtcDaliRendererFactoryGetMeshRenderer1(void)
{
+ //Set up test application first, so everything else can be handled.
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer3: Request mesh renderer with all parameters correct" );
- RendererFactory factory = RendererFactory::Get();
- DALI_TEST_CHECK( factory );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer1: Request mesh renderer with a valid object file only" );
//Set up renderer properties.
Property::Map propertyMap;
propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
- propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
- ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
- DALI_TEST_CHECK( controlRenderer );
+ //Test to see if mesh loads correctly.
+ MeshRendererLoadsCorrectlyTest( propertyMap, application );
- //Add renderer to an actor on stage.
- Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
- controlRenderer.SetOnStage( actor );
+ END_TEST;
+}
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+//Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
+int UtcDaliRendererFactoryGetMeshRenderer2(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
- //Attempt to render to queue resource load requests.
- application.SendNotification();
- application.Render( 0 );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer2: Request mesh renderer with blank material file and images directory" );
- //Tell the platform abstraction that the required resources have been loaded.
- TestPlatformAbstraction& platform = application.GetPlatform();
- platform.SetAllResourceRequestsAsLoaded();
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", "" );
+ propertyMap.Insert( "texturesPath", "" );
- //Render again to upload the now-loaded textures.
- application.SendNotification();
- application.Render( 0 );
+ //Test to see if mesh loads correctly.
+ MeshRendererLoadsCorrectlyTest( propertyMap, application );
- TestGlAbstraction& gl = application.GetGlAbstraction();
+ END_TEST;
+}
- Matrix testScaleMatrix;
- testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
- Matrix actualScaleMatrix;
+//Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location.
+int UtcDaliRendererFactoryGetMeshRenderer3(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
- //Test to see if the object has been successfully loaded.
- DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
- DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer3: Request mesh renderer with all parameters correct" );
- controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ //Test to see if mesh loads correctly.
+ MeshRendererLoadsCorrectlyTest( propertyMap, application );
END_TEST;
}
//Test if mesh renderer can load a correctly supplied mesh without a normal map or gloss map in the material file.
int UtcDaliRendererFactoryGetMeshRenderer4(void)
{
+ //Set up test application first, so everything else can be handled.
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer4: Request mesh renderer with diffuse texture but not normal or gloss." );
- RendererFactory factory = RendererFactory::Get();
- DALI_TEST_CHECK( factory );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer4: Request mesh renderer with diffuse texture but not normal or gloss." );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", TEST_SIMPLE_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
- ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
- DALI_TEST_CHECK( controlRenderer );
-
- //Add renderer to an actor on stage.
- Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ //Test to see if mesh loads correctly.
+ MeshRendererLoadsCorrectlyTest( propertyMap, application );
- //Attempt to render to queue resource load requests.
- application.SendNotification();
- application.Render( 0 );
-
- //Tell the platform abstraction that the required resources have been loaded.
- TestPlatformAbstraction& platform = application.GetPlatform();
- platform.SetAllResourceRequestsAsLoaded();
-
- //Render again to upload the now-loaded textures.
- application.SendNotification();
- application.Render( 0 );
+ END_TEST;
+}
- TestGlAbstraction& gl = application.GetGlAbstraction();
+//Test if mesh renderer can load when made to use diffuse textures only.
+int UtcDaliRendererFactoryGetMeshRenderer5(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
- Matrix testScaleMatrix;
- testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
- Matrix actualScaleMatrix;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer5: Request mesh renderer and make it only use diffuse textures." );
- //Test to see if the object has been successfully loaded.
- DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
- DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( "shaderType", "DIFFUSE_TEXTURE" );
- controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ //Test to see if mesh loads correctly.
+ MeshRendererLoadsCorrectlyTest( propertyMap, application );
END_TEST;
}
-//Test if mesh renderer loads correctly when supplied an object file without face normals or texture points.
-//Note that this notably tests object loader functionality.
-int UtcDaliRendererFactoryGetMeshRenderer5(void)
+//Test if mesh renderer can load when made to not use the supplied textures.
+int UtcDaliRendererFactoryGetMeshRenderer6(void)
{
+ //Set up test application first, so everything else can be handled.
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer5: Request mesh renderer with normal-less object file." );
- RendererFactory factory = RendererFactory::Get();
- DALI_TEST_CHECK( factory );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer6: Request mesh renderer and make it not use any textures." );
//Set up renderer properties.
Property::Map propertyMap;
propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_SIMPLE_OBJ_FILE_NAME );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( "shaderType", "TEXTURELESS" );
- ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
- DALI_TEST_CHECK( controlRenderer );
+ //Test to see if mesh loads correctly.
+ MeshRendererLoadsCorrectlyTest( propertyMap, application );
- //Add renderer to an actor on stage.
- Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
- controlRenderer.SetOnStage( actor );
+ END_TEST;
+}
+//Test if mesh renderer loads correctly when light position is manually set.
+int UtcDaliRendererFactoryGetMeshRenderer7(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer7: Request mesh renderer with custom light position." );
- //Attempt to render to queue resource load requests.
- application.SendNotification();
- application.Render( 0 );
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( "lightPosition", Vector3( 0.0, 1.0, 2.0 ) );
- //Tell the platform abstraction that the required resources have been loaded.
- TestPlatformAbstraction& platform = application.GetPlatform();
- platform.SetAllResourceRequestsAsLoaded();
+ //Test to see if mesh loads correctly.
+ MeshRendererLoadsCorrectlyTest( propertyMap, application );
- //Render again to upload the now-loaded textures.
- application.SendNotification();
- application.Render( 0 );
+ END_TEST;
+}
- TestGlAbstraction& gl = application.GetGlAbstraction();
+//Test if mesh renderer loads correctly when supplied an object file without face normals or texture points.
+//Note that this notably tests object loader functionality.
+int UtcDaliRendererFactoryGetMeshRenderer8(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
- Matrix testScaleMatrix;
- testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
- Matrix actualScaleMatrix;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer5: Request mesh renderer with normal-less object file." );
- //Test to see if the object has been successfully loaded.
- DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
- DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "objectUrl", TEST_SIMPLE_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
- controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ //Test to see if mesh loads correctly.
+ MeshRendererLoadsCorrectlyTest( propertyMap, application );
END_TEST;
}
//Test if mesh renderer handles the case of lacking an object file.
int UtcDaliRendererFactoryGetMeshRendererN1(void)
{
+ //Set up test application first, so everything else can be handled.
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN1: Request mesh renderer without object file" );
- RendererFactory factory = RendererFactory::Get();
- DALI_TEST_CHECK( factory );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN1: Request mesh renderer without object file" );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
- ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
- DALI_TEST_CHECK( controlRenderer );
-
- //Add renderer to an actor on stage.
- Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
- //Attempt to render to queue resource load requests.
- application.SendNotification();
- application.Render( 0 );
-
- //Tell the platform abstraction that the required resources have been loaded.
- TestPlatformAbstraction& platform = application.GetPlatform();
- platform.SetAllResourceRequestsAsLoaded();
-
- //Render again to upload the now-loaded textures.
- application.SendNotification();
- application.Render( 0 );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
-
- //Test to see if the object has not been loaded, as expected.
- Matrix scaleMatrix;
- DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
-
- controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ //Test to see if mesh doesn't load with these properties, as expected.
+ MeshRendererDoesNotLoadCorrectlyTest( propertyMap, application );
END_TEST;
}
//Test if mesh renderer handles the case of being passed invalid material and images urls.
int UtcDaliRendererFactoryGetMeshRendererN2(void)
{
+ //Set up test application first, so everything else can be handled.
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN2: Request mesh renderer with invalid material and images urls" );
- RendererFactory factory = RendererFactory::Get();
- DALI_TEST_CHECK( factory );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN2: Request mesh renderer with invalid material and images urls" );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", "invalid" );
propertyMap.Insert( "texturesPath", "also invalid" );
- ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
- DALI_TEST_CHECK( controlRenderer );
-
- //Add renderer to an actor on stage.
- Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
- //Attempt to render to queue resource load requests.
- application.SendNotification();
- application.Render( 0 );
-
- //Tell the platform abstraction that the required resources have been loaded.
- TestPlatformAbstraction& platform = application.GetPlatform();
- platform.SetAllResourceRequestsAsLoaded();
-
- //Render again to upload the now-loaded textures.
- application.SendNotification();
- application.Render( 0 );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
-
- //Test to see if the object has not been loaded, as expected.
- Matrix scaleMatrix;
- DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
-
- controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ //Test to see if mesh doesn't load with these properties, as expected.
+ MeshRendererDoesNotLoadCorrectlyTest( propertyMap, application );
END_TEST;
}
//Test if mesh renderer handles the case of being passed an invalid object url
int UtcDaliRendererFactoryGetMeshRendererN3(void)
{
+ //Set up test application first, so everything else can be handled.
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN3: Request mesh renderer with invalid object url" );
- RendererFactory factory = RendererFactory::Get();
- DALI_TEST_CHECK( factory );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN3: Request mesh renderer with invalid object url" );
//Set up renderer properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( "rendererType", "MESH" );
propertyMap.Insert( "objectUrl", "invalid" );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
- ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
- DALI_TEST_CHECK( controlRenderer );
-
- //Add renderer to an actor on stage.
- Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
- //Attempt to render to queue resource load requests.
- application.SendNotification();
- application.Render( 0 );
-
- //Tell the platform abstraction that the required resources have been loaded.
- TestPlatformAbstraction& platform = application.GetPlatform();
- platform.SetAllResourceRequestsAsLoaded();
-
- //Render again to upload the now-loaded textures.
- application.SendNotification();
- application.Render( 0 );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
-
- //Test to see if the object has not been loaded, as expected.
- Matrix scaleMatrix;
- DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
-
- controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ //Test to see if mesh doesn't load with these properties, as expected.
+ MeshRendererDoesNotLoadCorrectlyTest( propertyMap, application );
END_TEST;
}
propertyMap.Insert( "scaleHeight", 50.0f );
propertyMap.Insert( "scaleRadius", 60.0f );
propertyMap.Insert( "bevelPercentage", 0.7f );
+ propertyMap.Insert( "bevelSmoothness", 0.8f );
+ propertyMap.Insert( "lightPosition", Vector3( 0.9, 1.0, 1.1 ) );
//Test to see if shape loads correctly.
TestPrimitiveRendererWithProperties( propertyMap, application );
propertyMap.Insert( "rendererType", "PRIMITIVE" );
propertyMap.Insert( "shape", "SPHERE" );
propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) );
- propertyMap.Insert( "uLightPosition", Vector3( 0.0, 1.0, 2.0 ) );
+ propertyMap.Insert( "lightPosition", Vector3( 0.0, 1.0, 2.0 ) );
//Test to see if shape loads correctly.
TestPrimitiveRendererWithProperties( propertyMap, application );